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-rw-r--r--engine/battle/move_effects/focus_energy.asm22
1 files changed, 22 insertions, 0 deletions
diff --git a/engine/battle/move_effects/focus_energy.asm b/engine/battle/move_effects/focus_energy.asm
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index 00000000..16dad7bb
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+++ b/engine/battle/move_effects/focus_energy.asm
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+FocusEnergyEffect_:
+ ld hl, wPlayerBattleStatus2
+ ld a, [H_WHOSETURN]
+ and a
+ jr z, .notEnemy
+ ld hl, wEnemyBattleStatus2
+.notEnemy
+ bit GETTING_PUMPED, [hl] ; is mon already using focus energy?
+ jr nz, .alreadyUsing
+ set GETTING_PUMPED, [hl] ; mon is now using focus energy
+ callab PlayCurrentMoveAnimation
+ ld hl, GettingPumpedText
+ jp PrintText
+.alreadyUsing
+ ld c, 50
+ call DelayFrames
+ jpab PrintButItFailedText_
+
+GettingPumpedText:
+ TX_DELAY
+ TX_FAR _GettingPumpedText
+ db "@"