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LoreleisRoom_Object:
db $3 ; border block
def_warps
warp 4, 11, 2, INDIGO_PLATEAU_LOBBY
warp 5, 11, 2, INDIGO_PLATEAU_LOBBY
warp 4, 0, 0, BRUNOS_ROOM
warp 5, 0, 1, BRUNOS_ROOM
def_signs
def_objects
object SPRITE_LORELEI, 5, 2, STAY, DOWN, 1, OPP_LORELEI, 1
def_warps_to LORELEIS_ROOM
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