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-rw-r--r--include/functions.h52
1 files changed, 26 insertions, 26 deletions
diff --git a/include/functions.h b/include/functions.h
index 0606057..9179ff2 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -20,7 +20,7 @@ void sub_1340(void);
void AgbMain(void);
void sub_9BC_Main(void);
-void HBlankIntr(void);
+void VBlankIntr(void);
void VCountIntr(void);
void SerialIntr(void);
void Timer3Intr(void);
@@ -31,8 +31,8 @@ s16 sub_C24(u16 arg0);
s16 sub_C74(u16 arg0);
void sub_CBC(void);
void sub_D10(void);
-void sub_D74(void);
-void sub_DC4(void);
+void MainLoopIter(void);
+void DefaultMainCallback(void);
// src/rom_3219C.c
@@ -41,13 +41,13 @@ void sub_3219C(void);
// src/rom_850.c
-u16 sub_850(void);
-void sub_898(void (*func)(void));
-void sub_8BC(void);
-void sub_8D4(void (*func)(void));
-void sub_8FC(void);
-void sub_918(void (*func)(void));
-void sub_940(void);
+u16 IsInVblank(void);
+void SetMainCallback(void (*func)(void));
+void ResetMainCallback(void);
+void SetVBlankIntrFunc(void (*func)(void));
+void ResetVBlankIntrFunc(void);
+void SetVCountIntrFunc(void (*func)(void));
+void ResetVCountIntrFunc(void);
// src/titlescreen.c
@@ -72,10 +72,10 @@ void SetMainGameState(u16 mainState);
void sub_24C(void);
void sub_2B4(void);
s16 LoadSpriteSets(const struct SpriteSet *const *spriteSets, u16 numSpriteSets, struct SpriteGroup *spriteGroups);
-void sub_438(void);
-void sub_490(void);
+void ResetSomeGraphicsRelatedStuff(void);
+void ClearGraphicsMemory(void);
void sub_518(void);
-void sub_578(void);
+void ClearSprites(void);
void sub_678(u8 *arg0, s16 arg1, s16 arg2);
void SetMatrixScale(s16 xScale, s16 yScale, s16 matrixNum);
@@ -330,14 +330,14 @@ extern void sub_1050C(void);
//extern ? OptionsMain();
//extern ? sub_51240();
-//extern ? sub_513B8();
+extern void sub_513B8(void);
//extern ? sub_514B8();
//extern ? sub_51C3C();
//extern ? sub_51C60();
-//extern ? sub_51C9C();
-//extern ? sub_524BC();
-//extern ? sub_52528();
-//extern ? sub_525CC();
+extern void sub_51C9C(void);
+extern void sub_524BC(void);
+extern void sub_52528(void);
+extern void sub_525CC(s8);
// asm/pokedex.s
@@ -388,12 +388,12 @@ extern void sub_8ABC(void);
// asm/rom_1068C.s
-//extern ? sub_1068C();
+void sub_1068C(int, int, int, int, u16);
extern void sub_10708(void *volatile, void *volatile, s16, s16);
//extern ? sub_10750();
//extern ? sub_10798();
//extern ? sub_10860();
-extern void sub_1090C(void);
+extern void ClearSomeArray(void);
// asm/rom_11B9C.s
@@ -775,11 +775,11 @@ extern void sub_1090C(void);
//extern ? sub_528DC();
//extern ? sub_5291C();
//extern ? sub_52940();
-extern void sub_52A18(void);
-//extern ? sub_52A68();
-extern void sub_52B30(void);
-//extern ? sub_52BB0();
-extern void sub_52C44(void);
+extern void SaveFile_LoadGameData(void);
+//extern ? LoadSaveDataFromSram();
+extern void SaveFile_WriteToSram(void);
+//extern ? SaveFile_SetPokedexFlags();
+extern void SaveFile_ReadSavedGamePresent(void);
extern void sub_52C64(void);
// asm/rom_9BC.s
@@ -830,4 +830,4 @@ extern void sub_1175C(void);
extern void sub_11968(void);
extern void sub_11B74(void);
-#endif // GUARD_FUNCTIONS_H \ No newline at end of file
+#endif // GUARD_FUNCTIONS_H