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-rw-r--r--constants/audio_constants.asm13
-rw-r--r--constants/music_constants.asm12
2 files changed, 11 insertions, 14 deletions
diff --git a/constants/audio_constants.asm b/constants/audio_constants.asm
index 434bb4a3..bb2bb7f2 100644
--- a/constants/audio_constants.asm
+++ b/constants/audio_constants.asm
@@ -20,19 +20,6 @@ REG_DUTY_SOUND_LEN EQU 1
REG_VOLUME_ENVELOPE EQU 2
REG_FREQUENCY_LO EQU 3
-MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
-MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
-MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
-
-NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
-NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
-
-CRY_SFX_START EQUS "SFX_CRY_00"
-CRY_SFX_END EQUS "SFX_CRY_25 + 3"
-
-BATTLE_SFX_START EQUS "SFX_PECK"
-BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1"
-
; wChannelFlags1 constants
BIT_PERFECT_PITCH EQU 0 ; controlled by toggle_perfect_pitch command
BIT_SOUND_CALL EQU 1 ; if in sound call
diff --git a/constants/music_constants.asm b/constants/music_constants.asm
index 9459c0a4..9f726fb7 100644
--- a/constants/music_constants.asm
+++ b/constants/music_constants.asm
@@ -56,6 +56,7 @@ ENDM
music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer
; AUDIO_1 AUDIO_2 AUDIO_3
+NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
music_const SFX_NOISE_INSTRUMENT01, SFX_Noise_Instrument01_1
music_const SFX_NOISE_INSTRUMENT02, SFX_Noise_Instrument02_1
music_const SFX_NOISE_INSTRUMENT03, SFX_Noise_Instrument03_1
@@ -75,6 +76,9 @@ ENDM
music_const SFX_NOISE_INSTRUMENT17, SFX_Noise_Instrument17_1
music_const SFX_NOISE_INSTRUMENT18, SFX_Noise_Instrument18_1
music_const SFX_NOISE_INSTRUMENT19, SFX_Noise_Instrument19_1
+NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
+
+CRY_SFX_START EQUS "SFX_CRY_00"
music_const SFX_CRY_00, SFX_Cry00_1
music_const SFX_CRY_01, SFX_Cry01_1
music_const SFX_CRY_02, SFX_Cry02_1
@@ -113,6 +117,7 @@ ENDM
music_const SFX_CRY_23, SFX_Cry23_1
music_const SFX_CRY_24, SFX_Cry24_1
music_const SFX_CRY_25, SFX_Cry25_1
+CRY_SFX_END EQUS "SFX_CRY_25 + 3"
music_const SFX_GET_ITEM_2, SFX_Get_Item2_1
music_const SFX_TINK, SFX_Tink_1
@@ -157,16 +162,18 @@ ENDM
; AUDIO_1
music_const SFX_POKEFLUTE, SFX_Pokeflute
music_const SFX_SAFARI_ZONE_PA, SFX_Safari_Zone_PA
+MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
; AUDIO_2
music_const SFX_LEVEL_UP, SFX_Level_Up
-
music_const SFX_BALL_TOSS, SFX_Ball_Toss
music_const SFX_BALL_POOF, SFX_Ball_Poof
music_const SFX_FAINT_THUD, SFX_Faint_Thud
music_const SFX_RUN, SFX_Run
music_const SFX_DEX_PAGE_ADDED, SFX_Dex_Page_Added
music_const SFX_CAUGHT_MON, SFX_Caught_Mon
+
+BATTLE_SFX_START EQUS "SFX_PECK"
music_const SFX_PECK, SFX_Peck
music_const SFX_FAINT_FALL, SFX_Faint_Fall
music_const SFX_BATTLE_09, SFX_Battle_09
@@ -216,6 +223,8 @@ ENDM
music_const SFX_BATTLE_35, SFX_Battle_35
music_const SFX_BATTLE_36, SFX_Battle_36
music_const SFX_SILPH_SCOPE, SFX_Silph_Scope
+BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1"
+MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
; AUDIO_3
music_const SFX_INTRO_LUNGE, SFX_Intro_Lunge
@@ -228,3 +237,4 @@ ENDM
music_const SFX_SLOTS_REWARD, SFX_Slots_Reward
music_const SFX_SLOTS_NEW_SPIN, SFX_Slots_New_Spin
music_const SFX_SHOOTING_STAR, SFX_Shooting_Star
+MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"