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Route25_Script:
call Route25Script_515e1
call EnableAutoTextBoxDrawing
ld hl, Route25TrainerHeader0
ld de, Route25_ScriptPointers
ld a, [wRoute25CurScript]
call ExecuteCurMapScriptInTable
ld [wRoute25CurScript], a
ret
Route25Script_515e1:
ld hl, wCurrentMapScriptFlags
bit 6, [hl]
res 6, [hl]
ret z
CheckEventHL EVENT_LEFT_BILLS_HOUSE_AFTER_HELPING
ret nz
CheckEventReuseHL EVENT_MET_BILL_2
jr nz, .asm_515ff
ResetEventReuseHL EVENT_BILL_SAID_USE_CELL_SEPARATOR
ld a, HS_BILL_POKEMON
ld [wMissableObjectIndex], a
predef_jump ShowObject
.asm_515ff
CheckEventAfterBranchReuseHL EVENT_GOT_SS_TICKET, EVENT_MET_BILL_2
ret z
SetEventReuseHL EVENT_LEFT_BILLS_HOUSE_AFTER_HELPING
ld a, HS_NUGGET_BRIDGE_GUY
ld [wMissableObjectIndex], a
predef HideObject
ld a, HS_BILL_1
ld [wMissableObjectIndex], a
predef HideObject
ld a, HS_BILL_2
ld [wMissableObjectIndex], a
predef_jump ShowObject
Route25_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
Route25_TextPointers:
dw Route25Text1
dw Route25Text2
dw Route25Text3
dw Route25Text4
dw Route25Text5
dw Route25Text6
dw Route25Text7
dw Route25Text8
dw Route25Text9
dw PickUpItemText
dw Route25Text11
Route25TrainerHeader0:
trainer EVENT_BEAT_ROUTE_25_TRAINER_0, 2, Route25BattleText1, Route25EndBattleText1, Route25AfterBattleText1
Route25TrainerHeader1:
trainer EVENT_BEAT_ROUTE_25_TRAINER_1, 3, Route25BattleText2, Route25EndBattleText2, Route25AfterBattleText2
Route25TrainerHeader2:
trainer EVENT_BEAT_ROUTE_25_TRAINER_2, 3, Route25BattleText3, Route25EndBattleText3, Route25AfterBattleText3
Route25TrainerHeader3:
trainer EVENT_BEAT_ROUTE_25_TRAINER_3, 2, Route25BattleText4, Route25EndBattleText4, Route25AfterBattleText4
Route25TrainerHeader4:
trainer EVENT_BEAT_ROUTE_25_TRAINER_4, 4, Route25BattleText5, Route25EndBattleText5, Route25AfterBattleText5
Route25TrainerHeader5:
trainer EVENT_BEAT_ROUTE_25_TRAINER_5, 4, Route25BattleText6, Route25EndBattleText6, Route25AfterBattleText6
Route25TrainerHeader6:
trainer EVENT_BEAT_ROUTE_25_TRAINER_6, 3, Route25BattleText7, Route25EndBattleText7, Route25AfterBattleText7
Route25TrainerHeader7:
trainer EVENT_BEAT_ROUTE_25_TRAINER_7, 1, 2, Route25BattleText8, Route25EndBattleText8, Route25AfterBattleText8
Route25TrainerHeader8:
trainer EVENT_BEAT_ROUTE_25_TRAINER_8, 1, 2, Route25BattleText9, Route25EndBattleText9, Route25AfterBattleText9
db -1 ; end
Route25Text1:
text_asm
ld hl, Route25TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route25Text2:
text_asm
ld hl, Route25TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route25Text3:
text_asm
ld hl, Route25TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route25Text4:
text_asm
ld hl, Route25TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route25Text5:
text_asm
ld hl, Route25TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route25Text6:
text_asm
ld hl, Route25TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route25Text7:
text_asm
ld hl, Route25TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route25Text8:
text_asm
ld hl, Route25TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route25Text9:
text_asm
ld hl, Route25TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
Route25BattleText1:
text_far _Route25BattleText1
text_end
Route25EndBattleText1:
text_far _Route25EndBattleText1
text_end
Route25AfterBattleText1:
text_far _Route25AfterBattleText1
text_end
Route25BattleText2:
text_far _Route25BattleText2
text_end
Route25EndBattleText2:
text_far _Route25EndBattleText2
text_end
Route25AfterBattleText2:
text_far _Route25AfterBattleText2
text_end
Route25BattleText3:
text_far _Route25BattleText3
text_end
Route25EndBattleText3:
text_far _Route25EndBattleText3
text_end
Route25AfterBattleText3:
text_far _Route25AfterBattleText3
text_end
Route25BattleText4:
text_far _Route25BattleText4
text_end
Route25EndBattleText4:
text_far _Route25EndBattleText4
text_end
Route25AfterBattleText4:
text_far _Route25AfterBattleText4
text_end
Route25BattleText5:
text_far _Route25BattleText5
text_end
Route25EndBattleText5:
text_far _Route25EndBattleText5
text_end
Route25AfterBattleText5:
text_far _Route25AfterBattleText5
text_end
Route25BattleText6:
text_far _Route25BattleText6
text_end
Route25EndBattleText6:
text_far _Route25EndBattleText6
text_end
Route25AfterBattleText6:
text_far _Route25AfterBattleText6
text_end
Route25BattleText7:
text_far _Route25BattleText7
text_end
Route25EndBattleText7:
text_far _Route25EndBattleText7
text_end
Route25AfterBattleText7:
text_far _Route25AfterBattleText7
text_end
Route25BattleText8:
text_far _Route25BattleText8
text_end
Route25EndBattleText8:
text_far _Route25EndBattleText8
text_end
Route25AfterBattleText8:
text_far _Route25AfterBattleText8
text_end
Route25BattleText9:
text_far _Route25BattleText9
text_end
Route25EndBattleText9:
text_far _Route25EndBattleText9
text_end
Route25AfterBattleText9:
text_far _Route25AfterBattleText9
text_end
Route25Text11:
text_far _Route25Text11
text_end
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