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AgeCommit message (Collapse)Author
2017-07-08Merge branch 'chaos_requests'Marcus Huderle
2017-07-09Large amount of text-function labelingchaos-lord
2017-07-08Labeled map-move counter stuff. Started pulling queued graphics data into ↵Marcus Huderle
separate files
2017-07-08Label Bonus Multiplier stuffMarcus Huderle
2017-07-08Merge pull request #13 from NieDzejkob/permissionsMarcus Huderle
Stop using Win^H^H^Hwindows DansGame
2017-07-07Label evolution, joypad, message box thingsMarcus Huderle
2017-07-07Merge pull request #11 from TwitchPlaysPokemon/chaos_requestsMarcus Huderle
labeled some text and evolution stuff
2017-07-07Rename wDisableBallGravityAndTilt to wEnableBallGravityAndTilt. The meaning ↵Marcus Huderle
was flipped.
2017-07-08labeled some text and evolution stuffchaos-lord
2017-07-07Stop using Win^H^H^Hwindows DansGameNieDzejkob
2017-07-06Label a bunch of stuff in blue and red resolve_collision filesMarcus Huderle
2017-07-06Updated code to comply with newer rgbds (and remove unnecessary memory ↵aaaaaa123456789
access brackets where there is no memory access)
2017-07-04Tidy up call table formattingMarcus Huderle
2017-07-04More refactoring stuff out of main.asmMarcus Huderle
2017-07-04More wram.asm labeling and cleanupMarcus Huderle
2017-07-03Label all Ball Bonus thingsMarcus Huderle
2017-07-03More wram.asm cleanup and labelingMarcus Huderle
2017-07-03Cleanup references to wBallXPos and wBallYPosMarcus Huderle
2017-07-03Label some wram offsetsMarcus Huderle
2017-07-03Label FadeOut and FadeIn routinesMarcus Huderle
2017-07-02Cleanup references to wStageCollisionMapMarcus Huderle
2017-07-02Move billboard tiledata loading logic into separate fileMarcus Huderle
2017-07-02Move extra ball logic into separate fileMarcus Huderle
2017-07-02Label wCurBonusMultiplier and move bonus multplier logic into separate fileMarcus Huderle
2017-07-02Move the rest of the pokedex logic into engine/pokedex.asmMarcus Huderle
2017-07-02Move game object collision logic into separate files for each stageMarcus Huderle
2017-07-02Move object collision routines into separate filesMarcus Huderle
2017-07-02Move Catch'Em mode logic to separate fileMarcus Huderle
2017-07-02Label some more catch em mode and timer stuffMarcus Huderle
2017-07-02Add SPECIAL_MODE constantsMarcus Huderle
2017-07-02Move 'end of ball bonus' logic to separate fileMarcus Huderle
2017-07-02Move Slot routines and rewards into own fileMarcus Huderle
2017-07-02Label wPikachuSaverSlotRewardActiveMarcus Huderle
2017-07-02Label wPikachuSaverCharge and create constant MAX_PIKACHU_SAVER_CHARGEMarcus Huderle
2017-06-30Move Pokedex routines into their own fileMarcus Huderle
2017-06-30Move ball gfx loading routines into their own fileMarcus Huderle
2017-06-30Move variable-width font routine into its own fileMarcus Huderle
2017-06-30Move in-game menu routines into its own fileMarcus Huderle
2017-06-30Move score and timer into respective filesMarcus Huderle
2017-06-30Move ball saver routines into respective filesMarcus Huderle
2017-06-30Move vertical screen transition logic into ↵Marcus Huderle
engine/pinball_game/vertical_screen_transition.asm
2017-06-30Move collision attributes routines into ↵Marcus Huderle
engine/pinball_game/stage_collision_attributes.asm
2017-06-30Move ball loss routines to engine/pinball_game/ball_loss/. Move flipper ↵Marcus Huderle
routines into flippers.asm
2017-06-30Rename engine/main -> engine/pinball_gameMarcus Huderle
2017-06-30Move draw sprites routines to engine/main/draw_sprites/Marcus Huderle
2017-06-30Move stage data loading routines to engine/main/load_stage_data/Marcus Huderle
2017-06-30Move ball initialization routines to engine/main/ball_init/Marcus Huderle
2017-06-30Move stage initialization routines into engine/main/stage_initMarcus Huderle
2017-06-19Move field select, high scroes, and options screens into separate filesMarcus Huderle
2017-06-19Move titlescreen routines into their own fileMarcus Huderle