diff options
| author | klektron <klektron@users.noreply.github.com> | 2020-11-12 20:52:18 +0100 |
|---|---|---|
| committer | klektron <klektron@users.noreply.github.com> | 2020-11-12 20:52:18 +0100 |
| commit | 2d0b6c57b525398b1ea854e7a7527f16c138b3bc (patch) | |
| tree | 9810511d6fa55842a7a562ef97f0600219ce2556 /data/text | |
| parent | bd11208c585686665e3b25c1546510468a6065ea (diff) | |
more files translated
Diffstat (limited to 'data/text')
| -rw-r--r-- | data/text/text_2.asm | 226 |
1 files changed, 125 insertions, 101 deletions
diff --git a/data/text/text_2.asm b/data/text/text_2.asm index d1a69a61..74b44019 100644 --- a/data/text/text_2.asm +++ b/data/text/text_2.asm @@ -1205,87 +1205,93 @@ _HitXTimesText:: prompt _GainedText:: + text "¡@" text_ram wcd6d - text " gained" + text " ganó" line "@" text_end _WithExpAllText:: - text "with EXP.ALL," + text "con REPARTIR EXP," cont "@" text_end _BoostedText:: - text "a boosted" + text "un extra de" cont "@" text_end _ExpPointsText:: text_decimal wExpAmountGained, 2, 4 - text " EXP. Points!" + text " Puntos EXP.!" prompt _GrewLevelText:: + text "¡@" text_ram wcd6d - text " grew" - line "to level @" + text " subió" + line "al nivel @" text_decimal wCurEnemyLVL, 1, 3 text "!@" text_end _WildMonAppearedText:: - text "Wild @" + text "¡Un @" text_ram wEnemyMonNick text_start - line "appeared!" + line "salvaje apareció!" prompt _HookedMonAttackedText:: - text "The hooked" + text "¡El malvado" line "@" text_ram wEnemyMonNick text_start - cont "attacked!" + cont "atacó!" prompt _EnemyAppearedText:: + text "¡@" text_ram wEnemyMonNick text_start - line "appeared!" + line "apareció!" prompt _TrainerWantsToFightText:: + text "¡@" text_ram wTrainerName - text " wants" - line "to fight!" + text_start + line "quiere luchar!" prompt _UnveiledGhostText:: - text "SILPH SCOPE" - line "unveiled the" - cont "GHOST's identity!" + text "¡El SCOPE SILPH" + line "reveló la" + cont "identidad" + cont "del GHOST!" prompt _GhostCantBeIDdText:: - text "Darn! The GHOST" - line "can't be ID'd!" + text "¡Maldición! ¡El" + line "GHOST no puede" + cont "ser identificado!" prompt _GoText:: - text "Go! @" + text "¡Ve @" text_end _DoItText:: - text "Do it! @" + text "¡Ataca @" text_end _GetmText:: - text "Get'm! @" + text "¡Ataca @" text_end _EnemysWeakText:: - text "The enemy's weak!" - line "Get'm! @" + text "¡Está débil!" + line "¡Ve @" text_end _PlayerMon1Text:: @@ -1295,232 +1301,250 @@ _PlayerMon1Text:: _PlayerMon2Text:: text_ram wBattleMonNick - text " @" + text ", @" text_end _EnoughText:: - text "enough!@" + text "¡Para!@" text_end _OKExclamationText:: - text "OK!@" + text "¡VALE!@" text_end _GoodText:: - text "good!@" + text "¡Bien!@" text_end _ComeBackText:: text_start - line "Come back!" - done + line "¡Vuelve!@" + text_end _SuperEffectiveText:: - text "It's super" - line "effective!" + text "¡Es súper" + line "efectivo!" prompt _NotVeryEffectiveText:: - text "It's not very" - line "effective..." + text "No es muy" + line "efectivo..." prompt _SafariZoneEatingText:: - text "Wild @" + text "¡El @" text_ram wEnemyMonNick text_start - line "is eating!" + line "salvaje está" + cont "comiendo!" prompt _SafariZoneAngryText:: - text "Wild @" + text "¡El @" text_ram wEnemyMonNick text_start - line "is angry!" + line "salvaje está" + cont "enfadado!" prompt ; money related _PickUpPayDayMoneyText:: - text "<PLAYER> picked up" - line "¥@" + text "¡<PLAYER> recogió" + line "@" text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN - text "!" + text "¥!" prompt _ClearSaveDataText:: - text "Clear all saved" - line "data?" + text "¿Borrar todos los" + line "datos guardados?" done _WhichFloorText:: - text "Which floor do" - line "you want? " + text "¿A qué piso" + line "quieres ir?" done _PartyMenuNormalText:: - text "Choose a #MON." + text "Elige un #MON." done _PartyMenuItemUseText:: - text "Use item on which" - line "#MON?" + text "¿Usar objeto en" + line "qué #MON?" done _PartyMenuBattleText:: - text "Bring out which" - line "#MON?" + text "¿Qué #MON" + line "quieres utilizar?" done _PartyMenuUseTMText:: - text "Use TM on which" - line "#MON?" + text "¿Usar la MT/MO en" + line "qué #MON?" done _PartyMenuSwapMonText:: - text "Move #MON" - line "where?" + text "¿Mover #MON" + line "adónde?" done _PotionText:: + text "¡@" text_ram wcd6d text_start - line "recovered by @" + line "ha recuperado @" text_decimal wHPBarHPDifference, 2, 3 text "!" done _AntidoteText:: + text "¡@" text_ram wcd6d - text " was" - line "cured of poison!" + text " fue" + line "curado del veneno!" done _ParlyzHealText:: + text "¡@" text_ram wcd6d - text "'s" - line "rid of paralysis!" + text_start + line "no está paraliz.!" done _BurnHealText:: + text "¡@" text_ram wcd6d - text "'s" - line "burn was healed!" + text_start + line "fue curado!" done _IceHealText:: + text "¡@" text_ram wcd6d - text " was" - line "defrosted!" + text_start + line "fue descongelado!" done _AwakeningText:: + text "¡@" text_ram wcd6d text_start - line "woke up!" + line "se despertó!" done _FullHealText:: + text "¡@" text_ram wcd6d - text "'s" - line "health returned!" + text_start + line "está recuperado!" done _ReviveText:: + text "¡@" text_ram wcd6d text_start - line "is revitalized!" + line "revitalizado!" done _RareCandyText:: + text "¡@" text_ram wcd6d - text " grew" - line "to level @" + text " subió" + line "al nivel @" text_decimal wCurEnemyLVL, 1, 3 text "!@" text_end _TurnedOnPC1Text:: - text "<PLAYER> turned on" - line "the PC." + text "<PLAYER> encendió" + line "el PC." prompt _AccessedBillsPCText:: - text "Accessed BILL's" - line "PC." + text "Accedes al" + line "PC de BILL." - para "Accessed #MON" - line "Storage System." + para "Accedes al" + line "Sistema de" + cont "Almacenamiento" + cont "de los #MON." prompt _AccessedSomeonesPCText:: - text "Accessed someone's" - line "PC." + text "Accedes al PC" + line "de Alguien." - para "Accessed #MON" - line "Storage System." + para "Accedes al" + line "Sistema de" + cont "Almacenamiento" + cont "de los #MON." prompt _AccessedMyPCText:: - text "Accessed my PC." + text "Accedes a tu PC." - para "Accessed Item" - line "Storage System." + para "Accedes al" + line "Sistema de" + cont "Almacenamiento" + cont "de Objetos." prompt _TurnedOnPC2Text:: - text "<PLAYER> turned on" - line "the PC." + text "<PLAYER> encendió" + line "el PC." prompt _WhatDoYouWantText:: - text "What do you want" - line "to do?" + text "¿Qué quieres" + line "hacer?" done _WhatToDepositText:: - text "What do you want" - line "to deposit?" + text "¿Qué quieres" + line "guardar?" done _DepositHowManyText:: - text "How many?" + text "¿Cuántos?" done _ItemWasStoredText:: text_ram wcd6d - text " was" - line "stored via PC." + text " fue" + line "guardado vía PC." prompt _NothingToDepositText:: - text "You have nothing" - line "to deposit." + text "No tienes nada" + line "para dejar." prompt _NoRoomToStoreText:: - text "No room left to" - line "store items." + text "No tienes sitio" + line "donde guardar" + cont "los objetos." prompt _WhatToWithdrawText:: - text "What do you want" - line "to withdraw?" + text "¿Qué quieres" + line "retirar?" done _WithdrawHowManyText:: - text "How many?" + text "¿Cuántos?" done _WithdrewItemText:: - text "Withdrew" + text "Retirado:" line "@" text_ram wcd6d text "." prompt _NothingStoredText:: - text "There is nothing" - line "stored." + text "No hay nada" + line "almacenado." prompt _CantCarryMoreText:: @@ -1790,7 +1814,7 @@ _WillBeTradedText:: text " y" line "@" text_ram wcd6d - text "" + text_start cont "serán cambiados." done |
