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path: root/engine/pinball_game/catchem_mode
AgeCommit message (Expand)Author
2017-09-09More labeling for special modes and draw_spritesMarcus Huderle
2017-09-09Use song constants and labels. Swap red and blue field music to be correctMarcus Huderle
2017-07-24fix labelschaos-lord
2017-07-24Merge remote-tracking branch 'origin/master' into chaos_requests-tppforkchaos-lord
2017-07-24little thingschaos-lord
2017-07-23Labeled the catch mode mystery data and catch mode "catch the mon" phase Vari...chaos-lord
2017-07-22Label billboard tile illumination statesMarcus Huderle
2017-07-22commented what looks like pokemon billboard graphics loadingchaos-lord
2017-07-21labeled jackpot stuffchaos-lord
2017-07-20More text labelschaos-lord
2017-07-19Special collision ID constant added, applied to catch evo and map modechaos-lord
2017-07-12labelled collision handlerschaos-lord
2017-07-12Labeled a core time function and varschaos-lord
2017-07-10Finish labeling vertical_screen_transition.asm and relatedMarcus Huderle
2017-07-11Labelling mapmode functionschaos-lord
2017-07-09stationary text labelingchaos-lord
2017-07-07Stop using Win^H^H^Hwindows DansGameNieDzejkob
2017-07-04More refactoring stuff out of main.asmMarcus Huderle