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authoreinstein95 <einstein95@users.noreply.github.com>2017-08-10 00:43:16 +1200
committereinstein95 <einstein95@users.noreply.github.com>2017-08-10 00:43:16 +1200
commita5e8fc7dfcb2ec286ba28f89a2116f2f4a36d80a (patch)
tree680bdaed164fc3eba910e7aba571d26eae3bfec3 /engine/battle/animations.asm
parent82267acc6938eda87c89e720c7dbce364b252223 (diff)
parenta1ca8aa239837496f98e54c7c246fd9fb9c8a5e3 (diff)
Update to latest pokered
Diffstat (limited to 'engine/battle/animations.asm')
-rwxr-xr-xengine/battle/animations.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index 373136a8..4964b2cf 100755
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -829,7 +829,7 @@ DoRockSlideSpecialEffects:
cp a,1
jp z,AnimationFlashScreen ; if it's the end of the subanimation, flash the screen
ret
-; if the subaninmation counter is between 8 and 11, shake the screen horizontally and vertically
+; if the subanimation counter is between 8 and 11, shake the screen horizontally and vertically
.shakeScreen
ld b,1
predef PredefShakeScreenHorizontally ; shake horizontally
@@ -1516,7 +1516,7 @@ AnimationShowMonPic:
jp Delay3
AnimationShowEnemyMonPic:
-; Shows the emenmy mon's front sprite. Used in animations like Seismic Toss
+; Shows the enemy mon's front sprite. Used in animations like Seismic Toss
; to make the mon's sprite reappear after disappears offscreen.
ld hl, AnimationShowMonPic
jp CallWithTurnFlipped