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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-03 12:44:47 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-03 12:44:47 -0400 |
commit | c9c59dc34323a5e0b1886db5f845c8d41620826e (patch) | |
tree | 0d07de202a4437e02cc8c66178b1dfec5c2a1673 /constants/move_animation_constants.asm | |
parent | 91dc3c9f9c8fd529bb6e8307b58b96efa0bec67e (diff) |
Reorganize constants/
To do: add comments associating constants with data and code
Diffstat (limited to 'constants/move_animation_constants.asm')
-rw-r--r-- | constants/move_animation_constants.asm | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/constants/move_animation_constants.asm b/constants/move_animation_constants.asm index 27658c83..d2025f4e 100644 --- a/constants/move_animation_constants.asm +++ b/constants/move_animation_constants.asm @@ -1,8 +1,6 @@ -; subanimations +; special effects that are part of move animations -const_value = $D8 - -; special effects, prefaced with "SE" for "Special Effect" + const_def $D8 const SE_WAVY_SCREEN ; $D8 used in Psywave/Night Shade/Psychic etc. const SE_SUBSTITUTE_MON ; $D9 used in Substitute (turns the pokemon into a mini sprite) const SE_SHAKE_BACK_AND_FORTH ; $DA used in Double Team |