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-rw-r--r--Makefile6
-rw-r--r--home/pokemon.asm6
-rw-r--r--home/text.asm8
-rwxr-xr-xwram.asm2
4 files changed, 12 insertions, 10 deletions
diff --git a/Makefile b/Makefile
index 6d432ec9..9bb6dcef 100644
--- a/Makefile
+++ b/Makefile
@@ -100,9 +100,9 @@ pokered_pad = 0x00
pokeblue_pad = 0x00
pokeblue_debug_pad = 0xff
-pokered_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x13 -r 03 -t "POKEMON RED"
-pokeblue_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x13 -r 03 -t "POKEMON BLUE"
-pokeblue_debug_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x13 -r 03 -t "POKEMON BLUE"
+pokered_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x1B -r 03 -t "POKEMON RED"
+pokeblue_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x1B -r 03 -t "POKEMON BLUE"
+pokeblue_debug_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x1B -r 03 -t "POKEMON BLUE"
%.gbc: $$(%_obj) layout.link
$(RGBLINK) -p $($*_pad) -d -m $*.map -n $*.sym -l layout.link -o $@ $(filter %.o,$^)
diff --git a/home/pokemon.asm b/home/pokemon.asm
index 5406c0ad..2a54d390 100644
--- a/home/pokemon.asm
+++ b/home/pokemon.asm
@@ -316,11 +316,11 @@ PrintStatusCondition::
pop de
jr nz, PrintStatusConditionNotFainted
; if the pokemon's HP is 0, print "FNT"
- ld a, "F"
+ ld a, "D"
ld [hli], a
- ld a, "N"
+ ld a, "E"
ld [hli], a
- ld [hl], "T"
+ ld [hl], "B"
and a
ret
diff --git a/home/text.asm b/home/text.asm
index ad0c4fd8..fc672178 100644
--- a/home/text.asm
+++ b/home/text.asm
@@ -172,14 +172,14 @@ PlaceCommandCharacter::
inc de
jp PlaceNextChar
-TMCharText:: db "TM@"
-TrainerCharText:: db "TRAINER@"
PCCharText:: db "PC@"
RocketCharText:: db "ROCKET@"
-PlacePOKeText:: db "POKé@"
SixDotsCharText:: db "……@"
-EnemyText:: db "Enemy @"
PlacePKMNText:: db "<PK><MN>@"
+TMCharText:: db "MT@"
+TrainerCharText:: db "ENTREN.@"
+PlacePOKeText:: db "POKé@"
+EnemyText:: db "Enem.@"
ContText::
push de
diff --git a/wram.asm b/wram.asm
index 9444084e..3ebc04a6 100755
--- a/wram.asm
+++ b/wram.asm
@@ -1255,6 +1255,8 @@ wAIItem::
wUsedItemOnWhichPokemon::
ds 1
+ ds 5 ; extra for wAnimSoundID to land on $cf0c
+
wAnimSoundID::
; sound ID during battle animations
ds 1