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main.asm
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Author
2017-09-07
Move data and code out of main.asm
Marcus Huderle
2017-08-13
Finish labeling billboard queued tiledata
Marcus Huderle
2017-07-23
Labeled the catch mode mystery data and catch mode "catch the mon" phase ↵
chaos-lord
Variables
2017-07-19
Fix SPECIAL_MODE_ constants. They were mislabeled.
Marcus Huderle
2017-07-12
labelled collision handlers
chaos-lord
2017-07-12
Labeled a core time function and vars
chaos-lord
2017-07-11
more travel changes
chaos-lord
2017-07-09
More main.asm cleanup
Marcus Huderle
2017-07-09
Finish labeling all funcs in blue and red resolve_collision files
Marcus Huderle
2017-07-09
Label slot cave things, and rumble
Marcus Huderle
2017-07-09
fix
chaos-lord
2017-07-08
Cleanup scrolling text labels. Use macro for the wram locations. Move ↵
Marcus Huderle
text.asm -> text/scrolling_text.asm
2017-07-08
Merge branch 'chaos_requests'
Marcus Huderle
2017-07-09
Large amount of text-function labeling
chaos-lord
2017-07-08
Labeled map-move counter stuff. Started pulling queued graphics data into ↵
Marcus Huderle
separate files
2017-07-08
Merge pull request #13 from NieDzejkob/permissions
Marcus Huderle
Stop using Win^H^H^Hwindows DansGame
2017-07-07
Label evolution, joypad, message box things
Marcus Huderle
2017-07-08
labeled some text and evolution stuff
chaos-lord
2017-07-07
Stop using Win^H^H^Hwindows DansGame
NieDzejkob
2017-07-06
Label a bunch of stuff in blue and red resolve_collision files
Marcus Huderle
2017-07-06
Added linkerscript to comply with new rgbds
aaaaaa123456789
2017-07-04
Tidy up call table formatting
Marcus Huderle
2017-07-04
More refactoring stuff out of main.asm
Marcus Huderle
2017-07-04
More wram.asm labeling and cleanup
Marcus Huderle
2017-07-03
Label all Ball Bonus things
Marcus Huderle
2017-07-03
Label some wram offsets
Marcus Huderle
2017-07-02
Cleanup references to wStageCollisionMap
Marcus Huderle
2017-07-02
Move billboard tiledata loading logic into separate file
Marcus Huderle
2017-07-02
Move extra ball logic into separate file
Marcus Huderle
2017-07-02
Label wCurBonusMultiplier and move bonus multplier logic into separate file
Marcus Huderle
2017-07-02
Move the rest of the pokedex logic into engine/pokedex.asm
Marcus Huderle
2017-07-02
Move game object collision logic into separate files for each stage
Marcus Huderle
2017-07-02
Move object collision routines into separate files
Marcus Huderle
2017-07-02
Move Catch'Em mode logic to separate file
Marcus Huderle
2017-07-02
Move Ball palettes into separate file
Marcus Huderle
2017-07-02
Use constant for number of times needed to beat mewtwo bonus stage for mew
Marcus Huderle
2017-07-02
Use dynamic values for Mew map check
Marcus Huderle
2017-07-02
Label some more catch em mode and timer stuff
Marcus Huderle
2017-07-02
Add SPECIAL_MODE constants
Marcus Huderle
2017-07-02
Move 'end of ball bonus' logic to separate file
Marcus Huderle
2017-07-02
Move Slot routines and rewards into own file
Marcus Huderle
2017-07-02
Label wPikachuSaverSlotRewardActive
Marcus Huderle
2017-07-02
Label wPikachuSaverCharge and create constant MAX_PIKACHU_SAVER_CHARGE
Marcus Huderle
2017-06-30
Move Pokedex routines into their own file
Marcus Huderle
2017-06-30
Move ball gfx loading routines into their own file
Marcus Huderle
2017-06-30
Move variable-width font routine into its own file
Marcus Huderle
2017-06-30
Move some collision data into the data/ folder
Marcus Huderle
2017-06-30
Move in-game menu routines into its own file
Marcus Huderle
2017-06-30
Move score and timer into respective files
Marcus Huderle
2017-06-30
Move ball saver routines into respective files
Marcus Huderle
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