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AgeCommit message (Expand)Author
2017-09-13Rename HBlbank's interrupt routineMarcus Huderle
2017-09-13Properly name the ancient-Egyptian-style multiplication routineMarcus Huderle
2017-09-07Move some code out of home.asmMarcus Huderle
2017-09-07Move data and code out of main.asmMarcus Huderle
2017-07-21labeled jackpot stuffchaos-lord
2017-07-14Use FIRST_BONUS_STAGEMarcus Huderle
2017-07-12Document RNGPikalaxALT
2017-07-10More core labeling and organizingMarcus Huderle
2017-07-10Finish labeling vertical_screen_transition.asm and relatedMarcus Huderle
2017-07-10Label audio engine update methodsMarcus Huderle
2017-07-11Labelling mapmode functionschaos-lord
2017-07-09Label slot cave things, and rumbleMarcus Huderle
2017-07-09Some more organization of HOMEPikalaxALT
2017-07-08Cleanup scrolling text labels. Use macro for the wram locations. Move text.as...Marcus Huderle
2017-07-08Merge branch 'chaos_requests'Marcus Huderle
2017-07-09Large amount of text-function labelingchaos-lord
2017-07-08Merge pull request #13 from NieDzejkob/permissionsMarcus Huderle
2017-07-07Label evolution, joypad, message box thingsMarcus Huderle
2017-07-07Rename wDisableBallGravityAndTilt to wEnableBallGravityAndTilt. The meaning w...Marcus Huderle
2017-07-07Stop using Win^H^H^Hwindows DansGameNieDzejkob
2017-07-06Label a bunch of stuff in blue and red resolve_collision filesMarcus Huderle
2017-07-06Added linkerscript to comply with new rgbdsaaaaaa123456789
2017-07-06Updated code to comply with newer rgbds (and remove unnecessary memory access...aaaaaa123456789
2017-07-04More wram.asm labeling and cleanupMarcus Huderle
2017-07-03Label all Ball Bonus thingsMarcus Huderle
2017-07-03Label some wram offsetsMarcus Huderle
2017-07-03Label FadeOut and FadeIn routinesMarcus Huderle
2017-07-02Move game object collision logic into separate files for each stageMarcus Huderle
2017-07-02Move object collision routines into separate filesMarcus Huderle
2017-06-19Label debug menuMarcus Huderle
2017-06-17Dump sound effectsMarcus Huderle
2017-06-10Various incbinsMarcus Huderle
2017-06-05Some palette incbinsMarcus Huderle
2017-04-24Label LoadDexVWFCharacter routineMarcus Huderle
2017-04-17Label and dump pokedex billboard gfxMarcus Huderle
2017-04-15Dump and label collision masks used for resolving collision near the flippersMarcus Huderle
2017-04-15Dump and label CatchBarTilesMarcus Huderle
2017-04-15Dump and label potentially-unused greyscale palette dataMarcus Huderle
2017-04-13Label some home functionsMarcus Huderle
2017-04-08Dump and label pinball upgrade gfx transition dataMarcus Huderle
2017-04-01Dump SineTableMarcus Huderle
2017-03-31Audio channel wram addressesPikalaxALT
2017-03-26Function labels and data dism related to physicsPikalaxALT
2017-03-23Label remaining main game object collision routinesMarcus Huderle
2017-03-23Label some no-op routinesMarcus Huderle
2017-03-23Dump and label Blue Stage Bottom's game object collision data/routinesMarcus Huderle
2017-03-22Dump and label Blue Stage Top's game object collision data/routinesMarcus Huderle
2017-03-21Dump and label Red Stage Top's game object collision data/routinesMarcus Huderle
2017-03-19Finish dumping and labeling Red Stage Bottom's game object collision data/rou...Marcus Huderle
2017-03-18Start dumping and labeling game object collision stuff.Marcus Huderle