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Route18_Script:
call EnableAutoTextBoxDrawing
ld hl, Route18TrainerHeader0
ld de, Route18_ScriptPointers
ld a, [wRoute18CurScript]
call ExecuteCurMapScriptInTable
ld [wRoute18CurScript], a
ret
Route18_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
Route18_TextPointers:
dw Route18Text1
dw Route18Text2
dw Route18Text3
dw Route18Text4
dw Route18Text5
Route18TrainerHeader0:
trainer EVENT_BEAT_ROUTE_18_TRAINER_0, 3, Route18BattleText1, Route18EndBattleText1, Route18AfterBattleText1
Route18TrainerHeader1:
trainer EVENT_BEAT_ROUTE_18_TRAINER_1, 3, Route18BattleText2, Route18EndBattleText2, Route18AfterBattleText2
Route18TrainerHeader2:
trainer EVENT_BEAT_ROUTE_18_TRAINER_2, 4, Route18BattleText3, Route18EndBattleText3, Route18AfterBattleText3
db -1 ; end
Route18Text1:
text_asm
ld hl, Route18TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route18BattleText1:
text_far _Route18BattleText1
text_end
Route18EndBattleText1:
text_far _Route18EndBattleText1
text_end
Route18AfterBattleText1:
text_far _Route18AfterBattleText1
text_end
Route18Text2:
text_asm
ld hl, Route18TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route18BattleText2:
text_far _Route18BattleText2
text_end
Route18EndBattleText2:
text_far _Route18EndBattleText2
text_end
Route18AfterBattleText2:
text_far _Route18AfterBattleText2
text_end
Route18Text3:
text_asm
ld hl, Route18TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route18BattleText3:
text_far _Route18BattleText3
text_end
Route18EndBattleText3:
text_far _Route18EndBattleText3
text_end
Route18AfterBattleText3:
text_far _Route18AfterBattleText3
text_end
Route18Text4:
text_far _Route18Text4
text_end
Route18Text5:
text_far _Route18Text5
text_end
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