Age | Commit message (Collapse) | Author |
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closes https://github.com/iimarckus/pokered/issues/81
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Conflicts:
engine/battle/core.asm
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Pointed out by Lin.
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Conflicts:
constants/misc_constants.asm
engine/battle/core.asm
engine/menu/pokedex.asm
engine/town_map.asm
home.asm
hram.asm
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This allows new moves and animations to be added without overlap.
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This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
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This appears to be the only other use of wPredefBank.
Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
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