diff options
| -rw-r--r-- | engine/overworld/movement.asm | 17 | ||||
| -rwxr-xr-x | engine/overworld/pokemart.asm | 6 | ||||
| -rw-r--r-- | home.asm | 3 | 
3 files changed, 15 insertions, 11 deletions
| diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm index dbec2e4f..d84079ad 100644 --- a/engine/overworld/movement.asm +++ b/engine/overworld/movement.asm @@ -1,22 +1,25 @@  UpdatePlayerSprite: ; 4e31 (1:4e31)  	ld a, [wSpriteStateData2]  	and a -	jr z, .asm_4e41 +	jr z, .checkIfTextBoxInFrontOfSprite  	cp $ff -	jr z, .asm_4e4a +	jr z, .disableSprite  	dec a  	ld [wSpriteStateData2], a -	jr .asm_4e4a -.asm_4e41 +	jr .disableSprite +; check if a text box is in front of the sprite by checking if the lower left +; background tile the sprite is standing on is greater than $5F, which is +; the maximum number for map tiles +.checkIfTextBoxInFrontOfSprite  	aCoord 8, 9  	ld [$ff93], a  	cp $60 -	jr c, .asm_4e50 -.asm_4e4a +	jr c, .lowerLeftTileIsMapTile +.disableSprite  	ld a, $ff  	ld [wSpriteStateData1 + 2], a  	ret -.asm_4e50 +.lowerLeftTileIsMapTile  	call DetectCollisionBetweenSprites  	ld h, $c1  	ld a, [wWalkCounter] ; wcfc5 diff --git a/engine/overworld/pokemart.asm b/engine/overworld/pokemart.asm index 3b06bd2c..1c2c23bf 100755 --- a/engine/overworld/pokemart.asm +++ b/engine/overworld/pokemart.asm @@ -173,13 +173,13 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20)  	ld [wcf0a],a  .skipSettingFlag2  	ld a,(SFX_02_5a - SFX_Headers_02) / 3 -	call PlaySoundWaitForCurrent ; play sound -	call WaitForSoundToFinish ; wait until sound is done playing +	call PlaySoundWaitForCurrent +	call WaitForSoundToFinish  	ld hl,PokemartBoughtItemText  	call PrintText  	jp .buyMenuLoop  .returnToMainPokemartMenu -	call LoadScreenTilesFromBuffer1 ; restore save screen +	call LoadScreenTilesFromBuffer1  	ld a,$13  	ld [wd125],a  	call DisplayTextBoxID ; draw money text box @@ -1936,7 +1936,8 @@ DisplayListMenuID:: ; 2be6 (0:2be6)  	ld a,$0d ; list menu text box ID  	ld [wd125],a  	call DisplayTextBoxID ; draw the menu text box -	call UpdateSprites ; move sprites +	call UpdateSprites ; disable sprites behind the text box +; the code up to .skipMovingSprites appears to be useless  	hlCoord 4, 2 ; coordinates of upper left corner of menu text box  	ld de,$090e ; height and width of menu text box  	ld a,[wListMenuID] | 
