diff options
Diffstat (limited to 'engine/overworld/missable_objects.asm')
-rw-r--r-- | engine/overworld/missable_objects.asm | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engine/overworld/missable_objects.asm b/engine/overworld/missable_objects.asm index 7d6de545..a89fcb54 100644 --- a/engine/overworld/missable_objects.asm +++ b/engine/overworld/missable_objects.asm @@ -31,19 +31,19 @@ LoadMissableObjects: sub d ld h, a ld a, h - ld [H_DIVIDEND], a + ld [hDividend], a ld a, l - ld [H_DIVIDEND+1], a + ld [hDividend+1], a xor a - ld [H_DIVIDEND+2], a - ld [H_DIVIDEND+3], a + ld [hDividend+2], a + ld [hDividend+3], a ld a, $3 - ld [H_DIVISOR], a + ld [hDivisor], a ld b, $2 call Divide ; divide difference by 3, resulting in the global offset (number of missable items before ours) ld a, [wCurMap] ld b, a - ld a, [H_DIVIDEND+3] + ld a, [hDividend+3] ld c, a ; store global offset in c ld de, wMissableObjectList pop hl @@ -99,7 +99,7 @@ InitializeMissableObjectsFlags: ; tests if current sprite is a missable object that is hidden/has been removed IsObjectHidden: - ld a, [H_CURRENTSPRITEOFFSET] + ld a, [hCurrentSpriteOffset] swap a ld b, a ld hl, wMissableObjectList @@ -120,7 +120,7 @@ IsObjectHidden: .notHidden xor a .hidden - ld [$ffe5], a + ld [hIsHiddenMissableObject], a ret ; adds missable object (items, leg. pokemon, etc.) to the map |