summaryrefslogtreecommitdiff
path: root/home/tilt.asm
blob: 4211498a0c0a6fe02dcf925fedd1d8e5562a6ac2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
HandleTilts: ; 0x3582
	call HandleLeftTilt
	call HandleRightTilt
	call HandleUpperTilt
	ret

HandleLeftTilt: ; 0x358c
	ld a, [wLeftTiltReset]
	and a
	jr nz, .tiltCoolDown
	ld hl, wKeyConfigLeftTilt
	call IsKeyPressed2
	jr z, .tiltCoolDown
	ld a, [wLeftTiltCounter]
	cp 3
	jr z, .startCoolDown
	inc a
	ld [wLeftTiltCounter], a
	cp 1
	jr nz, .skipSoundEffect
	lb de, $00, $3f
	call PlaySoundEffect
.skipSoundEffect
	ld a, [wPinballIsVisible]
	ld hl, wEnableBallGravityAndTilt
	and [hl]
	jr z, .skipBallMovement
	ld a, [wBallXPos + 1]
	dec a  ; move ball's position to the left by 1 pixel
	ld [wBallXPos + 1], a
.skipBallMovement
	ld a, [wLeftAndRightTiltPixelsOffset]
	inc a
	ld [wLeftAndRightTiltPixelsOffset], a
	ld a, 1
	ld [wLeftTiltPushing], a
	ret

.startCoolDown
	ld a, 1
	ld [wLeftTiltReset], a
.tiltCoolDown
	xor a
	ld [wLeftTiltPushing], a
	ld a, [wLeftTiltCounter]
	and a
	jr z, .done
	dec a
	ld [wLeftTiltCounter], a
	ld a, [wLeftAndRightTiltPixelsOffset]
	dec a
	ld [wLeftAndRightTiltPixelsOffset], a
	ret

.done
	ld hl, wKeyConfigLeftTilt
	call IsKeyPressed2
	ret nz
	xor a
	ld [wLeftTiltReset], a
	ret

HandleRightTilt: ; 0x35f3
	ld a, [wRightTiltReset]
	and a
	jr nz, .tiltCoolDown
	ld hl, wKeyConfigRightTilt
	call IsKeyPressed2
	jr z, .tiltCoolDown
	ld a, [wRightTiltCounter]
	cp 3
	jr z, .startCoolDown
	inc a
	ld [wRightTiltCounter], a
	cp 1
	jr nz, .skipSoundEffect
	lb de, $00, $3f
	call PlaySoundEffect
.skipSoundEffect
	ld a, [wPinballIsVisible]
	ld hl, wEnableBallGravityAndTilt
	and [hl]
	jr z, .skipBallMovement
	ld a, [wBallXPos + 1]
	inc a  ; move ball's position to the right by 1 pixel
	ld [wBallXPos + 1], a
.skipBallMovement
	ld a, [wLeftAndRightTiltPixelsOffset]
	dec a
	ld [wLeftAndRightTiltPixelsOffset], a
	ld a, 1
	ld [wRightTiltPushing], a
	ret

.startCoolDown
	ld a, 1
	ld [wRightTiltReset], a
.tiltCoolDown
	xor a
	ld [wRightTiltPushing], a
	ld a, [wRightTiltCounter]
	and a
	jr z, .done
	dec a
	ld [wRightTiltCounter], a
	ld a, [wLeftAndRightTiltPixelsOffset]
	inc a
	ld [wLeftAndRightTiltPixelsOffset], a
	ret

.done
	ld hl, wKeyConfigRightTilt
	call IsKeyPressed2
	ret nz
	xor a
	ld [wRightTiltReset], a
	ret

HandleUpperTilt: ; 0x365a
	ld a, [wUpperTiltReset]
	and a
	jr nz, .tiltCoolDown
	ld hl, wKeyConfigUpperTilt
	call IsKeyPressed2
	jr z, .tiltCoolDown
	ld a, [wUpperTiltCounter]
	cp 4
	jr z, .startCoolDown
	inc a
	ld [wUpperTiltCounter], a
	cp 1
	jr nz, .skipSoundEffect
	lb de, $00, $3f
	call PlaySoundEffect
.skipSoundEffect
	ld a, [wPinballIsVisible]
	ld hl, wEnableBallGravityAndTilt
	and [hl]
	jr z, .skipBallMovement
	ld a, [wBallYPos + 1]
	inc a  ; move ball's position down by 1 pixel
	ld [wBallYPos + 1], a
.skipBallMovement
	ld a, [wUpperTiltPixelsOffset]
	dec a
	ld [wUpperTiltPixelsOffset], a
	ld a, 1
	ld [wUpperTiltPushing], a
	ret

.startCoolDown
	ld a, 1
	ld [wUpperTiltReset], a
.tiltCoolDown
	xor a
	ld [wUpperTiltPushing], a
	ld a, [wUpperTiltCounter]
	and a
	jr z, .done
	dec a
	ld [wUpperTiltCounter], a
	ld a, [wUpperTiltPixelsOffset]
	inc a
	ld [wUpperTiltPixelsOffset], a
	ret

.done
	ld hl, wKeyConfigUpperTilt
	call IsKeyPressed2
	ret nz
	xor a
	ld [wUpperTiltReset], a
	ret

ApplyTiltForces: ; 0x36c1
	ld a, [wPinballIsVisible]
	ld hl, wEnableBallGravityAndTilt
	and [hl]
	ret z
	ld c, $0
	ld a, [wUpperTiltPushing]
	srl a
	rl c
	ld a, [wRightTiltPushing]
	srl a
	rl c
	ld a, [wLeftTiltPushing]
	srl a
	rl c
	ld b, $0
	sla c
	ld hl, TiltForces
	add hl, bc
	ld a, [hli]
	ld h, [hl]
	ld l, a
	bit 7, h
	ret nz
	ld a, [wCollisionNormalAngle]
	ld c, a
	ld b, $0
	sla c
	rl b
	sla c
	rl b
	add hl, bc
	ld a, [hLoadedROMBank]
	push af
	ld a, BANK(TiltLeftOnlyForce)
	ld [hLoadedROMBank], a
	ld [MBC5RomBank], a
	ld a, [wBallXVelocity]
	add [hl]
	ld [wBallXVelocity], a
	inc hl
	ld a, [wBallXVelocity + 1]
	adc [hl]
	ld [wBallXVelocity + 1], a
	inc hl
	ld a, [wBallYVelocity]
	add [hl]
	ld [wBallYVelocity], a
	inc hl
	ld a, [wBallYVelocity + 1]
	adc [hl]
	ld [wBallYVelocity + 1], a
	pop af
	ld [hLoadedROMBank], a
	ld [MBC5RomBank], a
	ret

TiltForces: ; 0x372d
	dw $FFFF ; no tilt
	dw TiltLeftOnlyForce
	dw TiltRightOnlyForce
	dw $FFFF ; left + right (cancel each other, so no tilt)
	dw TiltUpOnlyForce
	dw TiltUpLeftForce
	dw TiltUpRightForce
	dw TiltUpOnlyForce