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authoryenatch <yenatch@gmail.com>2014-06-16 13:03:05 -0700
committeryenatch <yenatch@gmail.com>2014-06-16 13:03:05 -0700
commit35f2bb90d4a8f8e4dcac3fbab7d89cbc590285e8 (patch)
tree22edd68ca5b17147a1733a1781e9eaf78f379e2f /engine/battle/core.asm
parent38ac74f22285974bda6a0ed537958def8415076e (diff)
Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
Diffstat (limited to 'engine/battle/core.asm')
-rwxr-xr-xengine/battle/core.asm12
1 files changed, 6 insertions, 6 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 15102340..21ee9d0d 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -241,7 +241,7 @@ Func_3c11e: ; 3c11e (f:411e)
call DelayFrames
call SaveScreenTilesToBuffer1
.asm_3c14f
- call AnyPlayerPokemonAliveCheck
+ call AnyPartyAlive
ld a, d
and a
jp z, HandlePlayerBlackOut
@@ -774,7 +774,7 @@ HandleEnemyMonFainted: ; 3c525 (f:4525)
xor a
ld [wccf0], a
call FaintEnemyPokemon
- call AnyPlayerPokemonAliveCheck
+ call AnyPartyAlive
ld a, d
and a
jp z, HandlePlayerBlackOut
@@ -870,7 +870,7 @@ FaintEnemyPokemon ; 0x3c567
jr nz, .playermonnotfaint
call Func_3c741
.playermonnotfaint
- call AnyPlayerPokemonAliveCheck
+ call AnyPartyAlive
ld a, d
and a
ret z
@@ -1021,7 +1021,7 @@ HandlePlayerMonFainted: ; 3c700 (f:4700)
ld a, $1
ld [wccf0], a
call Func_3c741
- call AnyPlayerPokemonAliveCheck ; test if any more mons are alive
+ call AnyPartyAlive ; test if any more mons are alive
ld a, d
and a
jp z, HandlePlayerBlackOut
@@ -1492,7 +1492,7 @@ TrainerSentOutText: ; 3ca7e (f:4a7e)
; tests if the player has any pokemon that are not fainted
; sets d = 0 if all fainted, d != 0 if some mons are still alive
-AnyPlayerPokemonAliveCheck: ; 3ca83 (f:4a83)
+AnyPartyAlive: ; 3ca83 (f:4a83)
ld a, [wPartyCount] ; wPartyCount
ld e, a
xor a
@@ -6930,7 +6930,7 @@ asm_3f0d0: ; 3f0d0 (f:70d0)
jr nz, .asm_3f0f4
ret
-LoadMonBackSprite:
+LoadMonBackPic:
; Assumes the monster's attributes have
; been loaded with GetMonHeader.
ld a, [wBattleMonSpecies2]