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-rw-r--r--audio/low_health_alarm.asm75
1 files changed, 75 insertions, 0 deletions
diff --git a/audio/low_health_alarm.asm b/audio/low_health_alarm.asm
new file mode 100644
index 00000000..514db55f
--- /dev/null
+++ b/audio/low_health_alarm.asm
@@ -0,0 +1,75 @@
+Music_DoLowHealthAlarm::
+ ld a, [wLowHealthAlarm]
+ cp $ff
+ jr z, .disableAlarm
+
+ bit 7, a ;alarm enabled?
+ ret z ;nope
+
+ and $7f ;low 7 bits are the timer.
+ jr nz, .asm_21383 ;if timer > 0, play low tone.
+
+ call .playToneHi
+ ld a, 30 ;keep this tone for 30 frames.
+ jr .asm_21395 ;reset the timer.
+
+.asm_21383
+ cp 20
+ jr nz, .asm_2138a ;if timer == 20,
+ call .playToneLo ;actually set the sound registers.
+
+.asm_2138a
+ ld a, $86
+ ld [wChannelSoundIDs + Ch5], a ;disable sound channel?
+ ld a, [wLowHealthAlarm]
+ and $7f ;decrement alarm timer.
+ dec a
+
+.asm_21395
+ ; reset the timer and enable flag.
+ set 7, a
+ ld [wLowHealthAlarm], a
+ ret
+
+.disableAlarm
+ xor a
+ ld [wLowHealthAlarm], a ;disable alarm
+ ld [wChannelSoundIDs + Ch5], a ;re-enable sound channel?
+ ld de, .toneDataSilence
+ jr .playTone
+
+;update the sound registers to change the frequency.
+;the tone set here stays until we change it.
+.playToneHi
+ ld de, .toneDataHi
+ jr .playTone
+
+.playToneLo
+ ld de, .toneDataLo
+
+;update sound channel 1 to play the alarm, overriding all other sounds.
+.playTone
+ ld hl, rNR10 ;channel 1 sound register
+ ld c, $5
+ xor a
+
+.copyLoop
+ ld [hli], a
+ ld a, [de]
+ inc de
+ dec c
+ jr nz, .copyLoop
+ ret
+
+;bytes to write to sound channel 1 registers for health alarm.
+;starting at FF11 (FF10 is always zeroed), so these bytes are:
+;length, envelope, freq lo, freq hi
+.toneDataHi
+ db $A0,$E2,$50,$87
+
+.toneDataLo
+ db $B0,$E2,$EE,$86
+
+;written to stop the alarm
+.toneDataSilence
+ db $00,$00,$00,$80