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author | Rangi <35663410+Rangi42@users.noreply.github.com> | 2020-07-04 16:19:15 -0400 |
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committer | GitHub <noreply@github.com> | 2020-07-04 16:19:15 -0400 |
commit | 2718c36065e7eb201a149938bcdd51987c4e56b6 (patch) | |
tree | 4a1c0294193a497e15ec8e6be59390eb1f84b5d3 /engine/menus/display_text_id_init.asm | |
parent | c85050497c1bd062e9cd40bf5b32fa3beca366cc (diff) | |
parent | 36f8cd1477b8ebe0537e99abd3ba53471a2e16c4 (diff) |
Merge pull request #257 from Rangi42/master
More reorganization
Diffstat (limited to 'engine/menus/display_text_id_init.asm')
-rw-r--r-- | engine/menus/display_text_id_init.asm | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/menus/display_text_id_init.asm b/engine/menus/display_text_id_init.asm index 5043ad22..45c76f9c 100644 --- a/engine/menus/display_text_id_init.asm +++ b/engine/menus/display_text_id_init.asm @@ -43,7 +43,7 @@ DisplayTextIDInit:: ; the original direction they were facing must be restored after the dialogue is over ld hl, wSpriteStateData1 + $19 ld c, $0f - ld de, $0010 + ld de, $10 .spriteFacingDirectionCopyLoop ld a, [hl] inc h @@ -55,7 +55,7 @@ DisplayTextIDInit:: ; loop to force all the sprites in the middle of animation to stand still ; (so that they don't like they're frozen mid-step during the dialogue) ld hl, wSpriteStateData1 + 2 - ld de, $0010 + ld de, $10 ld c, e .spriteStandStillLoop ld a, [hl] @@ -74,5 +74,5 @@ DisplayTextIDInit:: ld [hWY], a ; put the window on the screen call LoadFontTilePatterns ld a, $01 - ld [H_AUTOBGTRANSFERENABLED], a ; enable continuous WRAM to VRAM transfer each V-blank + ld [hAutoBGTransferEnabled], a ; enable continuous WRAM to VRAM transfer each V-blank ret |