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authorxCrystal <rgr.crystal@gmail.com>2015-04-01 16:16:43 +0200
committerxCrystal <rgr.crystal@gmail.com>2015-04-01 17:05:49 +0200
commit77d0e5ff84cc61ae625da19f184094241eddd4dc (patch)
tree921ae74206ff3b396cc3423a0b699b4563239a96 /engine/battle/d.asm
parent46c2a38c7c55ff01e8787dfd624cb1c771248b6c (diff)
Rename battle files and split move effects Part 3
b.asm, b_2.asm, c.asm, and d.asm
Diffstat (limited to 'engine/battle/d.asm')
-rwxr-xr-xengine/battle/d.asm23
1 files changed, 0 insertions, 23 deletions
diff --git a/engine/battle/d.asm b/engine/battle/d.asm
deleted file mode 100755
index 7320da29..00000000
--- a/engine/battle/d.asm
+++ /dev/null
@@ -1,23 +0,0 @@
-; display "[player] VS [enemy]" text box with pokeballs representing their parties next to the names
-DisplayLinkBattleVersusTextBox: ; 372d6 (d:72d6)
- call LoadTextBoxTilePatterns
- hlCoord 3, 4
- ld b, $7
- ld c, $c
- call TextBoxBorder
- hlCoord 4, 5
- ld de, wPlayerName
- call PlaceString
- hlCoord 4, 10
- ld de, wLinkEnemyTrainerName
- call PlaceString
-; place bold "VS" tiles between the names
- hlCoord 9, 8
- ld a, $69
- ld [hli], a
- ld [hl], $6a
- xor a
- ld [wUpdateSpritesEnabled], a
- callab SetupPlayerAndEnemyPokeballs
- ld c, 150
- jp DelayFrames