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2021-01-03Merge last changes from pretklektron
2021-01-02fixes here and thereklektron
2020-12-31aaaand more fixesklektron
2020-12-29more changesklektron
2020-12-28fixed some version differencesklektron
2020-11-29Label and document hFFD7 more accuratelySatoMew
2020-11-14Fix file modesdannye
2020-11-06Sync more with pokeyellowRangi
2020-11-05Sync more with pokeyellowRangi
2020-11-05Sync more with pokeyellowRangi
2020-11-05Sync home and macro code with pokeyellowRangi
2020-09-19fix ExecuteCurMapScriptInTable's commentAkatsuki-py
2020-08-31Separate the two lists of unused namesRangi
2020-08-30Factor out data/tilesets/pair_collision_tile_ids.asmRangi
2020-08-30Identify some hSpriteDataOffset valuesRangi
2020-08-17ld bc -> lb bcRangi
2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-17cycling.png -> red_bike.pngRangi
2020-07-17SONY -> RIVALRangi
2020-07-16$ec = "▷"Rangi
2020-07-16Reformat map scripts' coordinate and movement dataRangi
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16Revise some map scripts, mostly for getting itemsRangi
2020-07-16Merge pull request #276 from TheFakeMateo/masterRangi
Deobfuscate exit warps on indoor maps
2020-07-15Deobfuscate exit warps on indoor mapsTheFakeMateo
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi
2020-07-07Move all code out of home.asm into home/Rangi
This results in 64 home/*.asm files, comparable to pokecrystal's 57.
2020-07-07Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-07Remove c1x*/c2x* comments, use struct offset constantsRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-07Use HIGH() and LOW()Rangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-06text_linkpromptbutton -> text_waitbuttonRangi
Fixes #260
2020-07-06Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi
MACRO/ENDM, etc)
2020-07-05TM/HM constants named after movesRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-05Port two HRAM labels from pokeyellowRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi
by rgbds 0.4.0)
2020-07-03home/pic.asm -> home/uncompress.asm; home/uncompress.asm -> home/pics.asmRangi
One does the actual decompression, the other synthesizes the decompressed data.
2020-07-03Move more code from home.asm to home/Rangi
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03Reorganize home headerRangi
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.