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2015-07-18A few missed TX_ASMdannye
2015-07-18Consolidate coord macrosdannye
2015-07-18fix variable namingYamaArashi
2015-07-15menu stuffYamaArashi
2015-07-14named wram variablesYamaArashi
2015-07-14player animations, emotion bubbles, etc.YamaArashi
2015-07-14Comment naming screendannye
2015-07-13named party menu/naming screen wram variablesYamaArashi
2015-07-12named wram variablesYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-03-31Label some attack animation functionsxCrystal
2015-03-31Some wram constantsxCrystal
2015-03-12Low health alarm documentationU-Daniel-PC\Daniel
2015-02-08named misc functionsYamaArashi
2015-02-08move-related thingsYamaArashi
2015-02-07fixed hp bar wram label and miscYamaArashi
2015-02-07commented battle stuffYamaArashi
2015-02-07commented menu stuffYamaArashi
2015-02-07serial/trade/miscYamaArashi
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-06-10Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Rename joypad registers.yenatch
2014-05-24Rename random number function and hram labels.yenatch
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel