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authorCameron Hall <cameronghall@cox.net>2019-08-01 20:02:32 -0500
committerCameron Hall <cameronghall@cox.net>2019-08-01 20:02:32 -0500
commit3878495887f2693c810228694b417f4e4d954476 (patch)
tree3520f05e949c598b7466c24c4e7b1339bef65120 /src/titlescreen.c
parentc427a4af00fa46f33f7167977ea834218c37cfa8 (diff)
move all externs to header files
Diffstat (limited to 'src/titlescreen.c')
-rwxr-xr-xsrc/titlescreen.c41
1 files changed, 1 insertions, 40 deletions
diff --git a/src/titlescreen.c b/src/titlescreen.c
index 315c3e6..d7dd98b 100755
--- a/src/titlescreen.c
+++ b/src/titlescreen.c
@@ -3,48 +3,9 @@
#include "m4a.h"
#include "main.h"
-extern u8 gUnknown_03000000[];
-
-
-extern StateFunc gTitlescreenStateFuncs[];
-extern const u8 gTitlescreenBg_Gfx[];
-extern const u16 gTitlescreenBg_Pals[];
-extern const u8 gTitlescreenBgTilemap[];
-extern const u16 gTitlescreenSprites_Pals[];
-extern const u8 gTitlescreenSpritesSavedGame_Gfx[];
-extern const u8 gTitlescreenSpritesNoSavedGame_Gfx[];
-extern const u8 gGBAButtonIcons_Pals[];
-extern const u8 gOptionsSprites_Gfx[];
-extern const u8 *const gUnknown_086A975C[7];
-extern const u8 *const gUnknown_086A96F8[7];
-extern const s16 gUnknown_086A964C[];
-extern const s8 gUnknown_086A9662[];
-extern const s8 gUnknown_086A9666[6][2];
-extern const s8 gUnknown_086A9748[];
-extern const u8 *const gUnknown_086A9714[];
-extern const u8 *const gUnknown_086A9778[];
-extern const s8 gUnknown_086A9672[9][2];
-extern const u16 gUnknown_086A96A4[];
-extern const u16 gUnknown_086A96D4[];
-extern const s16 gEReaderAccessButtonSequence[];
-extern const struct SpriteSet *const gUnknown_086A96E4[];
-
-extern void sub_438(void);
-extern void sub_CBC(void);
-extern void sub_D10(void);
-extern void sub_FE04(void (*func)(void));
-extern void sub_FD5C(void (*func)(void));
-extern void sub_10708(void*, void*, u16, s16);
-extern void sub_52C44(void);
-
-extern void sub_10AC0(void);
-extern void sub_1175C(void);
-extern void sub_11968(void);
-extern void sub_11B74(void);
-
static void sub_114FC(void);
static void sub_1157C(void);
-extern void sub_11640(void);
+/*static*/ extern void sub_11640(void);
// If the user doesn't press any buttons at the title screen,
// it will transition to a demo gameplay experience.