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AgeCommit message (Collapse)Author
2017-03-15Dump and label Field Select screen's border animations.Marcus Huderle
2017-03-14Use dr macro instead of INCBIN baserom.gbcMarcus Huderle
2017-03-14Document scrolling message routines, data structs, and buffers.Marcus Huderle
2017-03-14Add descriptive labels for various text.Marcus Huderle
2017-02-12Some WRAM changes; update farcall macroPikalaxALT
2017-01-20SRAM and high scoresPikalaxALT
2017-01-19Yet more data ripsPikalaxALT
2017-01-19Rip some data... kindaPikalaxALT
2017-01-19vTiles macroPikalaxALT
2017-01-19Coord macrosPikalaxALT
2017-01-19A little cleanupPikalaxALT
2017-01-18Split out HOMEPikalaxALT
2017-01-18Fix some point valuesPikalaxALT
2016-12-07A little cleanupPikalaxALT
2016-12-07Rip CATCH\! gfxPikalaxALT
2016-12-07Resolve incbinned pointers in bank 4PikalaxALT
2016-12-07I think I got all the executable codePikalaxALT
2016-12-07Unreferenced data and functions in bank 3PikalaxALT
2016-12-07Unreferenced functions and data in bank 2PikalaxALT
2016-12-07Finish unreferenced functions and data in bank 0PikalaxALT
2016-12-07Disassemble some unreferenced functions in bank 0PikalaxALT
2016-12-06More HRAM labelsPikalaxALT
2016-12-06Interleave a8800PikalaxALT
2016-12-06Split out audio engine copiesPikalaxALT
2016-12-06All hardcoded pointers in bank CPikalaxALT
2016-12-06Hardcoded pointers in Pokedex banksPikalaxALT
2016-12-06Some hardcoded HRAM labelsPikalaxALT
2016-12-06All hardcoded ROM pointers in BANK 9PikalaxALT
2016-12-06Still more hardcoded ROM pointersPikalaxALT
2016-12-06WRAM labelsPikalaxALT
2016-12-06Finish hardcoded ROM labels in bank 7PikalaxALT
2016-12-05Yet more hardcoded pointersPikalaxALT
2016-12-05More hardcoded pointersPikalaxALT
2016-12-05Finish pointers in bank 6PikalaxALT
2016-12-05More pointers, including textPikalaxALT
2016-12-05Still more ROM label resolutionPikalaxALT
2016-12-04more resolution of hardcoded labelsPikalaxALT
2016-12-04Text dumpPikalaxALT
2016-12-04More hardcoded pointersPikalaxALT
2016-12-04Tilt data; several hardcoded constants and pointers (shut up, revo)PikalaxALT
2015-11-08Animation routines and data.Marcus Huderle
2015-11-08Unused stage graphics.Marcus Huderle
2015-11-07Flipper collisions routines and data.Marcus Huderle
2015-11-01Label some dangling pointers.Marcus Huderle
2015-11-01High Scores gfx.Marcus Huderle
2015-11-01Unused text gfx, and options screen tilemaps/palettes.Marcus Huderle
2015-11-01Seel Bonus gameboy color gfx.Marcus Huderle
2015-11-01Seel Bonus gameboy gfx.Marcus Huderle
2015-11-01Diglett Bonus gameboy color gfx.Marcus Huderle
2015-11-01Diglett Bonus gameboy gfx.Marcus Huderle