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authorRangi <35663410+Rangi42@users.noreply.github.com>2020-07-05 19:58:21 -0400
committerGitHub <noreply@github.com>2020-07-05 19:58:21 -0400
commitc57c93d2b2fb06cadafefda37c0974ba1ec9e6c0 (patch)
tree531d6b30d5a606ae963024825ed6e614843000a6 /engine/battle/trainer_ai.asm
parent2718c36065e7eb201a149938bcdd51987c4e56b6 (diff)
parent5fe8aab3445cb76d8e1c4be954c0392f40798950 (diff)
Merge pull request #259 from Rangi42/master
Port pokecrystal's formatting of text commands and special characters
Diffstat (limited to 'engine/battle/trainer_ai.asm')
-rw-r--r--engine/battle/trainer_ai.asm12
1 files changed, 6 insertions, 6 deletions
diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm
index d61b44f8..8373ef4f 100644
--- a/engine/battle/trainer_ai.asm
+++ b/engine/battle/trainer_ai.asm
@@ -549,7 +549,7 @@ AIPrintItemUseAndUpdateHPBar:
jp DecrementAICount
AISwitchIfEnoughMons:
-; enemy trainer switches if there are 3 or more unfainted mons in party
+; enemy trainer switches if there are 2 or more unfainted mons in party
ld a, [wEnemyPartyCount]
ld c, a
ld hl, wEnemyMon1HP
@@ -573,7 +573,7 @@ AISwitchIfEnoughMons:
jr nz, .loop
ld a, d ; how many available monsters are there?
- cp 2 ; don't bother if only 1 or 2
+ cp 2 ; don't bother if only 1
jp nc, SwitchEnemyMon
and a
ret
@@ -610,8 +610,8 @@ SwitchEnemyMon:
ret
AIBattleWithdrawText:
- TX_FAR _AIBattleWithdrawText
- db "@"
+ text_far _AIBattleWithdrawText
+ text_end
AIUseFullHeal:
call AIPlayRestoringSFX
@@ -735,5 +735,5 @@ AIPrintItemUse_:
jp PrintText
AIBattleUseItemText:
- TX_FAR _AIBattleUseItemText
- db "@"
+ text_far _AIBattleUseItemText
+ text_end