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2021-01-04trying to be consistent with pretHEADmasterklektron
2021-01-03Merge last changes from pretklektron
2021-01-03and it's finally done :Dklektron
2021-01-02fixes here and thereklektron
2020-12-31aaaand more fixesklektron
2020-12-30mooore fixesklektron
2020-12-29more changesklektron
2020-12-29refactored pokedex.asmklektron
2020-12-27removed extra lines not used in spanish (naming screen) and fixed text when ↵klektron
earning money
2020-12-27fixed hlcoord 10,4 -> hlcoord 11,4klektron
2020-12-26changed some more textklektron
2020-12-25changed some more namesklektron
2020-12-24changed all data/text/ files, updated credits, and some minor text changesklektron
2020-11-29Delete unnecessary commentSatoMew
2020-11-29Update related tile animation constantsSatoMew
2020-11-29Label and document hFFD7 more accuratelySatoMew
2020-11-28Keep wGrassMons and wWaterMons together with a UNIONRangi
2020-11-16finished celadon and changed a few moreklektron
2020-11-15more translations comingklektron
2020-11-14Fix file modesdannye
2020-11-14changed charmap, changed weight and height info, and some dex thingsklektron
2020-11-12more files translatedklektron
2020-11-09finished translating main_menu.asmklektron
2020-11-09changed splash borders, slots gfxs and changed some menu textklektron
2020-11-08changed charmap, some intro stuff and added roms sha1klektron
2020-11-07Use more joypad constantsdannye
2020-11-07Use STARTER1 and STARTER2 for the title screenRangi
2020-11-06Sync more with pokeyellowRangi
2020-11-05Sync more with pokeyellowRangi
2020-11-05Remove trailing whitespaceRangi
2020-11-05Sync more with pokeyellowRangi
2020-11-05All battle back pictures end with "b"Rangi
2020-11-05Sync home and macro code with pokeyellowRangi
2020-11-04Port some formatting from pokeyellowRangi
2020-10-19Some formatting changesRangi
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi
like the starters)
2020-08-31Use constants to delineate map types, and factor out more dataRangi
2020-08-30Document more hidden object data and behaviorRangi
2020-08-28Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi
2020-08-17Identify some map object related constantsRangi
2020-07-21Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)Rangi
2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi
2020-07-17Define constants for subanimations' base coords and frame block modesRangi
2020-07-17Identify remaining tilemap IDsRangi
2020-07-17SONY -> RIVALRangi
2020-07-17Update sprite namesRangi
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-16$c9 was "の" in JapaneseRangi
2020-07-16Factor out animation tilemapsRangi