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Age
Commit message (
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Author
2021-01-04
trying to be consistent with pret
HEAD
master
klektron
2021-01-03
Merge last changes from pret
klektron
2021-01-03
and it's finally done :D
klektron
2021-01-02
fixes here and there
klektron
2020-12-31
aaaand more fixes
klektron
2020-12-30
mooore fixes
klektron
2020-12-29
more changes
klektron
2020-12-29
refactored pokedex.asm
klektron
2020-12-27
removed extra lines not used in spanish (naming screen) and fixed text when ↵
klektron
earning money
2020-12-27
fixed hlcoord 10,4 -> hlcoord 11,4
klektron
2020-12-26
changed some more text
klektron
2020-12-25
changed some more names
klektron
2020-12-24
changed all data/text/ files, updated credits, and some minor text changes
klektron
2020-11-29
Delete unnecessary comment
SatoMew
2020-11-29
Update related tile animation constants
SatoMew
2020-11-29
Label and document hFFD7 more accurately
SatoMew
2020-11-28
Keep wGrassMons and wWaterMons together with a UNION
Rangi
2020-11-16
finished celadon and changed a few more
klektron
2020-11-15
more translations coming
klektron
2020-11-14
Fix file modes
dannye
2020-11-14
changed charmap, changed weight and height info, and some dex things
klektron
2020-11-12
more files translated
klektron
2020-11-09
finished translating main_menu.asm
klektron
2020-11-09
changed splash borders, slots gfxs and changed some menu text
klektron
2020-11-08
changed charmap, some intro stuff and added roms sha1
klektron
2020-11-07
Use more joypad constants
dannye
2020-11-07
Use STARTER1 and STARTER2 for the title screen
Rangi
2020-11-06
Sync more with pokeyellow
Rangi
2020-11-05
Sync more with pokeyellow
Rangi
2020-11-05
Remove trailing whitespace
Rangi
2020-11-05
Sync more with pokeyellow
Rangi
2020-11-05
All battle back pictures end with "b"
Rangi
2020-11-05
Sync home and macro code with pokeyellow
Rangi
2020-11-04
Port some formatting from pokeyellow
Rangi
2020-10-19
Some formatting changes
Rangi
2020-09-22
Replace ghost Marowak's ambiguous constant
SatoMew
2020-08-31
Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵
Rangi
like the starters)
2020-08-31
Use constants to delineate map types, and factor out more data
Rangi
2020-08-30
Document more hidden object data and behavior
Rangi
2020-08-28
Separate splash screen, intro, and credits (like pokegold/pokecrystal)
Rangi
2020-08-17
Identify some map object related constants
Rangi
2020-07-21
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
Rangi
2020-07-20
Add comments associating constants with data, and identify some more data
Rangi
2020-07-17
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
Define constants for subanimations' base coords and frame block modes
Rangi
2020-07-17
Identify remaining tilemap IDs
Rangi
2020-07-17
SONY -> RIVAL
Rangi
2020-07-17
Update sprite names
Rangi
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-16
$c9 was "の" in Japanese
Rangi
2020-07-16
Factor out animation tilemaps
Rangi
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