Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-20 | Add comments associating constants with data, and identify some more data | Rangi | |
2020-07-04 | Make suggested changes from review | Rangi | |
2020-07-03 | Organize macros/ like pokecrystal | Rangi | |
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||
2020-07-03 | Make suggested edits: | Rangi | |
- data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants | |||
2020-07-03 | Reorganize constants/ | Rangi | |
To do: add comments associating constants with data and code | |||
2019-08-17 | Update labels to match new audio macro names | dannye | |
and synchronize engine_2 and engine_3 with engine_1 | |||
2019-07-28 | Use generic names for noise instruments | dannye | |
coming up with satisfactory names is hard, besides this will improve compatibility with crystal | |||
2017-05-08 | Typo: SFX_POKEFLUE → SFX_POKEFLUTE | dannye | |
2015-08-08 | commented audio code | YamaArashi | |
2015-07-22 | Unify audio bank references | dannye | |
2→1 8→2 1f→3 | |||
2015-07-22 | Rename sound effect files | dannye | |
2015-07-21 | Name some battle sound effects | dannye | |
2015-07-19 | Name sound effects | dannye | |
2014-03-30 | Use labels instead of static addresses in sound pointers. | yenatch | |
Static address substraction would wreak havoc in other memory configurations. | |||
2014-01-21 | define music constants instead of running around with ((label-$4000)/3) | yenatch | |