diff options
author | YamaArashi <shadow962@live.com> | 2015-07-14 14:32:49 -0700 |
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committer | YamaArashi <shadow962@live.com> | 2015-07-14 14:32:49 -0700 |
commit | 01631a2e5910b5334ba0f7cc534bc5d7e5b60ccc (patch) | |
tree | 845122ead069a7f4de89062434501727767d2ef2 /engine/overworld/oam.asm | |
parent | b1cb3788938fa981e65619f022a41f1c1d91ae3b (diff) |
player animations, emotion bubbles, etc.
Diffstat (limited to 'engine/overworld/oam.asm')
-rw-r--r-- | engine/overworld/oam.asm | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/engine/overworld/oam.asm b/engine/overworld/oam.asm index b4247257..c972ea43 100644 --- a/engine/overworld/oam.asm +++ b/engine/overworld/oam.asm @@ -144,10 +144,14 @@ PrepareOAMData: ld de, $4 ld b, $a0 ld a, [wd736] - bit 6, a + bit 6, a ; jumping down ledge or fishing animation? ld a, $a0 jr z, .clear + +; Don't clear the last 4 entries because they are used for the shadow in the +; jumping down ledge animation and the rod in the fishing animation. ld a, $90 + .clear cp l ret z |