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authorDaniel Harding <corrnondacqb@yahoo.com>2015-06-04 23:02:28 -0500
committerDaniel Harding <corrnondacqb@yahoo.com>2015-06-04 23:02:28 -0500
commitc43c338a5f7d90494b7e6e67c6533288bd28117d (patch)
treea2ab7437ff9980a9debb73a4c4ece6a4650455f5 /constants/oam_constants.asm
parent26d279b5515446e444089ce727b3eda3122721b5 (diff)
parentbdfd6ac09ba71ca73f5f058f9cf01ccdad8f21c4 (diff)
Merge pull request #96 from dannye/master
wram comments, EOLs, EOFs, and UTF-8
Diffstat (limited to 'constants/oam_constants.asm')
-rwxr-xr-xconstants/oam_constants.asm18
1 files changed, 9 insertions, 9 deletions
diff --git a/constants/oam_constants.asm b/constants/oam_constants.asm
index a707e16d..ddf95648 100755
--- a/constants/oam_constants.asm
+++ b/constants/oam_constants.asm
@@ -1,9 +1,9 @@
-; OAM flags used by this game
-OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
-OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
-OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically.
-; Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down
-
-; OAM attribute flags
-OAM_HFLIP EQU %00100000 ; horizontal flip
-OAM_VFLIP EQU %01000000 ; vertical flip \ No newline at end of file
+; OAM flags used by this game
+OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
+OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
+OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically.
+; Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down
+
+; OAM attribute flags
+OAM_HFLIP EQU %00100000 ; horizontal flip
+OAM_VFLIP EQU %01000000 ; vertical flip