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AgeCommit message (Collapse)Author
2021-05-15Fully document flipper collision systemMarcus Huderle
2021-05-03Document stage collision handling logicMarcus Huderle
2021-05-02Correct force amplication nameMarcus Huderle
2021-05-02Cleanup and correct some collision handling logicMarcus Huderle
2021-01-21Update to RGBDS 0.4.2libjet
2018-05-14Label a bunch of OAM entriesMarcus Huderle
2018-05-13Rename 'evolution line' to 'catchem mon' because those constants represent ↵Marcus Huderle
catchable pokemon during catchem mode
2018-05-13Label evolution trinket palettesMarcus Huderle
2018-04-23Rename HBlank interrupt to STAT interrupt, and various home labelingMarcus Huderle
2018-04-22This is actually a CGB palette copyPikalaxALT
2017-09-13Re-organize some diglett graphics dataMarcus Huderle
2017-09-11Label wCollidedPointMarcus Huderle
2017-09-10Label more load_stage_data routinesMarcus Huderle
2017-09-10Label routines and some wram addresses for evolution modeMarcus Huderle
2017-09-09More labeling for special modes and draw_spritesMarcus Huderle
2017-09-09Use song constants and labels. Swap red and blue field music to be correctMarcus Huderle
2017-09-09More various labeling of wramMarcus Huderle
2017-09-08Label various WRAM addressesMarcus Huderle
2017-09-07Small label improvementsMarcus Huderle
2017-09-07Move some code out of home.asmMarcus Huderle
2017-09-07Move data and code out of main.asmMarcus Huderle
2017-08-13Finish labeling billboard queued tiledataMarcus Huderle
2017-07-24fix labelschaos-lord
2017-07-24Merge remote-tracking branch 'origin/master' into chaos_requests-tppforkchaos-lord
# Conflicts: # engine/pinball_game/catchem_mode.asm # engine/pinball_game/catchem_mode/catchem_mode_red_field.asm # wram.asm
2017-07-24little thingschaos-lord
2017-07-23Labeled the catch mode mystery data and catch mode "catch the mon" phase ↵chaos-lord
Variables
2017-07-22Fix SPECIAL_COLLISION_STARYU_ALLEY_TRIGGER typoMarcus Huderle
2017-07-22Label billboard tile illumination statesMarcus Huderle
2017-07-22commented what looks like pokemon billboard graphics loadingchaos-lord
2017-07-21Added the last 2 special mode collision constschaos-lord
2017-07-21labeled jackpot stuffchaos-lord
2017-07-20fixed matchingchaos-lord
2017-07-20fixed typochaos-lord
2017-07-20More text labelschaos-lord
2017-07-20Merge remote-tracking branch 'origin/master' into chaos_requests-tppforkchaos-lord
2017-07-19Fix SPECIAL_MODE_ constants. They were mislabeled.Marcus Huderle
2017-07-19Special collision ID constant added, applied to catch evo and map modechaos-lord
2017-07-16Use sHighScores labelMarcus Huderle
2017-07-14Label Bonus Stage transition stuffMarcus Huderle
2017-07-12Document RNGPikalaxALT
2017-07-12labelled collision handlerschaos-lord
2017-07-12Labeled a core time function and varschaos-lord
2017-07-11more travel changeschaos-lord
2017-07-10More core labeling and organizingMarcus Huderle
2017-07-10Finish labeling vertical_screen_transition.asm and relatedMarcus Huderle
2017-07-10Label audio engine update methodsMarcus Huderle
2017-07-11Labelling mapmode functionschaos-lord
2017-07-09More main.asm cleanupMarcus Huderle
2017-07-09Finish labeling all funcs in blue and red resolve_collision filesMarcus Huderle
2017-07-09Label slot cave things, and rumbleMarcus Huderle