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Pokémon Rote und Blaue (Deutsch)
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items.asm
Age
Commit message (
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Author
2015-07-18
A few missed TX_ASM
dannye
2015-07-18
Consolidate coord macros
dannye
2015-07-18
fix variable naming
YamaArashi
2015-07-15
menu stuff
YamaArashi
2015-07-14
named wram variables
YamaArashi
2015-07-14
player animations, emotion bubbles, etc.
YamaArashi
2015-07-14
Comment naming screen
dannye
2015-07-13
named party menu/naming screen wram variables
YamaArashi
2015-07-12
named wram variables
YamaArashi
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-03-31
Label some attack animation functions
xCrystal
2015-03-31
Some wram constants
xCrystal
2015-03-12
Low health alarm documentation
U-Daniel-PC\Daniel
2015-02-08
named misc functions
YamaArashi
2015-02-08
move-related things
YamaArashi
2015-02-07
fixed hp bar wram label and misc
YamaArashi
2015-02-07
commented battle stuff
YamaArashi
2015-02-07
commented menu stuff
YamaArashi
2015-02-07
serial/trade/misc
YamaArashi
2015-02-04
add constants for volatile statuses and more battle labels/commentary/constants
xCrystal
2014-09-20
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-13
Commented more sprite and map code
YamaArashi
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
2014-08-22
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
2014-08-08
Labelled many functions/variables
YamaArashi
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
Remove generated "indirect jump" comments.
yenatch
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-10
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-25
Rename joypad registers.
yenatch
2014-05-24
Rename random number function and hram labels.
yenatch
2014-05-23
Comment some more bank 0 functions.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel