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PrintCinnabarQuiz:
ld a, [wSpritePlayerStateData1FacingDirection]
cp SPRITE_FACING_UP
ret nz
call EnableAutoTextBoxDrawing
tx_pre_jump CinnabarGymQuiz
CinnabarGymQuiz::
text_asm
xor a
ld [wOpponentAfterWrongAnswer], a
ld a, [wHiddenObjectFunctionArgument]
push af
and $f
ldh [hGymGateIndex], a
pop af
and $f0
swap a
ldh [hGymGateAnswer], a
ld hl, CinnabarGymQuizIntroText
call PrintText
ldh a, [hGymGateIndex]
dec a
add a
ld d, 0
ld e, a
ld hl, CinnabarQuizQuestions
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
ld a, 1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
call CinnabarGymQuiz_1ea92
jp TextScriptEnd
CinnabarGymQuizIntroText:
text_far _CinnabarGymQuizIntroText
text_end
CinnabarQuizQuestions:
dw CinnabarQuizQuestionsText1
dw CinnabarQuizQuestionsText2
dw CinnabarQuizQuestionsText3
dw CinnabarQuizQuestionsText4
dw CinnabarQuizQuestionsText5
dw CinnabarQuizQuestionsText6
CinnabarQuizQuestionsText1:
text_far _CinnabarQuizQuestionsText1
text_end
CinnabarQuizQuestionsText2:
text_far _CinnabarQuizQuestionsText2
text_end
CinnabarQuizQuestionsText3:
text_far _CinnabarQuizQuestionsText3
text_end
CinnabarQuizQuestionsText4:
text_far _CinnabarQuizQuestionsText4
text_end
CinnabarQuizQuestionsText5:
text_far _CinnabarQuizQuestionsText5
text_end
CinnabarQuizQuestionsText6:
text_far _CinnabarQuizQuestionsText6
text_end
CinnabarGymGateFlagAction:
EventFlagAddress hl, EVENT_CINNABAR_GYM_GATE0_UNLOCKED
predef_jump FlagActionPredef
CinnabarGymQuiz_1ea92:
call YesNoChoice
ldh a, [hGymGateAnswer]
ld c, a
ld a, [wCurrentMenuItem]
cp c
jr nz, .wrongAnswer
ld hl, wCurrentMapScriptFlags
set 5, [hl]
ldh a, [hGymGateIndex]
ldh [hBackupGymGateIndex], a
ld hl, CinnabarGymQuizCorrectText
call PrintText
ldh a, [hBackupGymGateIndex]
AdjustEventBit EVENT_CINNABAR_GYM_GATE0_UNLOCKED, 0
ld c, a
ld b, FLAG_SET
call CinnabarGymGateFlagAction
jp UpdateCinnabarGymGateTileBlocks_
.wrongAnswer
call WaitForSoundToFinish
ld a, SFX_DENIED
call PlaySound
call WaitForSoundToFinish
ld hl, CinnabarGymQuizIncorrectText
call PrintText
ldh a, [hGymGateIndex]
add $2
AdjustEventBit EVENT_BEAT_CINNABAR_GYM_TRAINER_0, 2
ld c, a
ld b, FLAG_TEST
EventFlagAddress hl, EVENT_BEAT_CINNABAR_GYM_TRAINER_0
predef FlagActionPredef
ld a, c
and a
ret nz
ldh a, [hGymGateIndex]
add $2
ld [wOpponentAfterWrongAnswer], a
ret
CinnabarGymQuizCorrectText:
sound_get_item_1
text_far _CinnabarGymQuizCorrectText
text_promptbutton
text_asm
ldh a, [hBackupGymGateIndex]
AdjustEventBit EVENT_CINNABAR_GYM_GATE0_UNLOCKED, 0
ld c, a
ld b, FLAG_TEST
call CinnabarGymGateFlagAction
ld a, c
and a
jp nz, TextScriptEnd
call WaitForSoundToFinish
ld a, SFX_GO_INSIDE
call PlaySound
call WaitForSoundToFinish
jp TextScriptEnd
CinnabarGymQuizIncorrectText:
text_far _CinnabarGymQuizIncorrectText
text_end
UpdateCinnabarGymGateTileBlocks_::
; Update the overworld map with open floor blocks or locked gate blocks
; depending on event flags.
ld a, 6
ldh [hGymGateIndex], a
.loop
ldh a, [hGymGateIndex]
dec a
add a
add a
ld d, 0
ld e, a
ld hl, CinnabarGymGateCoords
add hl, de
ld a, [hli]
ld b, [hl]
ld c, a
inc hl
ld a, [hl]
ld [wGymGateTileBlock], a
push bc
ldh a, [hGymGateIndex]
ldh [hBackupGymGateIndex], a
AdjustEventBit EVENT_CINNABAR_GYM_GATE0_UNLOCKED, 0
ld c, a
ld b, FLAG_TEST
call CinnabarGymGateFlagAction
ld a, c
and a
jr nz, .unlocked
ld a, [wGymGateTileBlock]
jr .next
.unlocked
ld a, $e
.next
pop bc
ld [wNewTileBlockID], a
predef ReplaceTileBlock
ld hl, hGymGateIndex
dec [hl]
jr nz, .loop
ret
gym_gate_coord: MACRO
db \1, \2, \3, 0
ENDM
HORIZONTAL_GATE_BLOCK EQU $54
VERTICAL_GATE_BLOCK EQU $5f
CinnabarGymGateCoords:
; x coord, y coord, block id
gym_gate_coord 9, 3, HORIZONTAL_GATE_BLOCK
gym_gate_coord 6, 3, HORIZONTAL_GATE_BLOCK
gym_gate_coord 6, 6, HORIZONTAL_GATE_BLOCK
gym_gate_coord 3, 8, VERTICAL_GATE_BLOCK
gym_gate_coord 2, 6, HORIZONTAL_GATE_BLOCK
gym_gate_coord 2, 3, HORIZONTAL_GATE_BLOCK
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