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|
Func_ed8e: ; 0xed8e
xor a
ld [wRumblePattern], a
ld [wRumbleDuration], a
ld [wCatchEmOrEvolutionSlotRewardActive], a
ld a, [wNumPartyMons]
ld [wSlotAnyPokemonCaught], a
ld a, [wBallType]
ld c, a
ld b, $0
ld hl, BallTypeMultipliers
add hl, bc
ld a, [hl]
ld [wd621], a
.asm_edac
xor a
ld [hJoypadState], a
ld [hNewlyPressedButtons], a
ld [hPressedButtons], a
call HandleTilts
ld a, [wCurrentStage]
bit 0, a
ld [hFarCallTempA], a
ld a, $3
ld hl, HandleFlippers
call nz, BankSwitch
callba DrawSpritesForStage
call UpdateBottomText
call CleanOAMBuffer
rst AdvanceFrame
ld a, [wLeftFlipperState + 1]
and a
jr nz, .asm_edac
ld a, [wRightFlipperState + 1]
and a
jr nz, .asm_edac
ld a, [hGameBoyColorFlag]
and a
call nz, LoadGreyBillboardPaletteData
call GenRandom
and $f0
ld [wd61a], a
xor a
ld [wd61b], a
ld [wd61e], a
.asm_6df7
ld a, [wd61a]
ld c, a
ld b, $0
ld hl, Data_f339
add hl, bc
ld a, [wd619]
add [hl]
ld c, a
ld hl, Data_f439
add hl, bc
ld a, [hli]
bit 7, a
jr nz, .asm_ee56
call Func_eef9
ld [wd61d], a
push af
lb de, $00, $09
call PlaySoundEffect
pop af
call LoadBillboardOffPicture
ld a, [wd61b]
cp $a
jr nc, .asm_ee29
ld a, $a
.asm_ee29
ld b, a
.asm_ee2a
push bc
call Delay1Frame
ld a, [wd61e]
and a
jr nz, .asm_ee47
call Func_ef1e
jr z, .asm_ee47
ld [wd61e], a
ld a, $32
ld [wd61b], a
lb de, $07, $28
call PlaySoundEffect
.asm_ee47
pop bc
dec b
jr nz, .asm_ee2a
ld a, [wd61b]
inc a
ld [wd61b], a
cp $3c
jr z, .asm_ee69
.asm_ee56
ld a, [wd61a]
and $f0
ld b, a
ld a, [wd61a]
inc a
and $f
or b
ld [wd61a], a
jp .asm_6df7
.asm_ee69
ld a, [wd61d]
cp $5
jr nz, .asm_ee78
lb de, $0c, $42
call PlaySoundEffect
jr .asm_ee7e
.asm_ee78
lb de, $0c, $43
call PlaySoundEffect
.asm_ee7e
ld b, $28
.asm_ee80
push bc
rst AdvanceFrame
pop bc
call Func_ef1e
jr nz, .asm_ee8b
dec b
jr nz, .asm_ee80
.asm_ee8b
ld a, [hGameBoyColorFlag]
and a
ld a, [wd61d]
call nz, Func_f2a0
ld b, $80
.asm_ee96
push bc
ld a, b
and $f
jr nz, .asm_eeae
bit 4, b
jr z, .asm_eea8
ld a, [wd61d]
call LoadBillboardPicture
jr .asm_eeae
.asm_eea8
ld a, [wd61d]
call LoadBillboardOffPicture
.asm_eeae
rst AdvanceFrame
pop bc
call Func_ef1e
jr nz, .asm_eeb8
dec b
jr nz, .asm_ee96
.asm_eeb8
ld a, [wd619]
add $a
cp $fa
jr nz, .asm_eec3
ld a, $64
.asm_eec3
ld [wd619], a
ld a, [wd61d]
rst JumpTable ; calls JumpToFuncInTable
SlotRewards_CallTable: ; 0xeeca
dw Start30SecondSaverTimer
dw Start60SecondSaverTimer
dw Start90SecondSaverTimer
dw SlotRewardPikachuSaver
dw SlotRewardBonusMultiplier
dw SlotRewardSmallPoints
dw SlotRewardBigPoints
dw SlotRewardCatchEmMode
dw SlotRewardEvolutionMode
dw SlotRewardUpgradeBall
dw SlotRewardUpgradeBall
dw SlotRewardUpgradeBall
dw SlotBonusMultiplier
dw SlotRewardGoToBonusStage
dw SlotRewardGoToBonusStage
dw SlotRewardGoToBonusStage
dw SlotRewardGoToBonusStage
dw SlotRewardGoToBonusStage
Delay1Frame: ; 0xeeee
; Simply does nothing for approximately 1 frame of real time
push bc
ld bc, $0200
.loop
dec bc
ld a, b
or c
jr nz, .loop
pop bc
ret
Func_eef9: ; 0xeef9
cp $8
jr nz, .asm_ef09
ld a, [wSlotAnyPokemonCaught]
and a
jr nz, .asm_ef06
ld a, $7
ret
.asm_ef06
ld a, $8
ret
.asm_ef09
cp $9
jr nz, .asm_ef14
push hl
ld hl, wd621
add [hl]
pop hl
ret
.asm_ef14
cp $d
ret nz
push hl
ld hl, wNextBonusStage
add [hl]
pop hl
ret
Func_ef1e: ; 0xef1e
push bc
ld hl, wKeyConfigRightFlipper
call IsKeyPressed
jr nz, .asm_ef2d
ld hl, wKeyConfigLeftFlipper
call IsKeyPressed
.asm_ef2d
pop bc
ret
BallTypeMultipliers: ; 0xef2f
; Score multiplier for each ball type.
db $00 ; POKE_BALL
db $00
db $01 ; GREAT_BALL
db $02 ; ULTRA_BALL
db $02
db $02 ; MASTER_BALL
INCLUDE "engine/pinball_game/ball_saver/ball_saver_30.asm"
INCLUDE "engine/pinball_game/ball_saver/ball_saver_60.asm"
INCLUDE "engine/pinball_game/ball_saver/ball_saver_90.asm"
SlotRewardPikachuSaver: ; 0xef83
ld a, $1
ld [wPikachuSaverSlotRewardActive], a
ld a, MAX_PIKACHU_SAVER_CHARGE
ld [wPikachuSaverCharge], a
xor a
ld [wAudioEngineEnabled], a
call Func_310a
rst AdvanceFrame
ld a, $0
callba PlayPikachuSoundClip
ld a, $1
ld [wAudioEngineEnabled], a
ret
SlotRewardBonusMultiplier: ; 0xefa7
callba IncrementBonusMultiplierFromFieldEvent
ret
SlotRewardSmallPoints: ; 0xefb2
ld a, $8
call RandomRange
ld [wCurSlotBonus], a
ld b, $80
.asm_efbc
push bc
ld a, b
and $f
jr nz, .asm_efd8
bit 4, b
jr z, .asm_efd0
ld a, [wCurSlotBonus]
add (SmallReward100PointsOnPic_Pointer - BillboardPicturePointers) / 3
call LoadBillboardPicture
jr .asm_efd8
.asm_efd0
ld a, [wCurSlotBonus]
add (SmallReward100PointsOnPic_Pointer - BillboardPicturePointers) / 3
call LoadBillboardOffPicture
.asm_efd8
rst AdvanceFrame
pop bc
ld a, [hNewlyPressedButtons]
and FLIPPERS
jr nz, .asm_efe3
dec b
jr nz, .asm_efbc
.asm_efe3
ld a, [wCurSlotBonus]
inc a
swap a
ld e, a
ld d, $0
ld bc, $0000
call AddBCDEToCurBufferValue
ret
SlotRewardBigPoints: ; 0xeff3
ld a, $8
call RandomRange
ld [wCurSlotBonus], a
ld b, $80
.asm_effd
push bc
ld a, b
and $f
jr nz, .asm_f019
bit 4, b
jr z, .asm_f011
ld a, [wCurSlotBonus]
add (BigReward1000000PointsOnPic_Pointer - BillboardPicturePointers) / 3
call LoadBillboardPicture
jr .asm_f019
.asm_f011
ld a, [wCurSlotBonus]
add (BigReward1000000PointsOnPic_Pointer - BillboardPicturePointers) / 3
call LoadBillboardOffPicture
.asm_f019
rst AdvanceFrame
pop bc
ld a, [hNewlyPressedButtons]
and FLIPPERS
jr nz, .asm_f024
dec b
jr nz, .asm_effd
.asm_f024
ld a, [wCurSlotBonus]
inc a
swap a
ld c, a
ld b, $0
ld de, $0000
call AddBCDEToCurBufferValue
ret
SlotRewardCatchEmMode: ; 0xf034
ld a, CATCHEM_MODE_SLOT_REWARD
ld [wCatchEmOrEvolutionSlotRewardActive], a
ret
SlotRewardEvolutionMode: ; 0xf03a
ld a, EVOLUTION_MODE_SLOT_REWARD
ld [wCatchEmOrEvolutionSlotRewardActive], a
ret
SlotRewardUpgradeBall: ; 0xf040
; load approximately 1 minute of frames into wBallTypeCounter
ld a, $10
ld [wBallTypeCounter], a
ld a, $e
ld [wBallTypeCounter + 1], a
ld a, [wBallType]
cp MASTER_BALL
jr z, .masterBall
lb de, $06, $3a
call PlaySoundEffect
call FillBottomMessageBufferWithBlackTile
call EnableBottomText
ld de, FieldMultiplierText
ld hl, wScrollingText1
call LoadScrollingText
; upgrade ball type
ld a, [wBallType]
ld c, a
ld b, $0
ld hl, BallTypeProgressionBlueField
add hl, bc
ld a, [hl]
ld [wBallType], a
add $30
ld [wBottomMessageText + $12], a
jr .asm_f0b0
.masterBall
lb de, $0f, $4d
call PlaySoundEffect
ld bc, OneMillionPoints
callba AddBigBCD6FromQueue
ld bc, $100
ld de, $0000
push bc
push de
call FillBottomMessageBufferWithBlackTile
call EnableBottomText
ld hl, wScrollingText2
ld de, DigitsText1to8
call Func_32cc
pop de
pop bc
ld hl, wScrollingText1
ld de, FieldMultiplierSpecialBonusText
call LoadScrollingText
.asm_f0b0
callba TransitionPinballUpgradePalette
ret
BallTypeProgressionBlueField: ; 0xf0bb
; Determines the next upgrade for the Ball.
db GREAT_BALL ; POKE_BALL -> GREAT_BALL
db GREAT_BALL ; unused
db ULTRA_BALL ; GREAT_BALL -> ULTRA_BALL
db MASTER_BALL ; ULTRA_BALL -> MASTER_BALL
db MASTER_BALL ; unused
db MASTER_BALL ; MASTER_BALL -> MASTER_BALL
SlotBonusMultiplier: ; 0xf0c1
ld a, $4
call RandomRange
ld [wCurSlotBonus], a
ld b, $80
.asm_f0cb
push bc
ld a, b
and $f
jr nz, .asm_f0e7
bit 4, b
jr z, .asm_f0df
ld a, [wCurSlotBonus]
add (BonusMultiplierX1OnPic_Pointer - BillboardPicturePointers) / 3
call LoadBillboardPicture
jr .asm_f0e7
.asm_f0df
ld a, [wCurSlotBonus]
add (BonusMultiplierX1OnPic_Pointer - BillboardPicturePointers) / 3
call LoadBillboardOffPicture
.asm_f0e7
rst AdvanceFrame
pop bc
ld a, [hNewlyPressedButtons]
and FLIPPERS
jr nz, .asm_f0f2
dec b
jr nz, .asm_f0cb
.asm_f0f2
ld a, $3
ld [wd610], a
xor a
ld [wd611], a
ld [wd612], a
ld a, [wCurBonusMultiplier]
call .DivideBy25
ld b, c
ld a, [wCurSlotBonus]
inc a
ld hl, wCurBonusMultiplier
add [hl]
cp 100
jr c, .asm_f113
ld a, 99
.asm_f113
ld [hl], a
call .DivideBy25
ld a, c
cp b
callba nz, IncrementBonusMultiplierFromFieldEvent
callba GetBCDForNextBonusMultiplier_RedField
ld a, [wBonusMultiplierTensDigit]
callba Func_f154 ; no need for BankSwitch here...
ld a, [wBonusMultiplierOnesDigit]
add $14
callba Func_f154 ; no need for BankSwitch here...
ret
.DivideBy25: ; 0xf14a
ld c, $0
.div_25
cp 25
ret c
sub 25
inc c
jr .div_25
Func_f154: ; 0xf154
ld a, [wCurrentStage]
call CallInFollowingTable
CallTable_f15a: ; 0xf15a
padded_dab _LoadBonusMultiplierRailingGraphics_RedField
padded_dab _LoadBonusMultiplierRailingGraphics_RedField
padded_dab _LoadBonusMultiplierRailingGraphics_RedField
padded_dab _LoadBonusMultiplierRailingGraphics_RedField
padded_dab _LoadBonusMultiplierRailingGraphics_BlueField
padded_dab _LoadBonusMultiplierRailingGraphics_BlueField
SlotRewardGoToBonusStage: ; 0xf172
ld a, $1
ld [wBonusStageSlotRewardActive], a
ret
INCLUDE "engine/pinball_game/billboard.asm"
Func_f2a0: ; 0xf2a0
push hl
ld c, a
ld b, $0
sla c
add c
ld c, a
ld hl, PaletteDataPointerTable_f2be
add hl, bc
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld a, [hl]
ld h, b
ld l, c
ld de, $0030
ld bc, $0010
call Func_7dc
pop hl
ret
PaletteDataPointerTable_f2be: ; 0xf2be
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc08
dab PaletteData_dcc08
dab PaletteData_dcc10
dab PaletteData_dcc18
dab PaletteData_dcc20
dab PaletteData_dcc08
dab PaletteData_dcc28
dab PaletteData_dcc08
dab PaletteData_dcc30
dab PaletteData_dcc38
dab GoToGengarBonusOnBillboardBGPalette
dab GoToMewtwoBonusOnBillboardBGPalette
dab GoToMeowthBonusOnBillboardBGPalette
dab GoToDiglettBonusOnBillboardBGPalette
dab GoToSeelBonusOnBillboardBGPalette
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
dab PaletteData_dcc00
Data_f339: ; 0xf339
db $02, $06, $00, $08, $04, $02, $06, $08, $04, $00, $06, $02, $04, $08, $00, $02
db $06, $02, $04, $08, $00, $06, $04, $08, $02, $00, $06, $08, $02, $00, $06, $08
db $02, $04, $00, $08, $06, $04, $00, $02, $06, $04, $00, $08, $06, $04, $02, $08
db $00, $08, $02, $04, $00, $08, $06, $02, $04, $00, $06, $08, $04, $00, $06, $02
db $00, $08, $02, $04, $00, $08, $06, $04, $02, $08, $00, $06, $02, $08, $00, $06
db $02, $00, $06, $04, $02, $00, $06, $08, $02, $04, $00, $06, $08, $04, $02, $06
db $00, $02, $08, $04, $00, $02, $06, $04, $08, $02, $06, $00, $04, $08, $06, $02
db $04, $08, $06, $02, $00, $08, $04, $06, $00, $02, $04, $06, $00, $02, $04, $08
db $02, $00, $04, $06, $02, $00, $08, $04, $02, $00, $06, $04, $08, $00, $06, $04
db $04, $00, $02, $08, $04, $06, $00, $08, $02, $04, $06, $08, $00, $04, $06, $02
db $06, $08, $04, $02, $06, $00, $08, $02, $04, $00, $06, $02, $08, $04, $06, $02
db $04, $06, $02, $00, $08, $04, $06, $00, $08, $02, $06, $00, $08, $02, $04, $00
db $02, $00, $06, $04, $02, $08, $06, $00, $04, $08, $02, $00, $04, $06, $08, $00
db $08, $06, $04, $00, $08, $06, $02, $00, $08, $06, $04, $00, $08, $06, $04, $02
db $02, $00, $06, $04, $08, $02, $00, $04, $08, $02, $00, $04, $06, $02, $08, $00
db $04, $06, $08, $02, $00, $06, $04, $08, $02, $06, $00, $08, $04, $06, $02, $08
Data_f439: ; 0xf439
db $05, $19, $0C, $4C, $00, $4C, $03, $4C, $FF, $00, $05, $19, $0C, $4C, $00, $4C
db $07, $4C, $FF, $00, $05, $19, $0C, $44, $00, $44, $03, $44, $06, $16, $05, $19
db $0C, $4C, $00, $4C, $08, $4C, $FF, $00, $01, $4C, $06, $66, $0D, $4C, $FF, $00
db $FF, $00, $05, $19, $0C, $4C, $00, $4C, $03, $4C, $FF, $00, $05, $19, $0C, $4C
db $00, $4C, $07, $4C, $FF, $00, $05, $19, $0C, $44, $00, $44, $03, $44, $06, $16
db $05, $19, $0C, $4C, $00, $4C, $08, $4C, $FF, $00, $01, $3F, $06, $3F, $0D, $3F
db $09, $3F, $FF, $00, $05, $11, $0C, $4F, $00, $4F, $03, $4F, $FF, $00, $05, $11
db $0C, $4F, $01, $4F, $07, $4F, $FF, $00, $05, $11, $0C, $44, $00, $44, $03, $44
db $06, $1E, $05, $11, $0C, $4F, $01, $4F, $08, $4F, $FF, $00, $02, $66, $06, $4C
db $0D, $4C, $FF, $00, $FF, $00, $05, $0A, $0C, $51, $00, $51, $03, $51, $FF, $00
db $05, $0A, $0C, $51, $01, $51, $07, $51, $FF, $00, $05, $0A, $0C, $44, $00, $44
db $03, $44, $06, $26, $05, $0A, $0C, $51, $01, $51, $08, $51, $FF, $00, $01, $3F
db $06, $3F, $0D, $3F, $09, $3F, $FF, $00, $05, $0A, $0C, $51, $00, $51, $03, $51
db $FF, $00, $05, $0A, $0C, $51, $01, $51, $07, $51, $FF, $00, $05, $0A, $0C, $44
db $00, $44, $03, $44, $06, $26, $05, $0A, $0C, $51, $01, $51, $08, $51, $FF, $00
db $01, $26, $06, $26, $0D, $26, $04, $8C, $FF, $00
|