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-rwxr-xr-xengine/battle/animations.asm2
-rwxr-xr-xengine/battle/core.asm2
2 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index 74e48535..7d5ab20d 100755
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -2427,7 +2427,7 @@ MoveSoundTable:
db SFX_BATTLE_2A, $f0,$60 ; BUBBLEBEAM
db SFX_BATTLE_28, $00,$80 ; AURORA_BEAM
db SFX_BATTLE_36, $00,$80 ; HYPER_BEAM
- db SFX_PECK,$01, $a0 ; PECK
+ db SFX_PECK, $01,$a0 ; PECK
db SFX_BATTLE_13, $f0,$20 ; DRILL_PECK
db SFX_BATTLE_23, $01,$c0 ; SUBMISSION
db SFX_BATTLE_23, $00,$80 ; LOW_KICK
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 2b00a812..90033b53 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -2576,7 +2576,7 @@ MoveSelectionMenu:
coord hl, 4, 12
ld b, 4
ld c, 14
- di ; out of pure coincidence, it is possible for vblank to occur between the di and ei
+ di ; out of pure coincidence, it is possible for vblank to occur between the di and ei
; so it is necessary to put the di ei block to not cause tearing
call TextBoxBorder
coord hl, 4, 12