Age | Commit message (Expand) | Author |
2021-01-03 | Merge last changes from pret | klektron |
2021-01-03 | and it's finally done :D | klektron |
2021-01-02 | fixes here and there | klektron |
2020-12-30 | mooore fixes | klektron |
2020-12-25 | changed some more names | klektron |
2020-11-14 | Fix file modes | dannye |
2020-11-14 | changed charmap, changed weight and height info, and some dex things | klektron |
2020-11-09 | changed splash borders, slots gfxs and changed some menu text | klektron |
2020-11-08 | changed charmap, some intro stuff and added roms sha1 | klektron |
2020-11-05 | All battle back pictures end with "b" | Rangi |
2020-08-28 | Separate splash screen, intro, and credits (like pokegold/pokecrystal) | Rangi |
2020-07-17 | cycling.png -> red_bike.png | Rangi |
2020-07-17 | Identify remaining tilemap IDs | Rangi |
2020-07-17 | Update sprite names | Rangi |
2020-07-16 | Identify trade-related tilemaps | Rangi |
2020-07-16 | Factor out animation tilemaps | Rangi |
2020-07-16 | Un-deduplicate gfx/intro_credits/gengar.png's tiles | Rangi |
2020-07-15 | Disassemble the BLUEMONS.GB debug ROM | Rangi |
2020-07-05 | gfx/overworld/spinners.png, like gfx/battle/balls.png, is 4x1 not 2x2 | Rangi |
2020-07-03 | Factor out graphics INCBINs from main.asm to gfx/*.asm | Rangi |
2020-07-03 | Move graphics-only object file sources into gfx/ | Rangi |
2020-06-28 | Add original Red/Green SGB border and slot machine graphics | Rangi |
2020-06-27 | Add original Red/Green tileset graphics which differ from Red/Blue | Rangi |
2020-06-27 | Move trade bubble from gfx/icons to gfx/trade | Rangi |
2020-06-27 | Individual images for party menu icon graphics | Rangi |
2020-06-27 | Move mon_nest_icon.png to gfx/town_map | Rangi |
2020-06-27 | Merge pic/ into gfx/ | Rangi |
2020-06-27 | Fix the slot machine tilemap, and adjust the slot graphics | Rangi |
2020-06-27 | Replace .tilecoll files with tile ID db data | Rangi |
2020-06-27 | Organize gfx/ | Rangi |
2019-01-01 | Rename map files, labels, and constants to be consistent and work with Polish... | Rangi |
2018-03-10 | Use rgbgfx and c tools instead of the submodule. | yenatch |
2016-06-07 | Remove the Beach House option. | IIMarckus |
2015-01-07 | Fix PNG files to have bit depth match the bit depth used in the game. | stag019 |
2014-10-21 | Add Yellow’s slot machine graphics. | IIMarckus |
2014-10-17 | Add the beach house tileset. | IIMarckus |
2014-07-28 | Commented function | YamaArashi |
2014-05-30 | Remove redundant dimensions in image filenames. | yenatch |
2014-04-05 | Accidentally added a second minimize graphic. | yenatch |
2014-04-05 | Fix tile padding for house and ship_port tileset graphics. | yenatch |
2014-04-05 | Convert pngs in gfx/ to 1bpp and 2bpp. | yenatch |
2014-04-03 | Name the tilesets and give them constants. | yenatch |
2013-12-24 | Red fishing tiles and ss anne smoke puff gfx INCBIN. | Marcus Huderle |
2013-12-23 | MinimizedMonSprite 1bpp gfx. | Marcus Huderle |
2013-12-11 | Disassemble Slot Machine and Others | U-Fish-PC\Daniel |
2013-11-15 | Dissasemble and clean up | U-Fish-PC\Daniel |
2013-10-15 | Add Mon nest icon | U-Fish-PC\Daniel |
2013-09-16 | give consistency to map names | U-Fish-PC\Daniel |
2013-09-08 | Split blank_leader_names and circle_tile | U-Fish-PC\Daniel |
2013-08-20 | Add ledge hopping shadow tile to gfx | U-Fish-PC\Daniel |