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path: root/constants/music_constants.asm
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2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-04Make suggested changes from reviewRangi
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03Make suggested edits:Rangi
- data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants
2020-07-03Reorganize constants/Rangi
To do: add comments associating constants with data and code
2019-08-17Update labels to match new audio macro namesdannye
and synchronize engine_2 and engine_3 with engine_1
2019-07-28Use generic names for noise instrumentsdannye
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2017-05-08Typo: SFX_POKEFLUE → SFX_POKEFLUTEdannye
2015-08-08commented audio codeYamaArashi
2015-07-22Unify audio bank referencesdannye
2→1 8→2 1f→3
2015-07-22Rename sound effect filesdannye
2015-07-21Name some battle sound effectsdannye
2015-07-19Name sound effectsdannye
2014-03-30Use labels instead of static addresses in sound pointers.yenatch
Static address substraction would wreak havoc in other memory configurations.
2014-01-21define music constants instead of running around with ((label-$4000)/3)yenatch