diff options
author | Cameron Hall <cameronghall@cox.net> | 2019-08-01 20:02:32 -0500 |
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committer | Cameron Hall <cameronghall@cox.net> | 2019-08-01 20:02:32 -0500 |
commit | 3878495887f2693c810228694b417f4e4d954476 (patch) | |
tree | 3520f05e949c598b7466c24c4e7b1339bef65120 /src/titlescreen.c | |
parent | c427a4af00fa46f33f7167977ea834218c37cfa8 (diff) |
move all externs to header files
Diffstat (limited to 'src/titlescreen.c')
-rwxr-xr-x | src/titlescreen.c | 41 |
1 files changed, 1 insertions, 40 deletions
diff --git a/src/titlescreen.c b/src/titlescreen.c index 315c3e6..d7dd98b 100755 --- a/src/titlescreen.c +++ b/src/titlescreen.c @@ -3,48 +3,9 @@ #include "m4a.h" #include "main.h" -extern u8 gUnknown_03000000[]; - - -extern StateFunc gTitlescreenStateFuncs[]; -extern const u8 gTitlescreenBg_Gfx[]; -extern const u16 gTitlescreenBg_Pals[]; -extern const u8 gTitlescreenBgTilemap[]; -extern const u16 gTitlescreenSprites_Pals[]; -extern const u8 gTitlescreenSpritesSavedGame_Gfx[]; -extern const u8 gTitlescreenSpritesNoSavedGame_Gfx[]; -extern const u8 gGBAButtonIcons_Pals[]; -extern const u8 gOptionsSprites_Gfx[]; -extern const u8 *const gUnknown_086A975C[7]; -extern const u8 *const gUnknown_086A96F8[7]; -extern const s16 gUnknown_086A964C[]; -extern const s8 gUnknown_086A9662[]; -extern const s8 gUnknown_086A9666[6][2]; -extern const s8 gUnknown_086A9748[]; -extern const u8 *const gUnknown_086A9714[]; -extern const u8 *const gUnknown_086A9778[]; -extern const s8 gUnknown_086A9672[9][2]; -extern const u16 gUnknown_086A96A4[]; -extern const u16 gUnknown_086A96D4[]; -extern const s16 gEReaderAccessButtonSequence[]; -extern const struct SpriteSet *const gUnknown_086A96E4[]; - -extern void sub_438(void); -extern void sub_CBC(void); -extern void sub_D10(void); -extern void sub_FE04(void (*func)(void)); -extern void sub_FD5C(void (*func)(void)); -extern void sub_10708(void*, void*, u16, s16); -extern void sub_52C44(void); - -extern void sub_10AC0(void); -extern void sub_1175C(void); -extern void sub_11968(void); -extern void sub_11B74(void); - static void sub_114FC(void); static void sub_1157C(void); -extern void sub_11640(void); +/*static*/ extern void sub_11640(void); // If the user doesn't press any buttons at the title screen, // it will transition to a demo gameplay experience. |