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|
#include "global.h"
#include "gbplayer.h"
#include "main.h"
/*static*/ void ReadGbPlayerKeys(void)
{
u16 keyInput = REG_KEYINPUT ^ KEYS_MASK;
sGbPlayerPrevKeys = sGbPlayerCurKeys;
sGbPlayerCurKeys = keyInput;
}
#ifdef NONMATCHING
static u8 CheckGameBoyPlayer(void)
{
u32 i;
u16 *curKeys;
u16 *prevKeys;
u16 newKeys;
int gbPlayerDetected;
int curFrame, lastDetectedFrame, prevDetectedFrame;
curFrame = 0;
gbPlayerDetected = 0;
lastDetectedFrame = 0;
prevDetectedFrame = 0;
VBlankIntrWait();
DmaCopy16(3, gUnknown_08058248, (void *)BG_CHAR_ADDR(2), BG_CHAR_SIZE);
DmaCopy16(3, gUnknown_08058048, (void *)BG_PLTT, BG_PLTT_SIZE);
DmaCopy16(3, gUnknown_0805C248, gUnknown_02002008, 0x500);
DmaCopy16(3, gUnknown_02002008, (void *)BG_SCREEN_ADDR(0), BG_SCREEN_SIZE);
REG_BG0CNT = BGCNT_256COLOR | BGCNT_CHARBASE(2);
for (i = 0; i <= 16; i++)
{
VBlankIntrWait();
REG_BLDY = 16 - i;
}
prevKeys = &sGbPlayerPrevKeys;
curKeys = &sGbPlayerCurKeys;
while (1)
{
if (curFrame < 30)
ReadGbPlayerKeys();
else
break;
newKeys = (*prevKeys ^ *curKeys) & *curKeys;
if ((newKeys & DPAD_ANY) == DPAD_ANY)
{
prevDetectedFrame = lastDetectedFrame;
lastDetectedFrame = curFrame;
}
if (prevDetectedFrame && lastDetectedFrame - prevDetectedFrame < 4)
gbPlayerDetected = 1;
curFrame++;
VBlankIntrWait();
DmaCopy32(3, gUnknown_02002008, (void *)BG_SCREEN_ADDR(0), BG_SCREEN_SIZE);
}
for (i = 0; i <= 16; i++)
{
VBlankIntrWait();
REG_BLDY = i;
}
if (gbPlayerDetected)
return 1;
else
return 0;
}
#else
NAKED
static u8 CheckGameBoyPlayer(void)
{
asm_unified("\n\
push {r4, r5, r6, r7, lr}\n\
mov r7, sl\n\
mov r6, sb\n\
mov r5, r8\n\
push {r5, r6, r7}\n\
movs r7, #0\n\
movs r0, #0\n\
mov sl, r0\n\
mov sb, r0\n\
mov r8, r0\n\
bl VBlankIntrWait\n\
ldr r0, _08000F30 @ =0x040000D4\n\
ldr r1, _08000F34 @ =0x08058248\n\
str r1, [r0]\n\
ldr r1, _08000F38 @ =0x06008000\n\
str r1, [r0, #4]\n\
ldr r1, _08000F3C @ =0x80002000\n\
str r1, [r0, #8]\n\
ldr r1, [r0, #8]\n\
ldr r1, _08000F40 @ =0x08058048\n\
str r1, [r0]\n\
movs r1, #0xa0\n\
lsls r1, r1, #0x13\n\
str r1, [r0, #4]\n\
ldr r1, _08000F44 @ =0x80000100\n\
str r1, [r0, #8]\n\
ldr r1, [r0, #8]\n\
ldr r1, _08000F48 @ =0x0805C248\n\
str r1, [r0]\n\
ldr r2, _08000F4C @ =0x02002008\n\
str r2, [r0, #4]\n\
ldr r1, _08000F50 @ =0x80000280\n\
str r1, [r0, #8]\n\
ldr r1, [r0, #8]\n\
str r2, [r0]\n\
movs r1, #0xc0\n\
lsls r1, r1, #0x13\n\
str r1, [r0, #4]\n\
ldr r1, _08000F54 @ =0x80000400\n\
str r1, [r0, #8]\n\
ldr r0, [r0, #8]\n\
ldr r1, _08000F58 @ =0x04000008\n\
movs r0, #0x88\n\
strh r0, [r1]\n\
movs r4, #0\n\
ldr r6, _08000F5C @ =0x04000054\n\
movs r5, #0x10\n\
_08000F18:\n\
bl VBlankIntrWait\n\
subs r0, r5, r4\n\
strh r0, [r6]\n\
adds r4, #1\n\
cmp r4, #0x10\n\
bls _08000F18\n\
ldr r6, _08000F60 @ =0x02002002\n\
ldr r5, _08000F64 @ =0x02002000\n\
ldr r4, _08000F30 @ =0x040000D4\n\
b _08000FA4\n\
.align 2, 0\n\
_08000F30: .4byte 0x040000D4\n\
_08000F34: .4byte 0x08058248\n\
_08000F38: .4byte 0x06008000\n\
_08000F3C: .4byte 0x80002000\n\
_08000F40: .4byte 0x08058048\n\
_08000F44: .4byte 0x80000100\n\
_08000F48: .4byte 0x0805C248\n\
_08000F4C: .4byte 0x02002008\n\
_08000F50: .4byte 0x80000280\n\
_08000F54: .4byte 0x80000400\n\
_08000F58: .4byte 0x04000008\n\
_08000F5C: .4byte 0x04000054\n\
_08000F60: .4byte 0x02002002\n\
_08000F64: .4byte 0x02002000\n\
_08000F68:\n\
ldrh r0, [r6]\n\
ldrh r1, [r5]\n\
eors r0, r1\n\
ands r0, r1\n\
movs r1, #0xf0\n\
ands r0, r1\n\
cmp r0, #0xf0\n\
bne _08000F7C\n\
mov r8, sb\n\
mov sb, r7\n\
_08000F7C:\n\
mov r1, r8\n\
cmp r1, #0\n\
beq _08000F8E\n\
mov r2, sb\n\
subs r0, r2, r1\n\
cmp r0, #3\n\
bgt _08000F8E\n\
movs r0, #1\n\
mov sl, r0\n\
_08000F8E:\n\
adds r7, #1\n\
bl VBlankIntrWait\n\
ldr r0, _08000FB0 @ =0x02002008\n\
str r0, [r4]\n\
movs r0, #0xc0\n\
lsls r0, r0, #0x13\n\
str r0, [r4, #4]\n\
ldr r0, _08000FB4 @ =0x84000200\n\
str r0, [r4, #8]\n\
ldr r0, [r4, #8]\n\
_08000FA4:\n\
cmp r7, #0x1d\n\
bgt _08000FB8\n\
bl ReadGbPlayerKeys\n\
b _08000F68\n\
.align 2, 0\n\
_08000FB0: .4byte 0x02002008\n\
_08000FB4: .4byte 0x84000200\n\
_08000FB8:\n\
movs r4, #0\n\
ldr r5, _08000FD4 @ =0x04000054\n\
_08000FBC:\n\
bl VBlankIntrWait\n\
strh r4, [r5]\n\
adds r4, #1\n\
cmp r4, #0x10\n\
bls _08000FBC\n\
mov r1, sl\n\
cmp r1, #0\n\
bne _08000FD8\n\
movs r0, #0\n\
b _08000FDA\n\
.align 2, 0\n\
_08000FD4: .4byte 0x04000054\n\
_08000FD8:\n\
movs r0, #1\n\
_08000FDA:\n\
pop {r3, r4, r5}\n\
mov r8, r3\n\
mov sb, r4\n\
mov sl, r5\n\
pop {r4, r5, r6, r7}\n\
pop {r1}\n\
bx r1");
}
#endif // NONMATCHING
void InitGameBoyPlayer(void)
{
REG_IE |= INTR_FLAG_VBLANK;
REG_DISPSTAT |= DISPSTAT_VBLANK_INTR;
REG_BLDCNT = BLDCNT_TGT2_ALL | BLDCNT_EFFECT_LIGHTEN | BLDCNT_TGT1_ALL;
REG_BLDY = 0x10;
REG_DISPCNT = DISPCNT_OBJ_ON | DISPCNT_BG0_ON;
gUnknown_02019C00 = 0;
gUnknown_02019BEC = 0;
gUnknown_02019BF4 = 0;
gUnknown_02019BF0 = 0;
gGameBoyPlayerEnabled = CheckGameBoyPlayer();
REG_IE &= ~INTR_FLAG_VBLANK;
REG_DISPSTAT &= ~DISPSTAT_VBLANK_INTR;
REG_DISPCNT = 0;
gUnknown_02019BFC = -1;
gUnknown_02019BE4 = 0;
gUnknown_02019BE8 = 0;
gUnknown_02019BF8 = 0;
gUnknown_02019C08 = 2;
}
void sub_10C0(void)
{
if (gGameBoyPlayerEnabled == 1)
{
gIntrTable[0] = sub_13FC;
gIntrTable[1] = sub_1828;
gUnknown_02019BF4 = 1;
sub_1340();
}
gUnknown_02019BFC = -1;
gUnknown_02019BE4 = 0;
gUnknown_02019C08 = 2;
gUnknown_02019C04 = 0;
}
void sub_111C(void)
{
// This probably wasn't the original code, but it matches.
int *var0 = &gUnknown_02019BF4;
int val = 0;
gUnknown_02019C00 = val;
gUnknown_02019BEC = val;
*var0 = val;
gUnknown_02019BF0 = val;
gUnknown_02019BFC = -1;
gUnknown_02019BE4 = val;
gUnknown_02019BE8 = val;
gUnknown_02019BF8 = val;
gUnknown_02019C08 = 2;
}
int sub_1170(void)
{
if (gGameBoyPlayerEnabled == 1)
{
u8 val = gUnknown_02019C10 - 4;
if (val > 1)
return 0;
}
return 1;
}
void sub_1198(void)
{
gIntrTable[0] = SerialIntr;
gIntrTable[1] = Timer3Intr;
}
void sub_11B0(int arg0)
{
if (gMain_saveData.unk141)
{
gUnknown_02019BF8 = arg0;
gUnknown_02019BFC = 0;
gUnknown_02019BE4 = 0;
gUnknown_02019BE8 = 0;
}
}
void sub_11E4(int arg0)
{
gUnknown_02019C08 = arg0;
}
void sub_11F0(int arg0)
{
gUnknown_02019C04 = arg0;
}
void sub_11FC(void)
{
int var0;
int var1;
if (gGameBoyPlayerEnabled == 1)
{
switch (gUnknown_02019C10)
{
case 0:
case 1:
case 2:
break;
case 3:
case 4:
if (gUnknown_02019BFC >= 0 && gUnknown_02019C08 && !gUnknown_02019C04)
{
if (!(gUnknown_02019BE8 & 1))
{
while (1)
{
var0 = gUnknown_086A4C44[gUnknown_02019BF8][gUnknown_02019BFC++];
var1 = gUnknown_086A4C44[gUnknown_02019BF8][gUnknown_02019BFC];
if (var0 == -1)
{
gUnknown_02019BFC = var0;
gUnknown_02019C00 = 0;
break;
}
if (var0 < -1)
{
if (gUnknown_02019BE4)
{
if (--gUnknown_02019BE4 == 0)
{
gUnknown_02019BFC++;
}
else
{
gUnknown_02019BFC--;
gUnknown_02019BFC -= var1;
}
}
else
{
gUnknown_02019BE4 = ~var0;
gUnknown_02019BFC--;
gUnknown_02019BFC -= var1;
}
}
else
{
gUnknown_02019C00 = var0;
break;
}
}
}
else if (gUnknown_02019BE8 % 2 == 1 && gUnknown_02019C08 == 1)
{
gUnknown_02019C00 = 0;
}
}
else
{
gUnknown_02019C00 = 0;
}
break;
case 5:
if (++gUnknown_02019BF0 > 60)
{
if (gUnknown_02019BF4)
sub_1340();
gUnknown_02019BF0 = 0;
}
break;
}
}
gUnknown_02019BE8++;
}
void sub_1340(void)
{
REG_IME = 0;
REG_IE &= ~(INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
REG_IME = 1;
REG_RCNT = 0;
REG_SIOCNT = SIO_32BIT_MODE | SIO_MULTI_SD;
REG_SIOCNT |= SIO_INTR_ENABLE;
REG_IF = INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL;
REG_IME = 0;
REG_IE |= INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL;
REG_IME = INTR_FLAG_VBLANK;
REG_SIOCNT_L &= -2;
gUnknown_02019C10 = 0;
CpuFill32(0, gUnknown_02002808, 0xC);
REG_IME = 0;
REG_SIOCNT |= SIO_MULTI_BUSY;
REG_IME = INTR_FLAG_VBLANK;
REG_TM3CNT_L = 0x8000;
REG_TM3CNT_H = TIMER_ENABLE | TIMER_INTR_ENABLE | TIMER_64CLK;
}
// void sub_13FC(void)
// {
// }
|