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authorklektron <klektron@users.noreply.github.com>2020-11-12 20:52:18 +0100
committerklektron <klektron@users.noreply.github.com>2020-11-12 20:52:18 +0100
commit2d0b6c57b525398b1ea854e7a7527f16c138b3bc (patch)
tree9810511d6fa55842a7a562ef97f0600219ce2556 /data/text
parentbd11208c585686665e3b25c1546510468a6065ea (diff)
more files translated
Diffstat (limited to 'data/text')
-rw-r--r--data/text/text_2.asm226
1 files changed, 125 insertions, 101 deletions
diff --git a/data/text/text_2.asm b/data/text/text_2.asm
index d1a69a61..74b44019 100644
--- a/data/text/text_2.asm
+++ b/data/text/text_2.asm
@@ -1205,87 +1205,93 @@ _HitXTimesText::
prompt
_GainedText::
+ text "¡@"
text_ram wcd6d
- text " gained"
+ text " ganó"
line "@"
text_end
_WithExpAllText::
- text "with EXP.ALL,"
+ text "con REPARTIR EXP,"
cont "@"
text_end
_BoostedText::
- text "a boosted"
+ text "un extra de"
cont "@"
text_end
_ExpPointsText::
text_decimal wExpAmountGained, 2, 4
- text " EXP. Points!"
+ text " Puntos EXP.!"
prompt
_GrewLevelText::
+ text "¡@"
text_ram wcd6d
- text " grew"
- line "to level @"
+ text " subió"
+ line "al nivel @"
text_decimal wCurEnemyLVL, 1, 3
text "!@"
text_end
_WildMonAppearedText::
- text "Wild @"
+ text "¡Un @"
text_ram wEnemyMonNick
text_start
- line "appeared!"
+ line "salvaje apareció!"
prompt
_HookedMonAttackedText::
- text "The hooked"
+ text "¡El malvado"
line "@"
text_ram wEnemyMonNick
text_start
- cont "attacked!"
+ cont "atacó!"
prompt
_EnemyAppearedText::
+ text "¡@"
text_ram wEnemyMonNick
text_start
- line "appeared!"
+ line "apareció!"
prompt
_TrainerWantsToFightText::
+ text "¡@"
text_ram wTrainerName
- text " wants"
- line "to fight!"
+ text_start
+ line "quiere luchar!"
prompt
_UnveiledGhostText::
- text "SILPH SCOPE"
- line "unveiled the"
- cont "GHOST's identity!"
+ text "¡El SCOPE SILPH"
+ line "reveló la"
+ cont "identidad"
+ cont "del GHOST!"
prompt
_GhostCantBeIDdText::
- text "Darn! The GHOST"
- line "can't be ID'd!"
+ text "¡Maldición! ¡El"
+ line "GHOST no puede"
+ cont "ser identificado!"
prompt
_GoText::
- text "Go! @"
+ text "¡Ve @"
text_end
_DoItText::
- text "Do it! @"
+ text "¡Ataca @"
text_end
_GetmText::
- text "Get'm! @"
+ text "¡Ataca @"
text_end
_EnemysWeakText::
- text "The enemy's weak!"
- line "Get'm! @"
+ text "¡Está débil!"
+ line "¡Ve @"
text_end
_PlayerMon1Text::
@@ -1295,232 +1301,250 @@ _PlayerMon1Text::
_PlayerMon2Text::
text_ram wBattleMonNick
- text " @"
+ text ", @"
text_end
_EnoughText::
- text "enough!@"
+ text "¡Para!@"
text_end
_OKExclamationText::
- text "OK!@"
+ text "¡VALE!@"
text_end
_GoodText::
- text "good!@"
+ text "¡Bien!@"
text_end
_ComeBackText::
text_start
- line "Come back!"
- done
+ line "¡Vuelve!@"
+ text_end
_SuperEffectiveText::
- text "It's super"
- line "effective!"
+ text "¡Es súper"
+ line "efectivo!"
prompt
_NotVeryEffectiveText::
- text "It's not very"
- line "effective..."
+ text "No es muy"
+ line "efectivo..."
prompt
_SafariZoneEatingText::
- text "Wild @"
+ text "¡El @"
text_ram wEnemyMonNick
text_start
- line "is eating!"
+ line "salvaje está"
+ cont "comiendo!"
prompt
_SafariZoneAngryText::
- text "Wild @"
+ text "¡El @"
text_ram wEnemyMonNick
text_start
- line "is angry!"
+ line "salvaje está"
+ cont "enfadado!"
prompt
; money related
_PickUpPayDayMoneyText::
- text "<PLAYER> picked up"
- line "¥@"
+ text "¡<PLAYER> recogió"
+ line "@"
text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text "!"
+ text "¥!"
prompt
_ClearSaveDataText::
- text "Clear all saved"
- line "data?"
+ text "¿Borrar todos los"
+ line "datos guardados?"
done
_WhichFloorText::
- text "Which floor do"
- line "you want? "
+ text "¿A qué piso"
+ line "quieres ir?"
done
_PartyMenuNormalText::
- text "Choose a #MON."
+ text "Elige un #MON."
done
_PartyMenuItemUseText::
- text "Use item on which"
- line "#MON?"
+ text "¿Usar objeto en"
+ line "qué #MON?"
done
_PartyMenuBattleText::
- text "Bring out which"
- line "#MON?"
+ text "¿Qué #MON"
+ line "quieres utilizar?"
done
_PartyMenuUseTMText::
- text "Use TM on which"
- line "#MON?"
+ text "¿Usar la MT/MO en"
+ line "qué #MON?"
done
_PartyMenuSwapMonText::
- text "Move #MON"
- line "where?"
+ text "¿Mover #MON"
+ line "adónde?"
done
_PotionText::
+ text "¡@"
text_ram wcd6d
text_start
- line "recovered by @"
+ line "ha recuperado @"
text_decimal wHPBarHPDifference, 2, 3
text "!"
done
_AntidoteText::
+ text "¡@"
text_ram wcd6d
- text " was"
- line "cured of poison!"
+ text " fue"
+ line "curado del veneno!"
done
_ParlyzHealText::
+ text "¡@"
text_ram wcd6d
- text "'s"
- line "rid of paralysis!"
+ text_start
+ line "no está paraliz.!"
done
_BurnHealText::
+ text "¡@"
text_ram wcd6d
- text "'s"
- line "burn was healed!"
+ text_start
+ line "fue curado!"
done
_IceHealText::
+ text "¡@"
text_ram wcd6d
- text " was"
- line "defrosted!"
+ text_start
+ line "fue descongelado!"
done
_AwakeningText::
+ text "¡@"
text_ram wcd6d
text_start
- line "woke up!"
+ line "se despertó!"
done
_FullHealText::
+ text "¡@"
text_ram wcd6d
- text "'s"
- line "health returned!"
+ text_start
+ line "está recuperado!"
done
_ReviveText::
+ text "¡@"
text_ram wcd6d
text_start
- line "is revitalized!"
+ line "revitalizado!"
done
_RareCandyText::
+ text "¡@"
text_ram wcd6d
- text " grew"
- line "to level @"
+ text " subió"
+ line "al nivel @"
text_decimal wCurEnemyLVL, 1, 3
text "!@"
text_end
_TurnedOnPC1Text::
- text "<PLAYER> turned on"
- line "the PC."
+ text "<PLAYER> encendió"
+ line "el PC."
prompt
_AccessedBillsPCText::
- text "Accessed BILL's"
- line "PC."
+ text "Accedes al"
+ line "PC de BILL."
- para "Accessed #MON"
- line "Storage System."
+ para "Accedes al"
+ line "Sistema de"
+ cont "Almacenamiento"
+ cont "de los #MON."
prompt
_AccessedSomeonesPCText::
- text "Accessed someone's"
- line "PC."
+ text "Accedes al PC"
+ line "de Alguien."
- para "Accessed #MON"
- line "Storage System."
+ para "Accedes al"
+ line "Sistema de"
+ cont "Almacenamiento"
+ cont "de los #MON."
prompt
_AccessedMyPCText::
- text "Accessed my PC."
+ text "Accedes a tu PC."
- para "Accessed Item"
- line "Storage System."
+ para "Accedes al"
+ line "Sistema de"
+ cont "Almacenamiento"
+ cont "de Objetos."
prompt
_TurnedOnPC2Text::
- text "<PLAYER> turned on"
- line "the PC."
+ text "<PLAYER> encendió"
+ line "el PC."
prompt
_WhatDoYouWantText::
- text "What do you want"
- line "to do?"
+ text "¿Qué quieres"
+ line "hacer?"
done
_WhatToDepositText::
- text "What do you want"
- line "to deposit?"
+ text "¿Qué quieres"
+ line "guardar?"
done
_DepositHowManyText::
- text "How many?"
+ text "¿Cuántos?"
done
_ItemWasStoredText::
text_ram wcd6d
- text " was"
- line "stored via PC."
+ text " fue"
+ line "guardado vía PC."
prompt
_NothingToDepositText::
- text "You have nothing"
- line "to deposit."
+ text "No tienes nada"
+ line "para dejar."
prompt
_NoRoomToStoreText::
- text "No room left to"
- line "store items."
+ text "No tienes sitio"
+ line "donde guardar"
+ cont "los objetos."
prompt
_WhatToWithdrawText::
- text "What do you want"
- line "to withdraw?"
+ text "¿Qué quieres"
+ line "retirar?"
done
_WithdrawHowManyText::
- text "How many?"
+ text "¿Cuántos?"
done
_WithdrewItemText::
- text "Withdrew"
+ text "Retirado:"
line "@"
text_ram wcd6d
text "."
prompt
_NothingStoredText::
- text "There is nothing"
- line "stored."
+ text "No hay nada"
+ line "almacenado."
prompt
_CantCarryMoreText::
@@ -1790,7 +1814,7 @@ _WillBeTradedText::
text " y"
line "@"
text_ram wcd6d
- text ""
+ text_start
cont "serán cambiados."
done