summaryrefslogtreecommitdiff
path: root/main.asm
AgeCommit message (Expand)Author
2017-09-07Move data and code out of main.asmMarcus Huderle
2017-08-13Finish labeling billboard queued tiledataMarcus Huderle
2017-07-23Labeled the catch mode mystery data and catch mode "catch the mon" phase Vari...chaos-lord
2017-07-19Fix SPECIAL_MODE_ constants. They were mislabeled.Marcus Huderle
2017-07-12labelled collision handlerschaos-lord
2017-07-12Labeled a core time function and varschaos-lord
2017-07-11more travel changeschaos-lord
2017-07-09More main.asm cleanupMarcus Huderle
2017-07-09Finish labeling all funcs in blue and red resolve_collision filesMarcus Huderle
2017-07-09Label slot cave things, and rumbleMarcus Huderle
2017-07-09fixchaos-lord
2017-07-08Cleanup scrolling text labels. Use macro for the wram locations. Move text.as...Marcus Huderle
2017-07-08Merge branch 'chaos_requests'Marcus Huderle
2017-07-09Large amount of text-function labelingchaos-lord
2017-07-08Labeled map-move counter stuff. Started pulling queued graphics data into sep...Marcus Huderle
2017-07-08Merge pull request #13 from NieDzejkob/permissionsMarcus Huderle
2017-07-07Label evolution, joypad, message box thingsMarcus Huderle
2017-07-08labeled some text and evolution stuffchaos-lord
2017-07-07Stop using Win^H^H^Hwindows DansGameNieDzejkob
2017-07-06Label a bunch of stuff in blue and red resolve_collision filesMarcus Huderle
2017-07-06Added linkerscript to comply with new rgbdsaaaaaa123456789
2017-07-04Tidy up call table formattingMarcus Huderle
2017-07-04More refactoring stuff out of main.asmMarcus Huderle
2017-07-04More wram.asm labeling and cleanupMarcus Huderle
2017-07-03Label all Ball Bonus thingsMarcus Huderle
2017-07-03Label some wram offsetsMarcus Huderle
2017-07-02Cleanup references to wStageCollisionMapMarcus Huderle
2017-07-02Move billboard tiledata loading logic into separate fileMarcus Huderle
2017-07-02Move extra ball logic into separate fileMarcus Huderle
2017-07-02Label wCurBonusMultiplier and move bonus multplier logic into separate fileMarcus Huderle
2017-07-02Move the rest of the pokedex logic into engine/pokedex.asmMarcus Huderle
2017-07-02Move game object collision logic into separate files for each stageMarcus Huderle
2017-07-02Move object collision routines into separate filesMarcus Huderle
2017-07-02Move Catch'Em mode logic to separate fileMarcus Huderle
2017-07-02Move Ball palettes into separate fileMarcus Huderle
2017-07-02Use constant for number of times needed to beat mewtwo bonus stage for mewMarcus Huderle
2017-07-02Use dynamic values for Mew map checkMarcus Huderle
2017-07-02Label some more catch em mode and timer stuffMarcus Huderle
2017-07-02Add SPECIAL_MODE constantsMarcus Huderle
2017-07-02Move 'end of ball bonus' logic to separate fileMarcus Huderle
2017-07-02Move Slot routines and rewards into own fileMarcus Huderle
2017-07-02Label wPikachuSaverSlotRewardActiveMarcus Huderle
2017-07-02Label wPikachuSaverCharge and create constant MAX_PIKACHU_SAVER_CHARGEMarcus Huderle
2017-06-30Move Pokedex routines into their own fileMarcus Huderle
2017-06-30Move ball gfx loading routines into their own fileMarcus Huderle
2017-06-30Move variable-width font routine into its own fileMarcus Huderle
2017-06-30Move some collision data into the data/ folderMarcus Huderle
2017-06-30Move in-game menu routines into its own fileMarcus Huderle
2017-06-30Move score and timer into respective filesMarcus Huderle
2017-06-30Move ball saver routines into respective filesMarcus Huderle