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Author
2017-03-15
Dump and label Field Select screen's border animations.
Marcus Huderle
2017-03-14
Use dr macro instead of INCBIN baserom.gbc
Marcus Huderle
2017-03-14
Document scrolling message routines, data structs, and buffers.
Marcus Huderle
2017-03-14
Add descriptive labels for various text.
Marcus Huderle
2017-02-12
Some WRAM changes; update farcall macro
PikalaxALT
2017-01-20
SRAM and high scores
PikalaxALT
2017-01-19
Yet more data rips
PikalaxALT
2017-01-19
Rip some data... kinda
PikalaxALT
2017-01-19
vTiles macro
PikalaxALT
2017-01-19
Coord macros
PikalaxALT
2017-01-19
A little cleanup
PikalaxALT
2017-01-18
Split out HOME
PikalaxALT
2017-01-18
Fix some point values
PikalaxALT
2016-12-07
A little cleanup
PikalaxALT
2016-12-07
Rip CATCH\! gfx
PikalaxALT
2016-12-07
Resolve incbinned pointers in bank 4
PikalaxALT
2016-12-07
I think I got all the executable code
PikalaxALT
2016-12-07
Unreferenced data and functions in bank 3
PikalaxALT
2016-12-07
Unreferenced functions and data in bank 2
PikalaxALT
2016-12-07
Finish unreferenced functions and data in bank 0
PikalaxALT
2016-12-07
Disassemble some unreferenced functions in bank 0
PikalaxALT
2016-12-06
More HRAM labels
PikalaxALT
2016-12-06
Interleave a8800
PikalaxALT
2016-12-06
Split out audio engine copies
PikalaxALT
2016-12-06
All hardcoded pointers in bank C
PikalaxALT
2016-12-06
Hardcoded pointers in Pokedex banks
PikalaxALT
2016-12-06
Some hardcoded HRAM labels
PikalaxALT
2016-12-06
All hardcoded ROM pointers in BANK 9
PikalaxALT
2016-12-06
Still more hardcoded ROM pointers
PikalaxALT
2016-12-06
WRAM labels
PikalaxALT
2016-12-06
Finish hardcoded ROM labels in bank 7
PikalaxALT
2016-12-05
Yet more hardcoded pointers
PikalaxALT
2016-12-05
More hardcoded pointers
PikalaxALT
2016-12-05
Finish pointers in bank 6
PikalaxALT
2016-12-05
More pointers, including text
PikalaxALT
2016-12-05
Still more ROM label resolution
PikalaxALT
2016-12-04
more resolution of hardcoded labels
PikalaxALT
2016-12-04
Text dump
PikalaxALT
2016-12-04
More hardcoded pointers
PikalaxALT
2016-12-04
Tilt data; several hardcoded constants and pointers (shut up, revo)
PikalaxALT
2015-11-08
Animation routines and data.
Marcus Huderle
2015-11-08
Unused stage graphics.
Marcus Huderle
2015-11-07
Flipper collisions routines and data.
Marcus Huderle
2015-11-01
Label some dangling pointers.
Marcus Huderle
2015-11-01
High Scores gfx.
Marcus Huderle
2015-11-01
Unused text gfx, and options screen tilemaps/palettes.
Marcus Huderle
2015-11-01
Seel Bonus gameboy color gfx.
Marcus Huderle
2015-11-01
Seel Bonus gameboy gfx.
Marcus Huderle
2015-11-01
Diglett Bonus gameboy color gfx.
Marcus Huderle
2015-11-01
Diglett Bonus gameboy gfx.
Marcus Huderle
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