diff options
Diffstat (limited to 'data/moves/animations.asm')
-rwxr-xr-x | data/moves/animations.asm | 3712 |
1 files changed, 679 insertions, 3033 deletions
diff --git a/data/moves/animations.asm b/data/moves/animations.asm index 6f262952..40cb89fa 100755 --- a/data/moves/animations.asm +++ b/data/moves/animations.asm @@ -203,3426 +203,1072 @@ AttackAnimationPointers: dw ThrowBaitAnim dw ZigZagScreenAnim -; each animation is a list of subanimations and special effects -; if first byte < $56 -; db tileset_and_delay, sound_id, subanimation_id -; if first byte >= $D8 -; db special_effect_id, sound_id -; $FF terminated +; each animation is a list of subanimations +; and/or special effects, terminated by -1 + +;\1: sound_id +;\2: special_effect_id or subanimation_id +; if \2 is a subanimation_id: +;\3: tileset_id +;\4: delay +battle_anim: MACRO + IF _NARG == 4 + db (\3 << 6) | \4 + db \1 - 1 + db \2 + ELSE + db \2 + db \1 - 1 + ENDC +ENDM + ZigZagScreenAnim: - db SE_WAVY_SCREEN, $FF - db $FF + battle_anim NO_MOVE, SE_WAVY_SCREEN + db -1 ; end PoundAnim: StruggleAnim: - db $08, $00, $01 - db $FF + battle_anim POUND, SUBANIM_01, 0, 8 + db -1 ; end KarateChopAnim: - db $08, $01, $03 - db $FF + battle_anim KARATE_CHOP, SUBANIM_03, 0, 8 + db -1 ; end DoubleSlapAnim: - db $05, $02, $01 - db $05, $02, $01 - db $FF + battle_anim DOUBLESLAP, SUBANIM_01, 0, 5 + battle_anim DOUBLESLAP, SUBANIM_01, 0, 5 + db -1 ; end CometPunchAnim: - db $04, $03, $02 - db $04, $03, $02 - db $FF + battle_anim COMET_PUNCH, SUBANIM_02, 0, 4 + battle_anim COMET_PUNCH, SUBANIM_02, 0, 4 + db -1 ; end MegaPunchAnim: - db $46, $04, $04 - db $FF + battle_anim MEGA_PUNCH, SUBANIM_04, 1, 6 + db -1 ; end PayDayAnim: - db $08, $00, $01 - db $04, $05, $52 - db $FF + battle_anim POUND, SUBANIM_01, 0, 8 + battle_anim PAY_DAY, SUBANIM_52, 0, 4 + db -1 ; end FirePunchAnim: - db $06, $06, $02 - db $46, $FF, $11 - db $FF + battle_anim FIRE_PUNCH, SUBANIM_02, 0, 6 + battle_anim NO_MOVE, SUBANIM_11, 1, 6 + db -1 ; end IcePunchAnim: - db $06, $07, $02 - db $10, $FF, $2F - db $FF + battle_anim ICE_PUNCH, SUBANIM_02, 0, 6 + battle_anim NO_MOVE, SUBANIM_2F, 0, 16 + db -1 ; end ThunderPunchAnim: - db $06, $08, $02 - db SE_DARK_SCREEN_PALETTE, $FF - db $46, $FF, $2B - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim THUNDERPUNCH, SUBANIM_02, 0, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_2B, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end ScratchAnim: - db $06, $09, $0F - db $FF + battle_anim SCRATCH, SUBANIM_0F, 0, 6 + db -1 ; end VicegripAnim: - db $08, $0A, $2A - db $FF + battle_anim VICEGRIP, SUBANIM_2A, 0, 8 + db -1 ; end GuillotineAnim: - db $06, $0B, $2A - db $FF + battle_anim GUILLOTINE, SUBANIM_2A, 0, 6 + db -1 ; end RazorWindAnim: - db $04, $0C, $16 - db $FF + battle_anim RAZOR_WIND, SUBANIM_16, 0, 4 + db -1 ; end SwordsDanceAnim: - db $46, $0D, $18 - db $46, $0D, $18 - db $46, $0D, $18 - db $FF + battle_anim SWORDS_DANCE, SUBANIM_18, 1, 6 + battle_anim SWORDS_DANCE, SUBANIM_18, 1, 6 + battle_anim SWORDS_DANCE, SUBANIM_18, 1, 6 + db -1 ; end CutAnim: - db SE_DARK_SCREEN_FLASH, $0E - db $04, $FF, $16 - db $FF + battle_anim CUT, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SUBANIM_16, 0, 4 + db -1 ; end GustAnim: - db $46, $0F, $10 - db $06, $FF, $02 - db $FF + battle_anim GUST, SUBANIM_10, 1, 6 + battle_anim NO_MOVE, SUBANIM_02, 0, 6 + db -1 ; end WingAttackAnim: - db $46, $10, $04 - db $FF + battle_anim WING_ATTACK, SUBANIM_04, 1, 6 + db -1 ; end WhirlwindAnim: - db $46, $11, $10 - db SE_SLIDE_ENEMY_MON_OFF, $FF - db $FF + battle_anim WHIRLWIND, SUBANIM_10, 1, 6 + battle_anim NO_MOVE, SE_SLIDE_ENEMY_MON_OFF + db -1 ; end FlyAnim: - db $46, $12, $04 - db SE_SHOW_MON_PIC, $FF - db $FF + battle_anim FLY, SUBANIM_04, 1, 6 + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end BindAnim: - db $04, $13, $23 - db $04, $13, $23 - db $FF + battle_anim BIND, SUBANIM_23, 0, 4 + battle_anim BIND, SUBANIM_23, 0, 4 + db -1 ; end SlamAnim: - db $06, $14, $02 - db $FF + battle_anim SLAM, SUBANIM_02, 0, 6 + db -1 ; end VineWhipAnim: - db $01, $15, $16 - db $08, $FF, $01 - db $FF + battle_anim VINE_WHIP, SUBANIM_16, 0, 1 + battle_anim NO_MOVE, SUBANIM_01, 0, 8 + db -1 ; end StompAnim: - db $48, $16, $05 - db $FF + battle_anim STOMP, SUBANIM_05, 1, 8 + db -1 ; end DoubleKickAnim: - db $08, $17, $01 - db $08, $17, $01 - db $FF + battle_anim DOUBLE_KICK, SUBANIM_01, 0, 8 + battle_anim DOUBLE_KICK, SUBANIM_01, 0, 8 + db -1 ; end MegaKickAnim: - db $46, $18, $04 - db $FF + battle_anim MEGA_KICK, SUBANIM_04, 1, 6 + db -1 ; end JumpKickAnim: - db $46, $19, $04 - db $FF + battle_anim JUMP_KICK, SUBANIM_04, 1, 6 + db -1 ; end RollingKickAnim: - db SE_DARK_SCREEN_FLASH, $1A - db $46, $FF, $04 - db $FF + battle_anim ROLLING_KICK, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SUBANIM_04, 1, 6 + db -1 ; end SandAttackAnim: - db $46, $1B, $28 - db $FF + battle_anim SAND_ATTACK, SUBANIM_28, 1, 6 + db -1 ; end HeatButtAnim: - db $46, $1C, $05 - db $FF + battle_anim HEADBUTT, SUBANIM_05, 1, 6 + db -1 ; end HornAttackAnim: - db $06, $1D, $45 - db $46, $FF, $05 - db $FF + battle_anim HORN_ATTACK, SUBANIM_45, 0, 6 + battle_anim NO_MOVE, SUBANIM_05, 1, 6 + db -1 ; end FuryAttackAnim: - db $02, $1E, $46 - db $02, $FF, $46 - db $FF + battle_anim FURY_ATTACK, SUBANIM_46, 0, 2 + battle_anim NO_MOVE, SUBANIM_46, 0, 2 + db -1 ; end HornDrillAnim: - db $42, $1F, $05 - db $42, $FF, $05 - db $42, $FF, $05 - db $42, $FF, $05 - db $42, $FF, $05 - db $FF + battle_anim HORN_DRILL, SUBANIM_05, 1, 2 + battle_anim NO_MOVE, SUBANIM_05, 1, 2 + battle_anim NO_MOVE, SUBANIM_05, 1, 2 + battle_anim NO_MOVE, SUBANIM_05, 1, 2 + battle_anim NO_MOVE, SUBANIM_05, 1, 2 + db -1 ; end TackleAnim: - db SE_MOVE_MON_HORIZONTALLY, $48 - db SE_RESET_MON_POSITION, $FF - db $FF + battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY + battle_anim NO_MOVE, SE_RESET_MON_POSITION + db -1 ; end BodySlamAnim: - db SE_MOVE_MON_HORIZONTALLY, $48 - db SE_DARK_SCREEN_FLASH, $FF - db SE_DARK_SCREEN_FLASH, $FF - db SE_RESET_MON_POSITION, $FF - db $FF + battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_MON_POSITION + db -1 ; end WrapAnim: - db $04, $22, $23 - db $04, $22, $23 - db $04, $22, $23 - db $FF + battle_anim WRAP, SUBANIM_23, 0, 4 + battle_anim WRAP, SUBANIM_23, 0, 4 + battle_anim WRAP, SUBANIM_23, 0, 4 + db -1 ; end TakeDownAnim: - db SE_MOVE_MON_HORIZONTALLY, $48 - db SE_DARK_SCREEN_FLASH, $23 - db SE_RESET_MON_POSITION, $FF - db $FF + battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY + battle_anim TAKE_DOWN, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_MON_POSITION + db -1 ; end ThrashAnim: - db $46, $24, $04 - db $FF + battle_anim THRASH, SUBANIM_04, 1, 6 + db -1 ; end DoubleEdgeAnim: - db SE_LIGHT_SCREEN_PALETTE, $48 - db $06, $FF, $2D - db SE_RESET_SCREEN_PALETTE, $FF - db SE_MOVE_MON_HORIZONTALLY, $FF - db SE_DARK_SCREEN_FLASH, $25 - db SE_RESET_MON_POSITION, $FF - db $FF + battle_anim LEECH_SEED, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_2D, 0, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + battle_anim NO_MOVE, SE_MOVE_MON_HORIZONTALLY + battle_anim DOUBLE_EDGE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_MON_POSITION + db -1 ; end TailWhipAnim: - db SE_MOVE_MON_HORIZONTALLY, $84 - db SE_DELAY_ANIMATION_10, $FF - db SE_RESET_MON_POSITION, $84 - db SE_DELAY_ANIMATION_10, $FF - db SE_MOVE_MON_HORIZONTALLY, $84 - db SE_DELAY_ANIMATION_10, $FF - db SE_RESET_MON_POSITION, $84 - db $FF + battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim AMNESIA, SE_RESET_MON_POSITION + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim AMNESIA, SE_RESET_MON_POSITION + db -1 ; end PoisonStingAnim: - db $06, $27, $00 - db $FF + battle_anim POISON_STING, SUBANIM_00, 0, 6 + db -1 ; end TwineedleAnim: - db $05, $28, $01 - db $05, $28, $01 - db $FF + battle_anim TWINEEDLE, SUBANIM_01, 0, 5 + battle_anim TWINEEDLE, SUBANIM_01, 0, 5 + db -1 ; end PinMissileAnim: - db $03, $29, $01 - db $FF + battle_anim PIN_MISSILE, SUBANIM_01, 0, 3 + db -1 ; end LeerAnim: - db SE_DARK_SCREEN_PALETTE, $48 - db SE_DARK_SCREEN_FLASH, $2A - db SE_DARK_SCREEN_FLASH, $2A - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE + battle_anim LEER, SE_DARK_SCREEN_FLASH + battle_anim LEER, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end BiteAnim: - db $08, $2B, $02 - db $FF + battle_anim BITE, SUBANIM_02, 0, 8 + db -1 ; end GrowlAnim: - db $46, $2C, $12 - db $FF + battle_anim GROWL, SUBANIM_12, 1, 6 + db -1 ; end RoarAnim: - db $46, $2D, $15 - db $46, $2D, $15 - db $46, $2D, $15 - db $FF + battle_anim ROAR, SUBANIM_15, 1, 6 + battle_anim ROAR, SUBANIM_15, 1, 6 + battle_anim ROAR, SUBANIM_15, 1, 6 + db -1 ; end SingAnim: - db $46, $2E, $12 - db $50, $FF, $40 - db $50, $FF, $40 - db $FF + battle_anim SING, SUBANIM_12, 1, 6 + battle_anim NO_MOVE, SUBANIM_40, 1, 16 + battle_anim NO_MOVE, SUBANIM_40, 1, 16 + db -1 ; end SupersonicAnim: - db $06, $2F, $31 - db $FF + battle_anim SUPERSONIC, SUBANIM_31, 0, 6 + db -1 ; end SonicBoomAnim: - db $46, $2D, $15 - db $46, $2D, $15 - db $46, $0F, $10 - db $46, $FF, $05 - db $FF + battle_anim ROAR, SUBANIM_15, 1, 6 + battle_anim ROAR, SUBANIM_15, 1, 6 + battle_anim GUST, SUBANIM_10, 1, 6 + battle_anim NO_MOVE, SUBANIM_05, 1, 6 + db -1 ; end DisableAnim: - db SE_DARK_SCREEN_PALETTE, $48 - db SE_DARK_SCREEN_FLASH, $2A - db SE_DARK_SCREEN_FLASH, $2A - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE + battle_anim LEER, SE_DARK_SCREEN_FLASH + battle_anim LEER, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end AcidAnim: - db $46, $32, $13 - db $46, $32, $14 - db $FF + battle_anim ACID, SUBANIM_13, 1, 6 + battle_anim ACID, SUBANIM_14, 1, 6 + db -1 ; end EmberAnim: - db $46, $33, $11 - db $FF + battle_anim EMBER, SUBANIM_11, 1, 6 + db -1 ; end FlamethrowerAnim: - db $46, $34, $1F - db $46, $34, $0C - db $46, $34, $0D - db $FF + battle_anim FLAMETHROWER, SUBANIM_1F, 1, 6 + battle_anim FLAMETHROWER, SUBANIM_0C, 1, 6 + battle_anim FLAMETHROWER, SUBANIM_0D, 1, 6 + db -1 ; end MistAnim: - db SE_LIGHT_SCREEN_PALETTE, $FF - db SE_WATER_DROPLETS_EVERYWHERE, $38 - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE + battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end WaterGunAnim: - db $06, $36, $2C - db $FF + battle_anim WATER_GUN, SUBANIM_2C, 0, 6 + db -1 ; end HydroPumpAnim: - db $06, $37, $1A - db $06, $37, $1A - db $FF + battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6 + battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6 + db -1 ; end SurfAnim: - db SE_WATER_DROPLETS_EVERYWHERE, $38 - db $06, $37, $1A - db $FF + battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE + battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6 + db -1 ; end IceBeamAnim: - db $03, $39, $2E - db $10, $FF, $2F - db $FF + battle_anim ICE_BEAM, SUBANIM_2E, 0, 3 + battle_anim NO_MOVE, SUBANIM_2F, 0, 16 + db -1 ; end BlizzardAnim: - db $04, $3A, $38 - db $04, $37, $38 - db $FF + battle_anim BLIZZARD, SUBANIM_38, 0, 4 + battle_anim HYDRO_PUMP, SUBANIM_38, 0, 4 + db -1 ; end PsyBeamAnim: - db $03, $3B, $2E - db SE_FLASH_SCREEN_LONG, $FF - db $FF + battle_anim PSYBEAM, SUBANIM_2E, 0, 3 + battle_anim NO_MOVE, SE_FLASH_SCREEN_LONG + db -1 ; end BubbleBeamAnim: - db $12, $3C, $35 - db $FF + battle_anim BUBBLEBEAM, SUBANIM_35, 0, 18 + db -1 ; end AuroraBeamAnim: - db $03, $3D, $2E - db SE_DELAY_ANIMATION_10, $FF - db SE_DELAY_ANIMATION_10, $FF - db $FF + battle_anim AURORA_BEAM, SUBANIM_2E, 0, 3 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + db -1 ; end HyperBeamAnim: - db SE_DARK_SCREEN_PALETTE, $48 - db SE_SPIRAL_BALLS_INWARD, $FF - db $02, $3E, $2E - db SE_DARK_SCREEN_FLASH, $FF - db SE_DARK_SCREEN_FLASH, $FF - db $46, $04, $04 - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD + battle_anim HYPER_BEAM, SUBANIM_2E, 0, 2 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim MEGA_PUNCH, SUBANIM_04, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end PeckAnim: - db $08, $3F, $01 - db $FF + battle_anim PECK, SUBANIM_01, 0, 8 + db -1 ; end DrillPeckAnim: - db $46, $40, $04 - db $FF + battle_anim DRILL_PECK, SUBANIM_04, 1, 6 + db -1 ; end SubmissionAnim: - db SE_SLIDE_MON_OFF, $41 - db $06, $FF, $01 - db SE_SHOW_MON_PIC, $FF - db $FF + battle_anim SUBMISSION, SE_SLIDE_MON_OFF + battle_anim NO_MOVE, SUBANIM_01, 0, 6 + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end LowKickAnim: - db SE_SLIDE_MON_OFF, $42 - db $46, $FF, $04 - db SE_SHOW_MON_PIC, $FF - db $FF + battle_anim LOW_KICK, SE_SLIDE_MON_OFF + battle_anim NO_MOVE, SUBANIM_04, 1, 6 + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end CounterAnim: - db SE_SLIDE_MON_OFF, $43 - db $46, $FF, $04 - db SE_SHOW_MON_PIC, $FF - db $FF + battle_anim COUNTER, SE_SLIDE_MON_OFF + battle_anim NO_MOVE, SUBANIM_04, 1, 6 + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end SeismicTossAnim: - db SE_BLINK_ENEMY_MON, $FF - db $41, $8B, $4E - db SE_HIDE_ENEMY_MON_PIC, $FF - db SE_SLIDE_MON_OFF, $FF - db $42, $44, $4F - db SE_DELAY_ANIMATION_10, $FF - db SE_DELAY_ANIMATION_10, $FF - db SE_SHOW_MON_PIC, $FF - db $41, $44, $50 - db SE_SHOW_ENEMY_MON_PIC, $FF - db SE_SHAKE_SCREEN, $FF - db $FF + battle_anim NO_MOVE, SE_BLINK_ENEMY_MON + battle_anim BARRAGE, SUBANIM_4E, 1, 1 + battle_anim NO_MOVE, SE_HIDE_ENEMY_MON_PIC + battle_anim NO_MOVE, SE_SLIDE_MON_OFF + battle_anim SEISMIC_TOSS, SUBANIM_4F, 1, 2 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_SHOW_MON_PIC + battle_anim SEISMIC_TOSS, SUBANIM_50, 1, 1 + battle_anim NO_MOVE, SE_SHOW_ENEMY_MON_PIC + battle_anim NO_MOVE, SE_SHAKE_SCREEN + db -1 ; end StrengthAnim: - db SE_MOVE_MON_HORIZONTALLY, $48 - db SE_RESET_MON_POSITION, $FF - db $46, $06, $04 - db $FF + battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY + battle_anim NO_MOVE, SE_RESET_MON_POSITION + battle_anim FIRE_PUNCH, SUBANIM_04, 1, 6 + db -1 ; end AbsorbAnim: - db SE_LIGHT_SCREEN_PALETTE, $46 - db $06, $FF, $21 - db $06, $FF, $22 - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim ABSORB, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_21, 0, 6 + battle_anim NO_MOVE, SUBANIM_22, 0, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end MegaDrainAnim: - db SE_LIGHT_SCREEN_PALETTE, $47 - db SE_DARK_SCREEN_FLASH, $FF - db $06, $FF, $21 - db $06, $FF, $22 - db SE_DARK_SCREEN_FLASH, $FF - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim MEGA_DRAIN, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SUBANIM_21, 0, 6 + battle_anim NO_MOVE, SUBANIM_22, 0, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end LeechSeedAnim: - db $46, $48, $1B - db $55, $4D, $1C - db $FF + battle_anim LEECH_SEED, SUBANIM_1B, 1, 6 + battle_anim STUN_SPORE, SUBANIM_1C, 1, 21 + db -1 ; end GrowthAnim: - db SE_LIGHT_SCREEN_PALETTE, $49 - db SE_SPIRAL_BALLS_INWARD, $FF - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim GROWTH, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end RazorLeafAnim: - db SE_LEAVES_FALLING, $4A - db $41, $80, $44 - db $01, $0C, $16 - db $FF + battle_anim RAZOR_LEAF, SE_LEAVES_FALLING + battle_anim SWIFT, SUBANIM_44, 1, 1 + battle_anim RAZOR_WIND, SUBANIM_16, 0, 1 + db -1 ; end SolarBeamAnim: - db $06, $4B, $2E - db $06, $FF, $01 - db $FF + battle_anim SOLARBEAM, SUBANIM_2E, 0, 6 + battle_anim NO_MOVE, SUBANIM_01, 0, 6 + db -1 ; end PoisonPowderAnim: - db $06, $4C, $36 - db $FF + battle_anim POISONPOWDER, SUBANIM_36, 0, 6 + db -1 ; end StunSporeAnim: - db $06, $4D, $36 - db $FF + battle_anim STUN_SPORE, SUBANIM_36, 0, 6 + db -1 ; end SleepPowderAnim: - db $06, $4E, $36 - db $FF + battle_anim SLEEP_POWDER, SUBANIM_36, 0, 6 + db -1 ; end PedalDanceAnim: - db SE_LIGHT_SCREEN_PALETTE, $4F - db SE_PETALS_FALLING, $FF - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim PETAL_DANCE, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_PETALS_FALLING + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end StringShotAnim: - db $08, $50, $37 - db $FF + battle_anim STRING_SHOT, SUBANIM_37, 0, 8 + db -1 ; end DragonRageAnim: - db $46, $51, $1F - db $46, $FF, $0C - db $46, $FF, $0D - db $46, $FF, $0E - db $FF + battle_anim DRAGON_RAGE, SUBANIM_1F, 1, 6 + battle_anim NO_MOVE, SUBANIM_0C, 1, 6 + battle_anim NO_MOVE, SUBANIM_0D, 1, 6 + battle_anim NO_MOVE, SUBANIM_0E, 1, 6 + db -1 ; end FireSpinAnim: - db $46, $52, $0C - db $46, $FF, $0D - db $46, $FF, $0E - db $FF + battle_anim FIRE_SPIN, SUBANIM_0C, 1, 6 + battle_anim NO_MOVE, SUBANIM_0D, 1, 6 + battle_anim NO_MOVE, SUBANIM_0E, 1, 6 + db -1 ; end ThunderShockAnim: - db $42, $53, $29 - db $FF + battle_anim THUNDERSHOCK, SUBANIM_29, 1, 2 + db -1 ; end ThunderBoltAnim: - db $41, $54, $29 - db $41, $54, $29 - db $FF + battle_anim THUNDERBOLT, SUBANIM_29, 1, 1 + battle_anim THUNDERBOLT, SUBANIM_29, 1, 1 + db -1 ; end ThunderWaveAnim: - db $42, $55, $29 - db $02, $FF, $23 - db $04, $FF, $23 - db $FF + battle_anim THUNDER_WAVE, SUBANIM_29, 1, 2 + battle_anim NO_MOVE, SUBANIM_23, 0, 2 + battle_anim NO_MOVE, SUBANIM_23, 0, 4 + db -1 ; end ThunderAnim: - db SE_DARK_SCREEN_PALETTE, $56 - db SE_DARK_SCREEN_FLASH, $FF - db $46, $FF, $2B - db SE_DARK_SCREEN_FLASH, $FF - db $42, $54, $29 - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim THUNDER, SE_DARK_SCREEN_PALETTE + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SUBANIM_2B, 1, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim THUNDERBOLT, SUBANIM_29, 1, 2 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end RockThrowAnim: - db $04, $57, $30 - db $FF + battle_anim ROCK_THROW, SUBANIM_30, 0, 4 + db -1 ; end EarthquakeAnim: - db SE_SHAKE_SCREEN, $58 - db SE_SHAKE_SCREEN, $58 - db $FF + battle_anim EARTHQUAKE, SE_SHAKE_SCREEN + battle_anim EARTHQUAKE, SE_SHAKE_SCREEN + db -1 ; end FissureAnim: - db SE_DARK_SCREEN_FLASH, $59 - db SE_SHAKE_SCREEN, $FF - db SE_DARK_SCREEN_FLASH, $59 - db SE_SHAKE_SCREEN, $FF - db $FF + battle_anim FISSURE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_SHAKE_SCREEN + battle_anim FISSURE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_SHAKE_SCREEN + db -1 ; end DigAnim: - db $46, $5A, $04 - db SE_SLIDE_MON_UP, $FF - db $FF + battle_anim DIG, SUBANIM_04, 1, 6 + battle_anim NO_MOVE, SE_SLIDE_MON_UP + db -1 ; end ToxicAnim: - db SE_WATER_DROPLETS_EVERYWHERE, $38 - db $46, $5B, $14 - db $FF + battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE + battle_anim TOXIC, SUBANIM_14, 1, 6 + db -1 ; end ConfusionAnim: - db SE_FLASH_SCREEN_LONG, $5C - db $FF + battle_anim CONFUSION, SE_FLASH_SCREEN_LONG + db -1 ; end PsychicAnim: - db SE_FLASH_SCREEN_LONG, $5D - db SE_WAVY_SCREEN, $FF - db $FF + battle_anim PSYCHIC_M, SE_FLASH_SCREEN_LONG + battle_anim NO_MOVE, SE_WAVY_SCREEN + db -1 ; end HypnosisAnim: - db SE_FLASH_SCREEN_LONG, $5E - db $FF + battle_anim HYPNOSIS, SE_FLASH_SCREEN_LONG + db -1 ; end MeditateAnim: - db SE_LIGHT_SCREEN_PALETTE, $5F - db $46, $FF, $43 - db SE_DARK_SCREEN_FLASH, $FF - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim MEDITATE, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_43, 1, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end AgilityAnim: - db SE_LIGHT_SCREEN_PALETTE, $60 - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim AGILITY, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end QuickAttackAnim: - db SE_SLIDE_MON_OFF, $61 - db $46, $FF, $04 - db SE_SHOW_MON_PIC, $FF - db $FF + battle_anim QUICK_ATTACK, SE_SLIDE_MON_OFF + battle_anim NO_MOVE, SUBANIM_04, 1, 6 + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end RageAnim: - db $06, $62, $01 - db $FF + battle_anim RAGE, SUBANIM_01, 0, 6 + db -1 ; end TeleportAnim: - db SE_SQUISH_MON_PIC, $63 - db SE_SHOOT_BALLS_UPWARD, $FF - db $FF + battle_anim TELEPORT, SE_SQUISH_MON_PIC + battle_anim NO_MOVE, SE_SHOOT_BALLS_UPWARD + db -1 ; end NightShadeAnim: - db SE_FLASH_SCREEN_LONG, $5C - db SE_WAVY_SCREEN, $FF - db $FF + battle_anim CONFUSION, SE_FLASH_SCREEN_LONG + battle_anim NO_MOVE, SE_WAVY_SCREEN + db -1 ; end MimicAnim: - db $46, $65, $21 - db $46, $65, $22 - db $FF + battle_anim MIMIC, SUBANIM_21, 1, 6 + battle_anim MIMIC, SUBANIM_22, 1, 6 + db -1 ; end ScreechAnim: - db $46, $66, $12 - db $FF + battle_anim SCREECH, SUBANIM_12, 1, 6 + db -1 ; end DoubleTeamAnim: - db SE_DARK_SCREEN_PALETTE, $FF - db SE_DELAY_ANIMATION_10, $FF - db SE_DELAY_ANIMATION_10, $FF - db SE_DARK_SCREEN_FLASH, $FF - db SE_DARK_SCREEN_FLASH, $FF - db SE_RESET_SCREEN_PALETTE, $FF - db SE_SHAKE_BACK_AND_FORTH, $67 - db SE_SHOW_MON_PIC, $FF - db $46, $6F, $33 - db $FF + battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + battle_anim DOUBLE_TEAM, SE_SHAKE_BACK_AND_FORTH + battle_anim NO_MOVE, SE_SHOW_MON_PIC + battle_anim BARRIER, SUBANIM_33, 1, 6 + db -1 ; end RecoverAnim: - db SE_BLINK_MON, $68 - db SE_LIGHT_SCREEN_PALETTE, $FF - db SE_SPIRAL_BALLS_INWARD, $FF - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim RECOVER, SE_BLINK_MON + battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end HardenAnim: - db SE_LIGHT_SCREEN_PALETTE, $69 - db $46, $FF, $43 - db SE_DARK_SCREEN_FLASH, $FF - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim HARDEN, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_43, 1, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end MinimizeAnim: - db SE_LIGHT_SCREEN_PALETTE, $6A - db SE_SPIRAL_BALLS_INWARD, $FF - db SE_MINIMIZE_MON, $FF - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim MINIMIZE, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD + battle_anim NO_MOVE, SE_MINIMIZE_MON + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end SmokeScreenAnim: - db $46, $6B, $28 - db $04, $FF, $0A - db SE_DARKEN_MON_PALETTE, $FF - db SE_DELAY_ANIMATION_10, $FF - db SE_DELAY_ANIMATION_10, $FF - db SE_DARK_SCREEN_PALETTE, $FF - db SE_DELAY_ANIMATION_10, $FF - db SE_DELAY_ANIMATION_10, $FF - db SE_DELAY_ANIMATION_10, $FF - db SE_DELAY_ANIMATION_10, $FF - db SE_DELAY_ANIMATION_10, $FF - db SE_DELAY_ANIMATION_10, $FF - db SE_DARKEN_MON_PALETTE, $FF - db SE_DELAY_ANIMATION_10, $FF - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim SMOKESCREEN, SUBANIM_28, 1, 6 + battle_anim NO_MOVE, SUBANIM_0A, 0, 4 + battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end ConfuseRayAnim: - db SE_DARK_SCREEN_PALETTE, $6C - db $46, $FF, $3E - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim CONFUSE_RAY, SE_DARK_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_3E, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end WithdrawAnim: - db SE_LIGHT_SCREEN_PALETTE, $6E - db SE_SLIDE_MON_DOWN, $FF - db $06, $FF, $51 - db SE_RESET_SCREEN_PALETTE, $FF - db SE_SHOW_MON_PIC, $FF - db $FF + battle_anim DEFENSE_CURL, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SLIDE_MON_DOWN + battle_anim NO_MOVE, SUBANIM_51, 0, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end DefenseCurlAnim: - db SE_LIGHT_SCREEN_PALETTE, $6E - db $06, $FF, $43 - db SE_DARK_SCREEN_FLASH, $FF - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim DEFENSE_CURL, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_43, 0, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end BarrierAnim: - db $46, $6F, $33 - db $46, $6F, $33 - db $FF + battle_anim BARRIER, SUBANIM_33, 1, 6 + battle_anim BARRIER, SUBANIM_33, 1, 6 + db -1 ; end LightScreenAnim: - db SE_LIGHT_SCREEN_PALETTE, $FF - db $46, $70, $33 - db $46, $70, $33 - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE + battle_anim LIGHT_SCREEN, SUBANIM_33, 1, 6 + battle_anim LIGHT_SCREEN, SUBANIM_33, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end HazeAnim: - db SE_DARKEN_MON_PALETTE, $FF - db SE_WATER_DROPLETS_EVERYWHERE, $38 - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE + battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end ReflectAnim: - db SE_DARK_SCREEN_PALETTE, $FF - db $46, $72, $33 - db $46, $72, $33 - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE + battle_anim REFLECT, SUBANIM_33, 1, 6 + battle_anim REFLECT, SUBANIM_33, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end FocusEnergyAnim: - db SE_SPIRAL_BALLS_INWARD, $73 - db $FF + battle_anim FOCUS_ENERGY, SE_SPIRAL_BALLS_INWARD + db -1 ; end BideAnim: - db $46, $74, $04 - db $FF + battle_anim BIDE, SUBANIM_04, 1, 6 + db -1 ; end MetronomeAnim: - db SE_MOVE_MON_HORIZONTALLY, $84 - db SE_DELAY_ANIMATION_10, $FF - db SE_RESET_MON_POSITION, $84 - db SE_DELAY_ANIMATION_10, $FF - db SE_MOVE_MON_HORIZONTALLY, $84 - db SE_DELAY_ANIMATION_10, $FF - db SE_RESET_MON_POSITION, $84 - db $FF + battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim AMNESIA, SE_RESET_MON_POSITION + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY + battle_anim NO_MOVE, SE_DELAY_ANIMATION_10 + battle_anim AMNESIA, SE_RESET_MON_POSITION + db -1 ; end MirrorMoveAnim: - db $08, $76, $01 - db $FF + battle_anim MIRROR_MOVE, SUBANIM_01, 0, 8 + db -1 ; end SelfdestructAnim: - db $43, $77, $34 - db $FF + battle_anim SELFDESTRUCT, SUBANIM_34, 1, 3 + db -1 ; end EggBombAnim: - db $44, $78, $41 - db $44, $78, $42 - db $FF + battle_anim EGG_BOMB, SUBANIM_41, 1, 4 + battle_anim EGG_BOMB, SUBANIM_42, 1, 4 + db -1 ; end LickAnim: - db $46, $7B, $14 - db $FF + battle_anim SLUDGE, SUBANIM_14, 1, 6 + db -1 ; end SmogAnim: - db SE_DARKEN_MON_PALETTE, $48 - db $46, $7A, $19 - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim LEECH_SEED, SE_DARKEN_MON_PALETTE + battle_anim SMOG, SUBANIM_19, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end SludgeAnim: - db $46, $7B, $13 - db $46, $7B, $14 - db $FF + battle_anim SLUDGE, SUBANIM_13, 1, 6 + battle_anim SLUDGE, SUBANIM_14, 1, 6 + db -1 ; end BoneClubAnim: - db $08, $7C, $02 - db $FF + battle_anim BONE_CLUB, SUBANIM_02, 0, 8 + db -1 ; end FireBlastAnim: - db $46, $7D, $1F - db $46, $FF, $20 - db $46, $FF, $20 - db $46, $FF, $0C - db $46, $FF, $0D - db $FF + battle_anim FIRE_BLAST, SUBANIM_1F, 1, 6 + battle_anim NO_MOVE, SUBANIM_20, 1, 6 + battle_anim NO_MOVE, SUBANIM_20, 1, 6 + battle_anim NO_MOVE, SUBANIM_0C, 1, 6 + battle_anim NO_MOVE, SUBANIM_0D, 1, 6 + db -1 ; end WaterfallAnim: - db SE_SLIDE_MON_DOWN, $48 - db $06, $37, $1A - db $08, $FF, $02 - db SE_SLIDE_MON_UP, $FF - db $FF + battle_anim LEECH_SEED, SE_SLIDE_MON_DOWN + battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6 + battle_anim NO_MOVE, SUBANIM_02, 0, 8 + battle_anim NO_MOVE, SE_SLIDE_MON_UP + db -1 ; end ClampAnim: - db $08, $7F, $2A - db $06, $83, $23 - db $06, $83, $23 - db $FF + battle_anim CLAMP, SUBANIM_2A, 0, 8 + battle_anim CONSTRICT, SUBANIM_23, 0, 6 + battle_anim CONSTRICT, SUBANIM_23, 0, 6 + db -1 ; end SwiftAnim: - db $43, $80, $3F - db $FF + battle_anim SWIFT, SUBANIM_3F, 1, 3 + db -1 ; end SkullBashAnim: - db $46, $81, $05 - db $FF + battle_anim SKULL_BASH, SUBANIM_05, 1, 6 + db -1 ; end SpikeCannonAnim: - db $44, $82, $04 - db $FF + battle_anim SPIKE_CANNON, SUBANIM_04, 1, 4 + db -1 ; end ConstrictAnim: - db $06, $83, $23 - db $06, $83, $23 - db $06, $83, $23 - db $FF + battle_anim CONSTRICT, SUBANIM_23, 0, 6 + battle_anim CONSTRICT, SUBANIM_23, 0, 6 + battle_anim CONSTRICT, SUBANIM_23, 0, 6 + db -1 ; end AmnesiaAnim: - db $08, $84, $25 - db $08, $84, $25 - db $FF + battle_anim AMNESIA, SUBANIM_25, 0, 8 + battle_anim AMNESIA, SUBANIM_25, 0, 8 + db -1 ; end KinesisAnim: - db $08, $85, $01 - db $FF + battle_anim KINESIS, SUBANIM_01, 0, 8 + db -1 ; end SoftboiledAnim: - db SE_SLIDE_MON_HALF_OFF, $48 - db $08, $86, $4C - db SE_LIGHT_SCREEN_PALETTE, $FF - db SE_SPIRAL_BALLS_INWARD, $FF - db SE_RESET_SCREEN_PALETTE, $FF - db SE_SHOW_MON_PIC, $FF - db $FF + battle_anim LEECH_SEED, SE_SLIDE_MON_HALF_OFF + battle_anim SOFTBOILED, SUBANIM_4C, 0, 8 + battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end HiJumpKickAnim: - db $46, $87, $04 - db $FF + battle_anim HI_JUMP_KICK, SUBANIM_04, 1, 6 + db -1 ; end GlareAnim: - db SE_DARK_SCREEN_PALETTE, $48 - db SE_DARK_SCREEN_FLASH, $88 - db SE_DARK_SCREEN_FLASH, $FF - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE + battle_anim GLARE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end DreamEaterAnim: - db SE_FLASH_SCREEN_LONG, $89 - db SE_DARK_SCREEN_PALETTE, $89 - db $08, $89, $02 - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim DREAM_EATER, SE_FLASH_SCREEN_LONG + battle_anim DREAM_EATER, SE_DARK_SCREEN_PALETTE + battle_anim DREAM_EATER, SUBANIM_02, 0, 8 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end PoisonGasAnim: - db $46, $8A, $19 - db $FF + battle_anim POISON_GAS, SUBANIM_19, 1, 6 + db -1 ; end BarrageAnim: - db $43, $8B, $41 - db $05, $FF, $55 - db $FF + battle_anim BARRAGE, SUBANIM_41, 1, 3 + battle_anim NO_MOVE, SUBANIM_55, 0, 5 + db -1 ; end LeechLifeAnim: - db $08, $8C, $02 - db SE_DARK_SCREEN_FLASH, $FF - db $06, $FF, $21 - db $06, $FF, $22 - db SE_DARK_SCREEN_FLASH, $FF - db $FF + battle_anim LEECH_LIFE, SUBANIM_02, 0, 8 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SUBANIM_21, 0, 6 + battle_anim NO_MOVE, SUBANIM_22, 0, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + db -1 ; end LovelyKissAnim: - db $06, $8D, $12 - db $FF + battle_anim LOVELY_KISS, SUBANIM_12, 0, 6 + db -1 ; end SkyAttackAnim: - db SE_SQUISH_MON_PIC, $8E - db SE_SHOOT_BALLS_UPWARD, $FF - db $46, $87, $04 - db SE_SHOW_MON_PIC, $FF - db $FF + battle_anim SKY_ATTACK, SE_SQUISH_MON_PIC + battle_anim NO_MOVE, SE_SHOOT_BALLS_UPWARD + battle_anim HI_JUMP_KICK, SUBANIM_04, 1, 6 + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end TransformAnim: - db $46, $8F, $21 - db $44, $8F, $22 - db $08, $FF, $47 - db SE_TRANSFORM_MON, $FF - db $FF + battle_anim TRANSFORM, SUBANIM_21, 1, 6 + battle_anim TRANSFORM, SUBANIM_22, 1, 4 + battle_anim NO_MOVE, SUBANIM_47, 0, 8 + battle_anim NO_MOVE, SE_TRANSFORM_MON + db -1 ; end BubbleAnim: - db $16, $90, $35 - db $FF + battle_anim BUBBLE, SUBANIM_35, 0, 22 + db -1 ; end DizzyPunchAnim: - db $06, $91, $17 - db $06, $91, $17 - db $06, $91, $17 - db $06, $02, $02 - db $FF + battle_anim DIZZY_PUNCH, SUBANIM_17, 0, 6 + battle_anim DIZZY_PUNCH, SUBANIM_17, 0, 6 + battle_anim DIZZY_PUNCH, SUBANIM_17, 0, 6 + battle_anim DOUBLESLAP, SUBANIM_02, 0, 6 + db -1 ; end SporeAnim: - db $06, $92, $36 - db $FF + battle_anim SPORE, SUBANIM_36, 0, 6 + db -1 ; end FlashAnim: - db SE_LIGHT_SCREEN_PALETTE, $48 - db SE_DARK_SCREEN_FLASH, $88 - db SE_DARK_SCREEN_FLASH, $FF - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim LEECH_SEED, SE_LIGHT_SCREEN_PALETTE + battle_anim GLARE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end PsywaveAnim: - db $06, $2F, $31 - db SE_WAVY_SCREEN, $5C - db $FF + battle_anim SUPERSONIC, SUBANIM_31, 0, 6 + battle_anim CONFUSION, SE_WAVY_SCREEN + db -1 ; end SplashAnim: - db SE_BOUNCE_UP_AND_DOWN, $95 - db $FF + battle_anim SPLASH, SE_BOUNCE_UP_AND_DOWN + db -1 ; end AcidArmorAnim: - db SE_SLIDE_MON_DOWN_AND_HIDE, $96 - db $FF + battle_anim ACID_ARMOR, SE_SLIDE_MON_DOWN_AND_HIDE + db -1 ; end CrabHammerAnim: - db $46, $97, $05 - db $06, $FF, $2A - db $FF + battle_anim CRABHAMMER, SUBANIM_05, 1, 6 + battle_anim NO_MOVE, SUBANIM_2A, 0, 6 + db -1 ; end ExplosionAnim: - db $43, $98, $34 - db $FF + battle_anim EXPLOSION, SUBANIM_34, 1, 3 + db -1 ; end FurySwipesAnim: - db $04, $99, $0F - db $FF + battle_anim FURY_SWIPES, SUBANIM_0F, 0, 4 + db -1 ; end BonemerangAnim: - db $06, $9A, $02 - db $FF + battle_anim BONEMERANG, SUBANIM_02, 0, 6 + db -1 ; end RestAnim: - db $10, $9B, $3A - db $10, $9B, $3A - db $FF + battle_anim REST, SUBANIM_3A, 0, 16 + battle_anim REST, SUBANIM_3A, 0, 16 + db -1 ; end RockSlideAnim: - db $04, $9C, $1D - db $03, $9C, $1E - db $46, $9D, $04 - db $FF + battle_anim ROCK_SLIDE, SUBANIM_1D, 0, 4 + battle_anim ROCK_SLIDE, SUBANIM_1E, 0, 3 + battle_anim HYPER_FANG, SUBANIM_04, 1, 6 + db -1 ; end HyperFangAnim: - db $06, $9D, $02 - db $FF + battle_anim HYPER_FANG, SUBANIM_02, 0, 6 + db -1 ; end SharpenAnim: - db SE_LIGHT_SCREEN_PALETTE, $9E - db $46, $FF, $43 - db SE_DARK_SCREEN_FLASH, $FF - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim SHARPEN, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_43, 1, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end ConversionAnim: - db SE_DARK_SCREEN_FLASH, $9F - db $46, $FF, $21 - db $46, $FF, $22 - db SE_DARK_SCREEN_FLASH, $FF - db $FF + battle_anim CONVERSION, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SUBANIM_21, 1, 6 + battle_anim NO_MOVE, SUBANIM_22, 1, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + db -1 ; end TriAttackAnim: - db SE_DARK_SCREEN_FLASH, $A0 - db $46, $FF, $4D - db SE_DARK_SCREEN_FLASH, $FF - db $FF + battle_anim TRI_ATTACK, SE_DARK_SCREEN_FLASH + battle_anim NO_MOVE, SUBANIM_4D, 1, 6 + battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH + db -1 ; end SuperFangAnim: - db SE_DARK_SCREEN_PALETTE, $48 - db $46, $A1, $04 - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE + battle_anim SUPER_FANG, SUBANIM_04, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end SlashAnim: - db $06, $A2, $0F - db $FF + battle_anim SLASH, SUBANIM_0F, 0, 6 + db -1 ; end SubstituteAnim: - db SE_SLIDE_MON_OFF, $A3 - db $08, $FF, $47 - db SE_SUBSTITUTE_MON, $FF - db $FF + battle_anim SUBSTITUTE, SE_SLIDE_MON_OFF + battle_anim NO_MOVE, SUBANIM_47, 0, 8 + battle_anim NO_MOVE, SE_SUBSTITUTE_MON + db -1 ; end BallTossAnim: - db $03, $FF, $06 - db $FF + battle_anim NO_MOVE, SUBANIM_06, 0, 3 + db -1 ; end GreatTossAnim: - db $03, $FF, $07 - db $FF + battle_anim NO_MOVE, SUBANIM_07, 0, 3 + db -1 ; end UltraTossAnim: - db $02, $FF, $08 - db $FF + battle_anim NO_MOVE, SUBANIM_08, 0, 2 + db -1 ; end BallShakeAnim: - db $04, $FF, $09 - db $FF + battle_anim NO_MOVE, SUBANIM_09, 0, 4 + db -1 ; end BallPoofAnim: - db $04, $FF, $0A - db $FF + battle_anim NO_MOVE, SUBANIM_0A, 0, 4 + db -1 ; end ShowPicAnim: - db SE_SHOW_ENEMY_MON_PIC, $FF - db $FF + battle_anim NO_MOVE, SE_SHOW_ENEMY_MON_PIC + db -1 ; end HidePicAnim: - db SE_HIDE_ENEMY_MON_PIC, $FF - db $FF + battle_anim NO_MOVE, SE_HIDE_ENEMY_MON_PIC + db -1 ; end EnemyFlashAnim: - db SE_SHOW_MON_PIC, $FF - db $FF + battle_anim NO_MOVE, SE_SHOW_MON_PIC + db -1 ; end PlayerFlashAnim: - db SE_FLASH_MON_PIC, $FF - db $FF + battle_anim NO_MOVE, SE_FLASH_MON_PIC + db -1 ; end EnemyHUDShakeAnim: - db SE_SHAKE_ENEMY_HUD, $FF - db $FF + battle_anim NO_MOVE, SE_SHAKE_ENEMY_HUD + db -1 ; end TradeBallDropAnim: - db $86, $FF, $48 - db $FF + battle_anim NO_MOVE, SUBANIM_48, 2, 6 + db -1 ; end TradeBallAppear1Anim: - db $84, $FF, $49 - db $FF + battle_anim NO_MOVE, SUBANIM_49, 2, 4 + db -1 ; end TradeBallAppear2Anim: - db $86, $FF, $4A - db $FF + battle_anim NO_MOVE, SUBANIM_4A, 2, 6 + db -1 ; end TradeBallPoofAnim: - db $86, $FF, $4B - db $FF + battle_anim NO_MOVE, SUBANIM_4B, 2, 6 + db -1 ; end XStatItemAnim: - db SE_LIGHT_SCREEN_PALETTE, $FF - db SE_SPIRAL_BALLS_INWARD, $FF - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end ShrinkingSquareAnim: - db SE_LIGHT_SCREEN_PALETTE, $FF - db $46, $FF, $43 - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SUBANIM_43, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end XStatItemBlackAnim: - db SE_DARKEN_MON_PALETTE, $FF - db SE_SPIRAL_BALLS_INWARD, $FF - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE + battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end ShrinkingSquareBlackAnim: - db SE_DARKEN_MON_PALETTE, $FF - db $46, $FF, $43 - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE + battle_anim NO_MOVE, SUBANIM_43, 1, 6 + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end UnusedAnim: - db SE_LIGHT_SCREEN_PALETTE, $FF - db SE_SHOOT_MANY_BALLS_UPWARD, $FF - db SE_RESET_SCREEN_PALETTE, $FF - db $FF + battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE + battle_anim NO_MOVE, SE_SHOOT_MANY_BALLS_UPWARD + battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE + db -1 ; end ParalyzeAnim: - db $04, $13, $24 - db $04, $13, $24 - db $FF + battle_anim BIND, SUBANIM_24, 0, 4 + battle_anim BIND, SUBANIM_24, 0, 4 + db -1 ; end PoisonAnim: - db $08, $13, $27 - db $08, $13, $27 - db $FF + battle_anim BIND, SUBANIM_27, 0, 8 + battle_anim BIND, SUBANIM_27, 0, 8 + db -1 ; end SleepPlayerAnim: - db $10, $9B, $3A - db $10, $9B, $3A - db $FF + battle_anim REST, SUBANIM_3A, 0, 16 + battle_anim REST, SUBANIM_3A, 0, 16 + db -1 ; end SleepEnemyAnim: - db $10, $9B, $3B - db $10, $9B, $3B - db $FF + battle_anim REST, SUBANIM_3B, 0, 16 + battle_anim REST, SUBANIM_3B, 0, 16 + db -1 ; end ConfusedPlayerAnim: - db $08, $84, $25 - db $08, $84, $25 - db $FF + battle_anim AMNESIA, SUBANIM_25, 0, 8 + battle_anim AMNESIA, SUBANIM_25, 0, 8 + db -1 ; end ConfusedEnemyAnim: - db $08, $84, $26 - db $08, $84, $26 - db $FF + battle_anim AMNESIA, SUBANIM_26, 0, 8 + battle_anim AMNESIA, SUBANIM_26, 0, 8 + db -1 ; end BallBlockAnim: - db $03, $FF, $0B - db $FF + battle_anim NO_MOVE, SUBANIM_0B, 0, 3 + db -1 ; end FaintAnim: - db SE_SLIDE_MON_DOWN, $5A - db $FF + battle_anim DIG, SE_SLIDE_MON_DOWN + db -1 ; end ShakeScreenAnim: - db SE_SHAKE_SCREEN, $FF - db $FF + battle_anim NO_MOVE, SE_SHAKE_SCREEN + db -1 ; end ThrowRockAnim: - db $03, $8B, $53 - db $FF + battle_anim BARRAGE, SUBANIM_53, 0, 3 + db -1 ; end ThrowBaitAnim: - db $03, $8B, $54 - db $FF - -SubanimationPointers: - dw Subanimation00 - dw Subanimation01 - dw Subanimation02 - dw Subanimation03 - dw Subanimation04 - dw Subanimation05 - dw Subanimation06 - dw Subanimation07 - dw Subanimation08 - dw Subanimation09 - dw Subanimation0a - dw Subanimation0b - dw Subanimation0c - dw Subanimation0d - dw Subanimation0e - dw Subanimation0f - dw Subanimation10 - dw Subanimation11 - dw Subanimation12 - dw Subanimation13 - dw Subanimation14 - dw Subanimation15 - dw Subanimation16 - dw Subanimation17 - dw Subanimation18 - dw Subanimation19 - dw Subanimation1a - dw Subanimation1b - dw Subanimation1c - dw Subanimation1d - dw Subanimation1e - dw Subanimation1f - dw Subanimation20 - dw Subanimation21 - dw Subanimation22 - dw Subanimation23 - dw Subanimation24 - dw Subanimation25 - dw Subanimation26 - dw Subanimation27 - dw Subanimation28 - dw Subanimation29 - dw Subanimation2a - dw Subanimation2b - dw Subanimation2c - dw Subanimation2d - dw Subanimation2e - dw Subanimation2f - dw Subanimation30 - dw Subanimation31 - dw Subanimation32 - dw Subanimation33 - dw Subanimation34 - dw Subanimation35 - dw Subanimation36 - dw Subanimation37 - dw Subanimation38 - dw Subanimation39 - dw Subanimation3a - dw Subanimation3b - dw Subanimation3c - dw Subanimation3d - dw Subanimation3e - dw Subanimation3f - dw Subanimation40 - dw Subanimation41 - dw Subanimation42 - dw Subanimation43 - dw Subanimation44 - dw Subanimation45 - dw Subanimation46 - dw Subanimation47 - dw Subanimation48 - dw Subanimation49 - dw Subanimation4a - dw Subanimation4b - dw Subanimation4c - dw Subanimation4d - dw Subanimation4e - dw Subanimation4f - dw Subanimation50 - dw Subanimation51 - dw Subanimation52 - dw Subanimation53 - dw Subanimation54 - dw Subanimation55 - -Subanimation04: - db $43 - db $02, $1a, $00 - db $02, $10, $00 - db $02, $03, $00 - -Subanimation05: - db $41 - db $02, $10, $00 - -Subanimation08: - db $0b - db $03, $30, $00 - db $03, $44, $00 - db $03, $94, $00 - db $03, $60, $00 - db $03, $76, $00 - db $03, $9f, $00 - db $03, $8d, $00 - db $03, $a0, $00 - db $03, $1a, $00 - db $03, $a1, $00 - db $03, $34, $00 - -Subanimation07: - db $0b - db $03, $30, $00 - db $03, $a2, $00 - db $03, $31, $00 - db $03, $a3, $00 - db $03, $32, $00 - db $03, $a4, $00 - db $03, $92, $00 - db $03, $a5, $00 - db $03, $15, $00 - db $03, $a6, $00 - db $03, $34, $00 - -Subanimation06: - db $0b - db $03, $30, $00 - db $03, $a2, $00 - db $03, $93, $00 - db $03, $61, $00 - db $03, $73, $00 - db $03, $a7, $00 - db $03, $33, $00 - db $03, $a8, $00 - db $03, $0e, $00 - db $03, $a9, $00 - db $03, $34, $00 - -Subanimation09: - db $04 - db $03, $21, $04 - db $04, $21, $04 - db $03, $21, $04 - db $05, $21, $04 - -Subanimation0a: - db $46 - db $06, $1b, $00 - db $07, $1b, $00 - db $08, $36, $00 - db $09, $36, $00 - db $0a, $15, $00 - db $0a, $15, $00 - -Subanimation0b: - db $04 - db $01, $2d, $00 - db $03, $2f, $00 - db $03, $35, $00 - db $03, $4d, $00 - -Subanimation55: - db $41 - db $01, $9d, $00 - -Subanimation11: - db $4c - db $0b, $26, $00 - db $0c, $26, $00 - db $0b, $26, $00 - db $0c, $26, $00 - db $0b, $28, $00 - db $0c, $28, $00 - db $0b, $28, $00 - db $0c, $28, $00 - db $0b, $27, $00 - db $0c, $27, $00 - db $0b, $27, $00 - db $0c, $27, $00 - -Subanimation2b: - db $4b - db $0d, $03, $03 - db $0e, $03, $03 - db $0f, $03, $00 - db $0d, $11, $00 - db $0d, $11, $00 - db $0d, $37, $00 - db $0d, $37, $00 - db $10, $21, $00 - db $10, $21, $00 - db $11, $1b, $00 - db $11, $1b, $00 - -Subanimation2c: - db $4c - db $12, $01, $00 - db $12, $0f, $00 - db $12, $1b, $00 - db $12, $25, $00 - db $13, $38, $00 - db $13, $38, $02 - db $14, $38, $00 - db $14, $38, $02 - db $15, $38, $00 - db $15, $38, $00 - db $16, $38, $00 - db $16, $38, $00 - -Subanimation12: - db $69 - db $17, $30, $00 - db $17, $39, $00 - db $17, $3a, $00 - db $17, $3b, $00 - db $17, $3c, $00 - db $17, $3d, $00 - db $17, $3e, $00 - db $17, $3f, $00 - db $17, $1f, $00 - -Subanimation00: - db $41 - db $01, $17, $00 - -Subanimation01: - db $42 - db $01, $0f, $00 - db $01, $1d, $00 - -Subanimation02: - db $43 - db $01, $12, $00 - db $01, $15, $00 - db $01, $1c, $00 - -Subanimation03: - db $44 - db $01, $0b, $00 - db $01, $11, $00 - db $01, $18, $00 - db $01, $1d, $00 - -Subanimation0c: - db $43 - db $0c, $20, $00 - db $0c, $21, $00 - db $0c, $23, $00 - -Subanimation0d: - db $46 - db $0c, $20, $02 - db $0c, $15, $00 - db $0c, $21, $02 - db $0c, $17, $00 - db $0c, $23, $02 - db $0c, $19, $00 - -Subanimation0e: - db $49 - db $0c, $20, $02 - db $0c, $15, $02 - db $0c, $07, $00 - db $0c, $21, $02 - db $0c, $17, $02 - db $0c, $09, $00 - db $0c, $23, $02 - db $0c, $19, $02 - db $0c, $0c, $00 - -Subanimation1f: - db $85 - db $0c, $30, $03 - db $0c, $40, $03 - db $0c, $41, $03 - db $0c, $42, $03 - db $0c, $21, $00 - -Subanimation2e: - db $2e - db $18, $43, $02 - db $75, $52, $04 - db $19, $43, $02 - db $75, $63, $04 - db $1a, $43, $02 - db $75, $4d, $04 - db $1b, $43, $02 - db $75, $97, $04 - db $1c, $43, $02 - db $75, $98, $04 - db $1d, $43, $02 - db $75, $58, $04 - db $1e, $43, $02 - db $75, $1b, $00 - -Subanimation2f: - db $44 - db $1f, $24, $00 - db $20, $20, $00 - db $21, $1a, $00 - db $22, $15, $00 - -Subanimation30: - db $52 - db $23, $00, $02 - db $23, $02, $02 - db $23, $04, $00 - db $23, $07, $02 - db $23, $02, $02 - db $23, $04, $00 - db $23, $0e, $02 - db $23, $02, $02 - db $23, $0c, $00 - db $25, $07, $00 - db $25, $0e, $00 - db $25, $15, $00 - db $24, $24, $02 - db $23, $1c, $02 - db $23, $23, $00 - db $23, $21, $02 - db $24, $28, $00 - db $24, $28, $00 - -Subanimation0f: - db $4c - db $26, $0e, $02 - db $26, $16, $02 - db $26, $1c, $00 - db $27, $0e, $02 - db $27, $16, $02 - db $27, $1c, $00 - db $28, $0e, $02 - db $28, $16, $02 - db $28, $1c, $00 - db $29, $0e, $02 - db $29, $16, $02 - db $29, $1c, $00 - -Subanimation16: - db $4c - db $2a, $05, $00 - db $2b, $05, $02 - db $2b, $0c, $02 - db $2a, $11, $04 - db $2b, $11, $02 - db $2b, $17, $02 - db $2a, $1b, $04 - db $2b, $1b, $02 - db $2b, $20, $02 - db $2a, $2f, $04 - db $2c, $00, $02 - db $2c, $00, $00 - -Subanimation10: - db $88 - db $2d, $44, $00 - db $2e, $45, $00 - db $2d, $46, $00 - db $2e, $47, $00 - db $2d, $48, $00 - db $2e, $49, $00 - db $2d, $2f, $00 - db $2e, $1a, $00 - -Subanimation31: - db $2a - db $2f, $46, $00 - db $2f, $4a, $00 - db $2f, $4b, $00 - db $2f, $4c, $00 - db $2f, $4d, $00 - db $2f, $4e, $00 - db $2f, $4f, $00 - db $2f, $50, $00 - db $2f, $2e, $00 - db $2f, $51, $00 - -Subanimation13: - db $86 - db $30, $31, $00 - db $30, $32, $00 - db $30, $92, $00 - db $30, $0e, $00 - db $30, $0f, $00 - db $30, $10, $00 - -Subanimation14: - db $49 - db $30, $10, $00 - db $30, $10, $03 - db $31, $1c, $04 - db $31, $21, $04 - db $31, $26, $00 - db $30, $10, $02 - db $31, $1d, $04 - db $31, $22, $04 - db $31, $27, $00 - -Subanimation41: - db $85 - db $03, $31, $00 - db $03, $32, $00 - db $03, $92, $00 - db $03, $0e, $00 - db $03, $10, $00 - -Subanimation42: - db $43 - db $48, $08, $00 - db $49, $08, $00 - db $5a, $08, $00 - -Subanimation15: - db $22 - db $35, $52, $00 - db $35, $53, $00 - -Subanimation17: - db $44 - db $36, $54, $00 - db $36, $55, $00 - db $37, $56, $00 - db $37, $57, $00 - -Subanimation18: - db $a4 - db $36, $54, $00 - db $36, $55, $00 - db $37, $56, $00 - db $37, $57, $00 - -Subanimation40: - db $46 - db $17, $54, $00 - db $17, $55, $00 - db $17, $0e, $00 - db $17, $56, $00 - db $17, $57, $00 - db $17, $13, $00 - -Subanimation19: - db $8c - db $38, $31, $00 - db $39, $31, $00 - db $38, $32, $00 - db $39, $32, $00 - db $38, $92, $00 - db $39, $92, $00 - db $38, $0e, $00 - db $39, $0e, $00 - db $38, $0f, $00 - db $39, $0f, $00 - db $38, $10, $00 - db $39, $10, $00 - -Subanimation1a: - db $50 - db $3a, $08, $00 - db $3b, $08, $00 - db $3c, $08, $00 - db $3d, $08, $00 - db $3e, $08, $00 - db $3f, $08, $00 - db $3e, $08, $00 - db $3f, $08, $00 - db $3a, $0b, $00 - db $3b, $0b, $00 - db $3c, $0b, $00 - db $3d, $0b, $00 - db $3e, $0b, $00 - db $3f, $0b, $00 - db $3e, $0b, $00 - db $3f, $0b, $00 - -Subanimation1b: - db $84 - db $40, $31, $00 - db $40, $32, $00 - db $40, $92, $00 - db $40, $15, $00 - -Subanimation1c: - db $43 - db $41, $58, $00 - db $41, $59, $00 - db $41, $21, $00 - -Subanimation1d: - db $af - db $24, $9a, $00 - db $23, $1b, $02 - db $24, $22, $00 - db $23, $16, $02 - db $23, $1d, $02 - db $24, $98, $00 - db $25, $2c, $04 - db $25, $2a, $04 - db $25, $99, $04 - db $25, $62, $04 - db $25, $99, $04 - db $25, $62, $04 - db $25, $99, $04 - db $25, $62, $04 - db $25, $99, $03 - -Subanimation1e: - db $01 - db $25, $75, $00 - -Subanimation20: - db $42 - db $42, $07, $00 - db $43, $07, $00 - -Subanimation21: - db $43 - db $44, $00, $00 - db $45, $08, $00 - db $46, $10, $02 - -Subanimation22: - db $8b - db $47, $10, $00 - db $47, $56, $00 - db $47, $07, $00 - db $47, $aa, $00 - db $47, $ab, $00 - db $47, $ac, $00 - db $47, $ad, $00 - db $47, $ae, $00 - db $47, $af, $00 - db $47, $89, $00 - db $47, $b0, $00 - -Subanimation2d: - db $66 - db $44, $64, $00 - db $45, $65, $00 - db $46, $66, $00 - db $47, $66, $00 - db $47, $66, $00 - db $47, $66, $00 - -Subanimation39: - db $61 - db $47, $67, $00 - -Subanimation4e: - db $41 - db $71, $0f, $03 - -Subanimation4f: - db $47 - db $71, $0f, $00 - db $71, $08, $00 - db $71, $01, $00 - db $71, $95, $00 - db $72, $95, $00 - db $73, $95, $00 - db $74, $95, $00 - -Subanimation50: - db $48 - db $74, $95, $00 - db $73, $95, $00 - db $72, $95, $00 - db $71, $95, $00 - db $71, $01, $00 - db $71, $08, $00 - db $71, $0f, $00 - db $71, $16, $00 - -Subanimation29: - db $5d - db $48, $0f, $00 - db $4a, $68, $03 - db $4b, $2a, $03 - db $49, $0f, $00 - db $4a, $68, $03 - db $4b, $2a, $00 - db $4c, $6a, $03 - db $4d, $69, $03 - db $49, $6b, $00 - db $4c, $6a, $03 - db $4d, $69, $00 - db $4a, $68, $03 - db $4b, $2a, $03 - db $49, $6c, $00 - db $4a, $68, $03 - db $4b, $2a, $00 - db $4c, $6a, $03 - db $4d, $69, $03 - db $49, $6d, $00 - db $4c, $6a, $03 - db $4d, $2a, $00 - db $4a, $68, $03 - db $4b, $2a, $03 - db $49, $0f, $00 - db $4a, $68, $03 - db $4b, $2a, $00 - db $4c, $6a, $03 - db $4d, $2a, $03 - db $49, $6b, $00 - -Subanimation2a: - db $44 - db $4e, $2b, $00 - db $4f, $2b, $00 - db $50, $2b, $00 - db $50, $2b, $00 - -Subanimation23: - db $42 - db $51, $2d, $00 - db $51, $6e, $00 - -Subanimation24: - db $a2 - db $51, $2d, $00 - db $51, $6e, $00 - -Subanimation25: - db $62 - db $52, $71, $00 - db $52, $72, $00 - -Subanimation26: - db $02 - db $52, $01, $00 - db $52, $2c, $00 - -Subanimation3a: - db $63 - db $53, $71, $00 - db $53, $7f, $00 - db $53, $81, $00 - -Subanimation3b: - db $03 - db $53, $01, $00 - db $53, $15, $00 - db $53, $2c, $00 - -Subanimation27: - db $a2 - db $54, $01, $00 - db $54, $2c, $00 - -Subanimation28: - db $23 - db $55, $73, $03 - db $56, $73, $03 - db $57, $73, $00 - -Subanimation32: - db $63 - db $47, $74, $00 - db $47, $43, $00 - db $47, $75, $00 - -Subanimation33: - db $26 - db $58, $76, $00 - db $34, $76, $00 - db $58, $76, $00 - db $34, $76, $00 - db $58, $76, $00 - db $34, $76, $00 - -Subanimation3c: - db $67 - db $59, $79, $03 - db $59, $7b, $03 - db $59, $77, $03 - db $59, $7a, $03 - db $59, $78, $03 - db $59, $7c, $03 - db $59, $76, $00 - -Subanimation3d: - db $08 - db $3a, $4d, $00 - db $3b, $4d, $00 - db $3c, $4d, $00 - db $3d, $4d, $00 - db $3e, $4d, $00 - db $3f, $4d, $00 - db $3e, $4d, $00 - db $3f, $4d, $00 - -Subanimation34: - db $35 - db $48, $7d, $00 - db $49, $7d, $00 - db $5a, $7d, $00 - db $48, $30, $00 - db $49, $30, $00 - db $5a, $30, $00 - db $48, $7e, $00 - db $49, $7e, $00 - db $5a, $7e, $00 - db $48, $7f, $00 - db $49, $7f, $00 - db $5a, $7f, $00 - db $48, $80, $00 - db $49, $80, $00 - db $5a, $80, $00 - db $48, $81, $00 - db $49, $81, $00 - db $5a, $81, $00 - db $48, $82, $00 - db $49, $82, $00 - db $5a, $82, $00 - -Subanimation35: - db $24 - db $5b, $83, $03 - db $5c, $84, $03 - db $5d, $85, $03 - db $5e, $09, $00 - -Subanimation36: - db $48 - db $5f, $2a, $00 - db $5f, $00, $00 - db $60, $2a, $00 - db $60, $00, $00 - db $61, $2a, $00 - db $61, $00, $00 - db $62, $2a, $00 - db $62, $00, $00 - -Subanimation37: - db $2a - db $63, $89, $00 - db $64, $75, $00 - db $63, $76, $00 - db $65, $0d, $00 - db $65, $86, $00 - db $65, $12, $00 - db $65, $87, $00 - db $65, $17, $00 - db $65, $88, $00 - db $65, $1a, $00 - -Subanimation38: - db $50 - db $66, $8a, $00 - db $66, $33, $00 - db $66, $2e, $00 - db $67, $24, $03 - db $66, $01, $04 - db $66, $10, $04 - db $66, $1d, $04 - db $67, $28, $03 - db $66, $2a, $04 - db $66, $0e, $04 - db $66, $1b, $04 - db $67, $26, $03 - db $66, $03, $04 - db $66, $12, $04 - db $66, $1e, $04 - db $67, $29, $00 - -Subanimation3e: - db $92 - db $02, $31, $00 - db $34, $31, $00 - db $02, $31, $00 - db $02, $32, $00 - db $34, $32, $00 - db $02, $32, $00 - db $02, $92, $00 - db $34, $92, $00 - db $02, $92, $00 - db $02, $0e, $00 - db $34, $0e, $00 - db $02, $0e, $00 - db $02, $0f, $00 - db $34, $0f, $00 - db $02, $0f, $00 - db $02, $10, $00 - db $34, $10, $00 - db $02, $10, $00 - -Subanimation3f: - db $72 - db $68, $4b, $00 - db $68, $8c, $00 - db $68, $20, $00 - db $68, $1c, $00 - db $68, $19, $00 - db $68, $14, $00 - db $68, $76, $00 - db $68, $8d, $00 - db $68, $15, $00 - db $68, $10, $00 - db $68, $0c, $00 - db $68, $06, $00 - db $68, $8e, $00 - db $68, $8f, $00 - db $68, $90, $00 - db $68, $26, $00 - db $68, $23, $00 - db $68, $1f, $00 - -Subanimation44: - db $2c - db $69, $4b, $00 - db $69, $8c, $00 - db $69, $20, $00 - db $69, $1c, $00 - db $69, $19, $00 - db $69, $14, $00 - db $69, $76, $00 - db $69, $8d, $00 - db $69, $15, $00 - db $69, $10, $00 - db $69, $0c, $00 - db $69, $06, $00 - -Subanimation43: - db $a3 - db $6a, $07, $00 - db $6b, $0f, $00 - db $6c, $17, $00 - -Subanimation45: - db $24 - db $6d, $8b, $00 - db $6d, $84, $00 - db $6d, $63, $00 - db $6d, $8c, $00 - -Subanimation46: - db $26 - db $6d, $8b, $00 - db $6d, $84, $00 - db $6d, $63, $00 - db $6d, $8c, $00 - db $6d, $0a, $00 - db $6d, $89, $00 - -Subanimation47: - db $23 - db $06, $82, $00 - db $07, $82, $00 - db $08, $96, $00 - -Subanimation48: - db $06 - db $03, $41, $04 - db $03, $48, $04 - db $04, $48, $04 - db $03, $48, $04 - db $05, $48, $04 - db $03, $48, $03 - -Subanimation49: - db $04 - db $04, $48, $04 - db $03, $48, $04 - db $05, $48, $04 - db $03, $48, $03 - -Subanimation4a: - db $01 - db $04, $84, $03 - -Subanimation4b: - db $03 - db $06, $72, $00 - db $07, $72, $00 - db $08, $72, $00 - -Subanimation4c: - db $68 - db $6f, $30, $00 - db $6e, $30, $00 - db $70, $30, $00 - db $6e, $30, $00 - db $6f, $30, $00 - db $6e, $30, $00 - db $70, $30, $00 - db $6e, $30, $00 - -Subanimation4d: - db $26 - db $32, $4b, $00 - db $33, $4f, $00 - db $32, $20, $00 - db $33, $16, $00 - db $32, $19, $00 - db $33, $0d, $00 - -Subanimation51: - db $a6 - db $76, $1b, $00 - db $34, $1b, $00 - db $76, $1b, $00 - db $34, $1b, $00 - db $76, $1b, $00 - db $34, $1b, $00 - -Subanimation52: - db $47 - db $77, $25, $00 - db $77, $9b, $00 - db $77, $1a, $00 - db $77, $9c, $00 - db $77, $2f, $00 - db $77, $50, $00 - db $77, $8c, $00 - -Subanimation53: - db $0c - db $78, $30, $00 - db $78, $a2, $00 - db $78, $93, $00 - db $78, $61, $00 - db $78, $73, $00 - db $78, $a7, $00 - db $78, $33, $00 - db $78, $a8, $00 - db $78, $0e, $00 - db $78, $a9, $00 - db $78, $34, $00 - db $01, $9e, $00 - -Subanimation54: - db $0b - db $79, $30, $00 - db $79, $a2, $00 - db $79, $93, $00 - db $79, $61, $00 - db $79, $73, $00 - db $79, $a7, $00 - db $79, $33, $00 - db $79, $a8, $00 - db $79, $0e, $00 - db $79, $a9, $00 - db $79, $34, $00 - -FrameBlockPointers: - dw FrameBlock00 - dw FrameBlock01 - dw FrameBlock02 - dw FrameBlock03 - dw FrameBlock04 - dw FrameBlock05 - dw FrameBlock06 - dw FrameBlock07 - dw FrameBlock08 - dw FrameBlock09 - dw FrameBlock0a - dw FrameBlock0b - dw FrameBlock0c - dw FrameBlock0d - dw FrameBlock0e - dw FrameBlock0f - dw FrameBlock10 - dw FrameBlock11 - dw FrameBlock12 - dw FrameBlock13 - dw FrameBlock14 - dw FrameBlock15 - dw FrameBlock16 - dw FrameBlock17 - dw FrameBlock18 - dw FrameBlock19 - dw FrameBlock1a - dw FrameBlock1b - dw FrameBlock1c - dw FrameBlock1d - dw FrameBlock1e - dw FrameBlock1f - dw FrameBlock20 - dw FrameBlock21 - dw FrameBlock22 - dw FrameBlock23 - dw FrameBlock24 - dw FrameBlock25 - dw FrameBlock26 - dw FrameBlock27 - dw FrameBlock28 - dw FrameBlock29 - dw FrameBlock2a - dw FrameBlock2b - dw FrameBlock2c - dw FrameBlock2d - dw FrameBlock2e - dw FrameBlock2f - dw FrameBlock30 - dw FrameBlock31 - dw FrameBlock32 - dw FrameBlock33 - dw FrameBlock34 - dw FrameBlock35 - dw FrameBlock36 - dw FrameBlock37 - dw FrameBlock38 - dw FrameBlock39 - dw FrameBlock3a - dw FrameBlock3b - dw FrameBlock3c - dw FrameBlock3d - dw FrameBlock3e - dw FrameBlock3f - dw FrameBlock40 - dw FrameBlock41 - dw FrameBlock42 - dw FrameBlock43 - dw FrameBlock44 - dw FrameBlock45 - dw FrameBlock46 - dw FrameBlock47 - dw SmallBlackCircleFrameBlock - dw LargeBlockCircleFrameBlock - dw FrameBlock4a - dw FrameBlock4b - dw FrameBlock4c - dw FrameBlock4d - dw FrameBlock4e - dw FrameBlock4f - dw FrameBlock50 - dw FrameBlock51 - dw FrameBlock52 - dw FrameBlock53 - dw FrameBlock54 - dw FrameBlock55 - dw FrameBlock56 - dw FrameBlock57 - dw FrameBlock58 - dw FrameBlock59 - dw FrameBlock5a - dw FrameBlock5b - dw FrameBlock5c - dw FrameBlock5d - dw FrameBlock5e - dw FrameBlock5f - dw FrameBlock60 - dw FrameBlock61 - dw FrameBlock62 - dw FrameBlock63 - dw FrameBlock64 - dw FrameBlock65 - dw FrameBlock66 - dw FrameBlock67 - dw FrameBlock68 - dw FrameBlock69 - dw FrameBlock6a - dw FrameBlock6b - dw FrameBlock6c - dw FrameBlock6d - dw FrameBlock6e - dw FrameBlock6f - dw FrameBlock70 - dw FrameBlock71 - dw FrameBlock72 - dw FrameBlock73 - dw FrameBlock74 - dw FrameBlock75 - dw FrameBlock76 - dw FrameBlock77 - dw FrameBlock78 - dw FrameBlock79 - -; FrameBlock format is as follows: -; first byte = number of tiles in FrameBlock -; -; Next, each group of 4 bytes describes a tile in the FrameBlock -; first byte = y offset -; second byte = x offset -; third byte = tile id (it's actually tile id - $31) -; fourth byte = tile properties (xflip/yflip/etc.) -FrameBlock01: - db $09 - db $00, $00, $2c, $00 - db $00, $08, $2d, $00 - db $00, $10, $2c, $20 - db $08, $00, $3c, $00 - db $08, $08, $3d, $00 - db $08, $10, $3c, $20 - db $10, $00, $2c, $40 - db $10, $08, $2d, $40 - db $10, $10, $2c, $60 - -FrameBlock02: - db $10 - db $00, $00, $20, $00 - db $00, $08, $21, $00 - db $00, $10, $21, $20 - db $00, $18, $20, $20 - db $08, $00, $30, $00 - db $08, $08, $31, $00 - db $08, $10, $31, $20 - db $08, $18, $30, $20 - db $10, $00, $30, $40 - db $10, $08, $31, $40 - db $10, $10, $31, $60 - db $10, $18, $30, $60 - db $18, $00, $20, $40 - db $18, $08, $21, $40 - db $18, $10, $21, $60 - db $18, $18, $20, $60 - -FrameBlock03: - db $04 - db $00, $00, $02, $00 - db $00, $08, $02, $20 - db $08, $00, $12, $00 - db $08, $08, $12, $20 - -FrameBlock04: - db $04 - db $00, $00, $06, $00 - db $00, $08, $07, $00 - db $08, $00, $16, $00 - db $08, $08, $17, $00 - -FrameBlock05: - db $04 - db $00, $00, $07, $20 - db $00, $08, $06, $20 - db $08, $00, $17, $20 - db $08, $08, $16, $20 - -FrameBlock06: - db $0c - db $00, $08, $23, $00 - db $08, $00, $32, $00 - db $08, $08, $33, $00 - db $00, $10, $23, $20 - db $08, $10, $33, $20 - db $08, $18, $32, $20 - db $10, $00, $32, $40 - db $10, $08, $33, $40 - db $18, $08, $23, $40 - db $10, $10, $33, $60 - db $10, $18, $32, $60 - db $18, $10, $23, $60 - -FrameBlock07: - db $10 - db $00, $00, $20, $00 - db $00, $08, $21, $00 - db $08, $00, $30, $00 - db $08, $08, $31, $00 - db $00, $10, $21, $20 - db $00, $18, $20, $20 - db $08, $10, $31, $20 - db $08, $18, $30, $20 - db $10, $00, $30, $40 - db $10, $08, $31, $40 - db $18, $00, $20, $40 - db $18, $08, $21, $40 - db $10, $10, $31, $60 - db $10, $18, $30, $60 - db $18, $10, $21, $60 - db $18, $18, $20, $60 - -FrameBlock08: - db $10 - db $00, $00, $20, $00 - db $00, $08, $21, $00 - db $08, $00, $30, $00 - db $08, $08, $31, $00 - db $00, $18, $21, $20 - db $00, $20, $20, $20 - db $08, $18, $31, $20 - db $08, $20, $30, $20 - db $18, $00, $30, $40 - db $18, $08, $31, $40 - db $20, $00, $20, $40 - 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