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-rwxr-xr-xinclude/main.h19
-rwxr-xr-xinclude/titlescreen.h6
2 files changed, 22 insertions, 3 deletions
diff --git a/include/main.h b/include/main.h
index 0d4de6f..2eb4842 100755
--- a/include/main.h
+++ b/include/main.h
@@ -21,9 +21,28 @@ struct Main
/*0x40*/ int unk40;
};
+struct Unk0200B3B8_2
+{
+
+};
+
+struct Unk0200B3B8
+{
+ u16 unk0;
+ u16 unk2;
+ u16 unk4;
+ u8 filler6[0x2];
+ u16 unk8;
+ u8 fillerA[0xAE];
+};
+
extern struct Main gMain;
+extern struct Unk0200B3B8 gUnknown_0200B3B8[];
extern StateFunc gMainFuncs[];
void SetMainGameState(u16);
+void sub_24C(void);
+void sub_2B4(void);
+void sub_D74(void);
#endif // GUARD_MAIN_H
diff --git a/include/titlescreen.h b/include/titlescreen.h
index 3fc4df8..d1dd857 100755
--- a/include/titlescreen.h
+++ b/include/titlescreen.h
@@ -9,15 +9,15 @@ struct TitlescreenStruct
/*0x06*/ s8 unk6;
/*0x07*/ u8 unk7;
/*0x08*/ s8 unk8;
- /*0x09*/ u8 unk9;
+ /*0x09*/ s8 unk9;
/*0x0A*/ u8 unkA;
/*0x0B*/ u8 unkB;
/*0x0C*/ u8 unkC;
/*0x0D*/ u8 unkD;
/*0x0E*/ u8 unkE;
/*0x0F*/ u8 unkF;
- /*0x10*/ u8 unk10;
- /*0x11*/ u8 unk11;
+ /*0x10*/ s8 unk10;
+ /*0x11*/ s8 unk11;
/*0x12*/ s16 idleFadeoutCounter;
/*0x14*/ s16 idleFramesCounter;
};