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|
HandleMapModeCollision: ; 0x301ce
ld a, [wCurrentStage]
call CallInFollowingTable
HandleMapModeCollisionPointerTable: ; 0x301d4
padded_dab HandleRedMapModeCollision ; STAGE_RED_FIELD_TOP
padded_dab HandleRedMapModeCollision ; STAGE_RED_FIELD_BOTTOM
padded_dab HandleRedMapModeCollision
padded_dab HandleRedMapModeCollision
padded_dab HandleBlueMapModeCollision ; STAGE_BLUE_FIELD_TOP
padded_dab HandleBlueMapModeCollision ; STAGE_BLUE_FIELD_BOTTOM
StartMapMoveMode: ; 0x301ec
ld a, [wInSpecialMode]
and a
ret nz
ld a, $1
ld [wInSpecialMode], a
ld a, SPECIAL_MODE_MAP_MOVE
ld [wSpecialMode], a
xor a
ld [wSpecialModeState], a
ld bc, $0030 ; 30 seconds
callba StartTimer
ld a, [wCurrentStage]
bit 0, a
jr z, .asm_3021b
ld a, [wMapMoveDirection]
add $12
call LoadBillboardTileData
.asm_3021b
ld a, [wCurrentStage]
rst JumpTable ; calls JumpToFuncInTable
CallTable_3021f: ; 0x3021f
dw Func_311b4 ; STAGE_RED_FIELD_TOP
dw Func_311b4 ; STAGE_RED_FIELD_BOTTOM
dw DoNothing_31324
dw DoNothing_31324
dw Func_31326 ; STAGE_BLUE_FIELD_TOP
dw Func_31326 ; STAGE_BLUE_FIELD_BOTTOM
ConcludeMapMoveMode: ; 0x3022b
xor a
ld [wBottomTextEnabled], a ;turn text off
call FillBottomMessageBufferWithBlackTile ;clear text
xor a
ld [wInSpecialMode], a
ld [wSpecialMode], a ;no longer in special modes
callba StopTimer
ld a, [wCurrentStage]
rst JumpTable ; calls JumpToFuncInTable
CallTable_30247: ; 0x30247
dw Func_31234 ; STAGE_RED_FIELD_TOP
dw Func_31234 ; STAGE_RED_FIELD_BOTTOM
dw DoNothing_31325
dw DoNothing_31325
dw Func_313c3 ; STAGE_BLUE_FIELD_TOP
dw Func_313c3 ; STAGE_BLUE_FIELD_TOP
INCLUDE "engine/pinball_game/billboard_tiledata.asm"
LoadScrollingMapNameText: ; 0x3118f
; Loads the scrolling message that displays the current map's name.
; Input: bc = pointer to prefix scrolling text
push bc
call FillBottomMessageBufferWithBlackTile
call EnableBottomText
ld a, [wCurrentMap]
sla a
ld c, a
ld b, $0
ld hl, MapNames
add hl, bc
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld hl, wScrollingText2
call LoadScrollingText
pop de
ld hl, wScrollingText1
call LoadScrollingText
ret
Func_311b4: ; 0x311b4
ld a, [wMapMoveDirection]
and a
jr nz, .asm_311ce
ld a, $80
ld [wIndicatorStates], a
ld [wIndicatorStates + 2], a
xor a
ld [wIndicatorStates + 1], a
ld [wIndicatorStates + 3], a
ld [wIndicatorStates + 4], a
jr .asm_311e2
.asm_311ce
ld a, $80
ld [wIndicatorStates + 1], a
ld [wIndicatorStates + 3], a
xor a
ld [wIndicatorStates], a
ld [wIndicatorStates + 2], a
ld [wIndicatorStates + 4], a
jr .asm_311e2
.asm_311e2
ld a, $2
callba _LoadDiglettGraphics
ld a, $5
callba _LoadDiglettGraphics
ld a, $6a
ld [wStageCollisionMap + $f0], a
ld a, $6b
ld [wStageCollisionMap + $110], a
ld a, $66
ld [wStageCollisionMap + $e3], a
ld a, $67
ld [wStageCollisionMap + $103], a
callba Func_107b0
ld a, $4
ld [wd7ad], a
ld de, MUSIC_HURRY_UP_BLUE ; Either MUSIC_HURRY_UP_BLUE or MUSIC_HURRY_UP_RED. They have the same id in their respective audio Banks.
call PlaySong
ld a, [wCurrentStage]
bit 0, a
ret z
callba ClearAllRedIndicators
ret
Func_31234: ; 0x31234
callba ResetIndicatorStates
callba OpenSlotCave
callba SetLeftAndRightAlleyArrowIndicatorStates_RedField
callba Func_107e9
ld a, [wCurrentStage]
bit 0, a
ret z
callba ClearAllRedIndicators
callba LoadSlotCaveCoverGraphics_RedField
callba LoadMapBillboardTileData
ret
ChooseNextMap_RedField: ; 0x31282
; Picks the next map to perform a map move.
; Also records which maps have been visited.
ld a, [wNumMapMoves]
inc a
cp $6
jr c, .dontReset
ld a, $ff
ld [wVisitedMaps], a
ld [wVisitedMaps + 1], a
ld [wVisitedMaps + 2], a
ld [wVisitedMaps + 3], a
ld [wVisitedMaps + 4], a
ld [wVisitedMaps + 5], a
xor a
.dontReset
ld [wNumMapMoves], a
cp $3
jr c, .chooseMapFromArea1
cp $5
jr c, .chooseMapFromArea2
ld a, INDIGO_PLATEAU
ld [wCurrentMap], a
ld [wVisitedMaps + 5], a
ret
.chooseMapFromArea1
call GenRandom
and $7
cp $7
jr nc, .chooseMapFromArea1
ld c, a
ld b, $0
ld hl, FirstMapMoveSet_RedField
add hl, bc
ld c, [hl]
ld hl, wVisitedMaps
ld a, [wNumMapMoves]
and a
jr z, .asm_312d4
ld b, a
.asm_312cd
ld a, [hli]
cp c
jr z, .chooseMapFromArea1
dec b
jr nz, .asm_312cd
.asm_312d4
ld a, c
ld [wCurrentMap], a
ld a, [wNumMapMoves]
ld c, a
ld b, $0
ld hl, wVisitedMaps
add hl, bc
ld a, [wCurrentMap]
ld [hl], a
ret
.chooseMapFromArea2
call GenRandom
and $3
ld c, a
ld b, $0
ld hl, SecondMapMoveSet_RedField
add hl, bc
ld c, [hl]
ld hl, wVisitedMaps + 3
ld a, [wNumMapMoves]
sub $3
jr z, .asm_31306
ld b, a
.asm_312ff
ld a, [hli]
cp c
jr z, .chooseMapFromArea2
dec b
jr nz, .asm_312ff
.asm_31306
ld a, c
ld [wCurrentMap], a
ld a, [wNumMapMoves]
ld c, a
ld b, $0
ld hl, wVisitedMaps
add hl, bc
ld a, [wCurrentMap]
ld [hl], a
ret
FirstMapMoveSet_RedField:
db PALLET_TOWN
db VIRIDIAN_FOREST
db PEWTER_CITY
db CERULEAN_CITY
db VERMILION_SEASIDE
db ROCK_MOUNTAIN
db LAVENDER_TOWN
SecondMapMoveSet_RedField:
db CYCLING_ROAD
db SAFARI_ZONE
db SEAFOAM_ISLANDS
db CINNABAR_ISLAND
DoNothing_31324: ; 0x31324
ret
DoNothing_31325: ; 0x31325
ret
Func_31326: ; 0x31326
ld a, [wMapMoveDirection]
and a
jr nz, .asm_3134c
ld a, $80
ld [wIndicatorStates], a
ld [wIndicatorStates + 2], a
xor a
ld [wIndicatorStates + 1], a
ld [wIndicatorStates + 3], a
ld [wIndicatorStates + 4], a
ld a, $3
callba _LoadPsyduckOrPoliwagGraphics
jr .asm_31382
.asm_3134c
ld a, $80
ld [wIndicatorStates + 1], a
ld [wIndicatorStates + 3], a
xor a
ld [wIndicatorStates], a
ld [wIndicatorStates + 2], a
ld [wIndicatorStates + 4], a
ld a, $1
callba _LoadPsyduckOrPoliwagGraphics
ld a, $6
callba _LoadPsyduckOrPoliwagGraphics
ld a, $7
callba LoadPsyduckOrPoliwagNumberGraphics
.asm_31382
ld a, [wCurrentStage]
bit 0, a
jr z, .asm_3139d
ld a, $54
ld [wStageCollisionMap + $e3], a
ld a, $55
ld [wStageCollisionMap + $103], a
ld a, $52
ld [wStageCollisionMap + $f0], a
ld a, $53
ld [wStageCollisionMap + $110], a
.asm_3139d
ld a, $1
ld [wd644], a
callba CloseSlotCave
ld de, MUSIC_HURRY_UP_BLUE ; Either MUSIC_HURRY_UP_BLUE or MUSIC_HURRY_UP_RED. They have the same id in their respective audio Banks.
call PlaySong
ld a, [wCurrentStage]
bit 0, a
ret z
callba Func_1c2cb
ret
Func_313c3: ; 0x313c3
callba ResetIndicatorStates
callba OpenSlotCave
callba SetLeftAndRightAlleyArrowIndicatorStates_BlueField
ld a, $0
ld [wd644], a
ld a, [wCurrentStage]
bit 0, a
ret z
callba Func_1c2cb
callba LoadSlotCaveCoverGraphics_BlueField
callba LoadMapBillboardTileData
ret
ChooseNextMap_BlueField: ; 0x3140b
; Picks the next map to perform a map move.
; Also records which maps have been visited.
ld a, [wNumMapMoves]
inc a
cp $6
jr c, .dontReset
ld a, $ff
ld [wVisitedMaps], a
ld [wVisitedMaps + 1], a
ld [wVisitedMaps + 2], a
ld [wVisitedMaps + 3], a
ld [wVisitedMaps + 4], a
ld [wVisitedMaps + 5], a
xor a
.dontReset
ld [wNumMapMoves], a
cp $3
jr c, .chooseMapFromArea1
cp $5
jr c, .chooseMapFromArea2
ld a, INDIGO_PLATEAU
ld [wCurrentMap], a
ld [wVisitedMaps + 5], a
ret
.chooseMapFromArea1
call GenRandom
and $7
cp $7
jr nc, .chooseMapFromArea1
ld c, a
ld b, $0
ld hl, FirstMapMoveSet_BlueField
add hl, bc
ld c, [hl]
ld hl, wVisitedMaps
ld a, [wNumMapMoves]
and a
jr z, .asm_3145e
ld b, a
.asm_31457
ld a, [hli]
cp c
jr z, .chooseMapFromArea1
dec b
jr nz, .asm_31457
.asm_3145e
ld a, c
ld [wCurrentMap], a
ld a, [wNumMapMoves]
ld c, a
ld b, $0
ld hl, wVisitedMaps
add hl, bc
ld a, [wCurrentMap]
ld [hl], a
ret
.chooseMapFromArea2
call GenRandom
and $3
ld c, a
ld b, $0
ld hl, SecondMapMoveSet_BlueField
add hl, bc
ld c, [hl]
ld hl, wVisitedMaps + 3
ld a, [wNumMapMoves]
sub $3
jr z, .asm_31490
ld b, a
.asm_31489
ld a, [hli]
cp c
jr z, .chooseMapFromArea2
dec b
jr nz, .asm_31489
.asm_31490
ld a, c
ld [wCurrentMap], a
ld a, [wNumMapMoves]
ld c, a
ld b, $0
ld hl, wVisitedMaps
add hl, bc
ld a, [wCurrentMap]
ld [hl], a
ret
FirstMapMoveSet_BlueField:
db VIRIDIAN_CITY
db VIRIDIAN_FOREST
db MT_MOON
db CERULEAN_CITY
db VERMILION_STREETS
db ROCK_MOUNTAIN
db CELADON_CITY
SecondMapMoveSet_BlueField:
db FUCHSIA_CITY
db SAFARI_ZONE
db SAFFRON_CITY
db CINNABAR_ISLAND
HandleRedMapModeCollision: ; 0x314ae
ld a, [wTimerActive]
and a
ld a, [wSpecialModeCollisionID]
jr z, .asm_314d0
cp SPECIAL_COLLISION_LEFT_TRIGGER
jp z, OpenRedMapMoveSlotFromLeft
cp SPECIAL_COLLISION_STARYU_ALLEY_TRIGGER
jp z, OpenRedMapMoveSlotFromLeft
cp SPECIAL_COLLISION_RIGHT_TRIGGER
jp z, OpenRedMapMoveSlotFromRight
cp SPECIAL_COLLISION_BELLSPROUT
jp z, OpenRedMapMoveSlotFromRight
cp SPECIAL_COLLISION_SLOT_HOLE
jp z, ResolveSucsessfulRedMapMove
.asm_314d0
cp SPECIAL_COLLISION_NOTHING
jr z, .asm_314d6
scf
ret
.asm_314d6
call UpdateMapMove_RedField
ld a, [wSpecialModeState]
call CallInFollowingTable
PointerTable_314df: ; 0xd13df
padded_dab Func_314ef
padded_dab Func_314f1
padded_dab Func_314f3
padded_dab Func_31505
Func_314ef: ; 0x314ef
scf
ret
Func_314f1: ; 0x314f1
scf
ret
Func_314f3: ; 0x314f3
callba ConcludeMapMoveMode
ld de, MUSIC_BLUE_FIELD ; Either MUSIC_BLUE_FIELD or MUSIC_RED_FIELD. They have the same id in their respective audio Banks.
call PlaySong
scf
ret
Func_31505: ; 0x31505
ld a, [wBottomTextEnabled]
and a
ret nz
call FillBottomMessageBufferWithBlackTile
callba ConcludeMapMoveMode
ld de, MUSIC_BLUE_FIELD ; Either MUSIC_BLUE_FIELD or MUSIC_RED_FIELD. They have the same id in their respective audio Banks.
call PlaySong
scf
ret
UpdateMapMove_RedField: ; 0x3151f handle map move timer and fail when it expires
ld a, $50
ld [wLeftDiglettAnimationController], a
ld [wRightDiglettAnimationController], a
callba PlayLowTimeSfx
ld a, [wTimeRanOut] ;if ??? is 0, quit, else make it zero (this only truns once per something?) and handle a failed map move
and a
ret z
xor a
ld [wTimeRanOut], a
ld a, $3
ld [wSpecialModeState], a
xor a
ld [wSlotIsOpen], a ;close slot and indicators
ld [wIndicatorStates], a
ld [wIndicatorStates + 1], a
ld [wIndicatorStates + 2], a
ld [wIndicatorStates + 3], a
ld [wIndicatorStates + 4], a
ld a, [wCurrentStage]
bit 0, a
jr z, .asm_31577 ;if on stage without flippers(the tops), jump
callba ClearAllRedIndicators ;clear indicators
callba LoadSlotCaveCoverGraphics_RedField
callba LoadMapBillboardTileData
.asm_31577
callba StopTimer ;stop the timer
call FillBottomMessageBufferWithBlackTile
call EnableBottomText
ld hl, wScrollingText1
ld de, MapMoveFailedText
call LoadScrollingText
ret
OpenRedMapMoveSlotFromLeft: ; 0x31591
ld a, [wMapMoveDirection]
and a
jr nz, .NotApplicibleOrCompleted
ld a, [wIndicatorStates]
and a
jr z, .NotApplicibleOrCompleted
xor a
ld [wIndicatorStates], a
ld [wIndicatorStates + 2], a
ld a, $80
ld [wIndicatorStates + 4], a
ld a, $1
ld [wSlotIsOpen], a
ld [wSpecialModeState], a
.NotApplicibleOrCompleted
scf
ret
OpenRedMapMoveSlotFromRight: ; 0x315b3
ld a, [wMapMoveDirection]
and a
jr z, .NotApplicibleOrCompleted
ld a, [wIndicatorStates + 1]
and a
jr z, .NotApplicibleOrCompleted
xor a
ld [wIndicatorStates + 1], a
ld [wIndicatorStates + 3], a
ld a, $80
ld [wIndicatorStates + 4], a
ld a, $1
ld [wSlotIsOpen], a
ld [wSpecialModeState], a
.NotApplicibleOrCompleted
scf
ret
ResolveSucsessfulRedMapMove: ; 0x315d5
ld de, MUSIC_NOTHING
call PlaySong
rst AdvanceFrame
callba ChooseNextMap_RedField
callba LoadMapBillboardTileData
lb de, $25, $25
call PlaySoundEffect
ld bc, ArrivedAtMapText
callba LoadScrollingMapNameText
.asm_31603
callba UpdateBottomText
rst AdvanceFrame
ld a, [wBottomTextEnabled]
and a
jr nz, .asm_31603
ld a, $2
ld [wSpecialModeState], a
scf
ret
HandleBlueMapModeCollision: ; 0x3161b
ld a, [wTimerActive]
and a
ld a, [wSpecialModeCollisionID]
jr z, .asm_3163d
cp SPECIAL_COLLISION_LEFT_TRIGGER
jp z, Func_31708
cp SPECIAL_COLLISION_SLOWPOKE
jp z, Func_31708
cp SPECIAL_COLLISION_RIGHT_TRIGGER
jp z, Func_3172a
cp SPECIAL_COLLISION_CLOYSTER
jp z, Func_3172a
cp SPECIAL_COLLISION_SLOT_HOLE
jp z, Func_3174c
.asm_3163d
cp SPECIAL_COLLISION_NOTHING
jr z, .asm_31643
scf
ret
.asm_31643
call UpdateMapMove_BlueField
ld a, [wSpecialModeState]
call CallInFollowingTable
PointerTable_3164c: ; 0x3164c
padded_dab Func_3165c
padded_dab Func_3165e
padded_dab Func_31660
padded_dab Func_31672
Func_3165c: ; 0x3165c
scf
ret
Func_3165e: ; 0x3165e
scf
ret
Func_31660: ; 0x31660
callba ConcludeMapMoveMode
ld de, MUSIC_BLUE_FIELD ; Either MUSIC_BLUE_FIELD or MUSIC_RED_FIELD. They have the same id in their respective audio Banks.
call PlaySong
scf
ret
Func_31672: ; 0x31672
ld a, [wBottomTextEnabled] ;if text is off
and a
ret nz
call FillBottomMessageBufferWithBlackTile
callba ConcludeMapMoveMode
ld de, MUSIC_BLUE_FIELD ; Either MUSIC_BLUE_FIELD or MUSIC_RED_FIELD. They have the same id in their respective audio Banks.
call PlaySong
scf
ret
UpdateMapMove_BlueField: ; 0x3168c
ld a, $50
ld [wLeftMapMovePoliwagAnimationCounter], a
ld [wRightMapMovePsyduckFrame], a
ld a, $3
ld [wPsyduckState], a
ld a, $1
ld [wPoliwagState], a
callba PlayLowTimeSfx
ld a, [wTimeRanOut]
and a
ret z
xor a
ld [wTimeRanOut], a
ld a, $3
ld [wSpecialModeState], a
xor a
ld [wSlotIsOpen], a
ld [wIndicatorStates], a
ld [wIndicatorStates + 1], a
ld [wIndicatorStates + 2], a
ld [wIndicatorStates + 3], a
ld [wIndicatorStates + 4], a
ld a, [wCurrentStage]
bit 0, a
jr z, .asm_316ee
callba Func_1c2cb
callba LoadSlotCaveCoverGraphics_BlueField
callba LoadMapBillboardTileData
.asm_316ee
callba StopTimer
call FillBottomMessageBufferWithBlackTile
call EnableBottomText
ld hl, wScrollingText1
ld de, MapMoveFailedText
call LoadScrollingText
ret
Func_31708: ; 0x31708
ld a, [wMapMoveDirection]
and a
jr nz, .asm_31728
ld a, [wIndicatorStates]
and a
jr z, .asm_31728
xor a
ld [wIndicatorStates], a
ld [wIndicatorStates + 2], a
ld a, $80
ld [wIndicatorStates + 4], a
ld a, $1
ld [wSlotIsOpen], a
ld [wSpecialModeState], a
.asm_31728
scf
ret
Func_3172a: ; 0x3172a
ld a, [wMapMoveDirection]
and a
jr z, .asm_3174a
ld a, [wIndicatorStates + 1]
and a
jr z, .asm_3174a
xor a
ld [wIndicatorStates + 1], a
ld [wIndicatorStates + 3], a
ld a, $80
ld [wIndicatorStates + 4], a
ld a, $1
ld [wSlotIsOpen], a
ld [wSpecialModeState], a
.asm_3174a
scf
ret
Func_3174c: ; 0x3174c
ld de, MUSIC_NOTHING
call PlaySong
rst AdvanceFrame
callba ChooseNextMap_BlueField
callba LoadMapBillboardTileData
lb de, $25, $25
call PlaySoundEffect
ld bc, ArrivedAtMapText
callba LoadScrollingMapNameText
.asm_3177a
callba UpdateBottomText
rst AdvanceFrame
ld a, [wBottomTextEnabled]
and a
jr nz, .asm_3177a
ld a, $2
ld [wSpecialModeState], a
scf
ret
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