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Author
2021-05-15
Fully document flipper collision system
Marcus Huderle
2021-05-03
Document stage collision handling logic
Marcus Huderle
2021-05-02
Correct force amplication name
Marcus Huderle
2021-05-02
Cleanup and correct some collision handling logic
Marcus Huderle
2021-01-21
Update to RGBDS 0.4.2
libjet
2018-05-14
Label a bunch of OAM entries
Marcus Huderle
2018-05-13
Rename 'evolution line' to 'catchem mon' because those constants represent ↵
Marcus Huderle
catchable pokemon during catchem mode
2018-05-13
Label evolution trinket palettes
Marcus Huderle
2018-04-23
Rename HBlank interrupt to STAT interrupt, and various home labeling
Marcus Huderle
2018-04-22
This is actually a CGB palette copy
PikalaxALT
2017-09-13
Re-organize some diglett graphics data
Marcus Huderle
2017-09-11
Label wCollidedPoint
Marcus Huderle
2017-09-10
Label more load_stage_data routines
Marcus Huderle
2017-09-10
Label routines and some wram addresses for evolution mode
Marcus Huderle
2017-09-09
More labeling for special modes and draw_sprites
Marcus Huderle
2017-09-09
Use song constants and labels. Swap red and blue field music to be correct
Marcus Huderle
2017-09-09
More various labeling of wram
Marcus Huderle
2017-09-08
Label various WRAM addresses
Marcus Huderle
2017-09-07
Small label improvements
Marcus Huderle
2017-09-07
Move some code out of home.asm
Marcus Huderle
2017-09-07
Move data and code out of main.asm
Marcus Huderle
2017-08-13
Finish labeling billboard queued tiledata
Marcus Huderle
2017-07-24
fix labels
chaos-lord
2017-07-24
Merge remote-tracking branch 'origin/master' into chaos_requests-tppfork
chaos-lord
# Conflicts: # engine/pinball_game/catchem_mode.asm # engine/pinball_game/catchem_mode/catchem_mode_red_field.asm # wram.asm
2017-07-24
little things
chaos-lord
2017-07-23
Labeled the catch mode mystery data and catch mode "catch the mon" phase ↵
chaos-lord
Variables
2017-07-22
Fix SPECIAL_COLLISION_STARYU_ALLEY_TRIGGER typo
Marcus Huderle
2017-07-22
Label billboard tile illumination states
Marcus Huderle
2017-07-22
commented what looks like pokemon billboard graphics loading
chaos-lord
2017-07-21
Added the last 2 special mode collision consts
chaos-lord
2017-07-21
labeled jackpot stuff
chaos-lord
2017-07-20
fixed matching
chaos-lord
2017-07-20
fixed typo
chaos-lord
2017-07-20
More text labels
chaos-lord
2017-07-20
Merge remote-tracking branch 'origin/master' into chaos_requests-tppfork
chaos-lord
2017-07-19
Fix SPECIAL_MODE_ constants. They were mislabeled.
Marcus Huderle
2017-07-19
Special collision ID constant added, applied to catch evo and map mode
chaos-lord
2017-07-16
Use sHighScores label
Marcus Huderle
2017-07-14
Label Bonus Stage transition stuff
Marcus Huderle
2017-07-12
Document RNG
PikalaxALT
2017-07-12
labelled collision handlers
chaos-lord
2017-07-12
Labeled a core time function and vars
chaos-lord
2017-07-11
more travel changes
chaos-lord
2017-07-10
More core labeling and organizing
Marcus Huderle
2017-07-10
Finish labeling vertical_screen_transition.asm and related
Marcus Huderle
2017-07-10
Label audio engine update methods
Marcus Huderle
2017-07-11
Labelling mapmode functions
chaos-lord
2017-07-09
More main.asm cleanup
Marcus Huderle
2017-07-09
Finish labeling all funcs in blue and red resolve_collision files
Marcus Huderle
2017-07-09
Label slot cave things, and rumble
Marcus Huderle
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