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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 12:44:47 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 12:44:47 -0400
commitc9c59dc34323a5e0b1886db5f845c8d41620826e (patch)
tree0d07de202a4437e02cc8c66178b1dfec5c2a1673 /constants/move_animation_constants.asm
parent91dc3c9f9c8fd529bb6e8307b58b96efa0bec67e (diff)
Reorganize constants/
To do: add comments associating constants with data and code
Diffstat (limited to 'constants/move_animation_constants.asm')
-rw-r--r--constants/move_animation_constants.asm6
1 files changed, 2 insertions, 4 deletions
diff --git a/constants/move_animation_constants.asm b/constants/move_animation_constants.asm
index 27658c83..d2025f4e 100644
--- a/constants/move_animation_constants.asm
+++ b/constants/move_animation_constants.asm
@@ -1,8 +1,6 @@
-; subanimations
+; special effects that are part of move animations
-const_value = $D8
-
-; special effects, prefaced with "SE" for "Special Effect"
+ const_def $D8
const SE_WAVY_SCREEN ; $D8 used in Psywave/Night Shade/Psychic etc.
const SE_SUBSTITUTE_MON ; $D9 used in Substitute (turns the pokemon into a mini sprite)
const SE_SHAKE_BACK_AND_FORTH ; $DA used in Double Team