diff options
author | einstein95 <einstein95@users.noreply.github.com> | 2017-08-10 00:43:16 +1200 |
---|---|---|
committer | einstein95 <einstein95@users.noreply.github.com> | 2017-08-10 00:43:16 +1200 |
commit | a5e8fc7dfcb2ec286ba28f89a2116f2f4a36d80a (patch) | |
tree | 680bdaed164fc3eba910e7aba571d26eae3bfec3 /engine/battle/animations.asm | |
parent | 82267acc6938eda87c89e720c7dbce364b252223 (diff) | |
parent | a1ca8aa239837496f98e54c7c246fd9fb9c8a5e3 (diff) |
Update to latest pokered
Diffstat (limited to 'engine/battle/animations.asm')
-rwxr-xr-x | engine/battle/animations.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index 373136a8..4964b2cf 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -829,7 +829,7 @@ DoRockSlideSpecialEffects: cp a,1 jp z,AnimationFlashScreen ; if it's the end of the subanimation, flash the screen ret -; if the subaninmation counter is between 8 and 11, shake the screen horizontally and vertically +; if the subanimation counter is between 8 and 11, shake the screen horizontally and vertically .shakeScreen ld b,1 predef PredefShakeScreenHorizontally ; shake horizontally @@ -1516,7 +1516,7 @@ AnimationShowMonPic: jp Delay3 AnimationShowEnemyMonPic: -; Shows the emenmy mon's front sprite. Used in animations like Seismic Toss +; Shows the enemy mon's front sprite. Used in animations like Seismic Toss ; to make the mon's sprite reappear after disappears offscreen. ld hl, AnimationShowMonPic jp CallWithTurnFlipped |