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SeafoamIslandsB1F_Script:
call EnableAutoTextBoxDrawing
ld hl, wFlags_0xcd60
bit 7, [hl]
res 7, [hl]
jr z, .asm_46362
ld hl, Seafoam2HolesCoords
call CheckBoulderCoords
ret nc
EventFlagAddress hl, EVENT_SEAFOAM2_BOULDER1_DOWN_HOLE
ld a, [wCoordIndex]
cp $1
jr nz, .asm_46340
SetEventReuseHL EVENT_SEAFOAM2_BOULDER1_DOWN_HOLE
ld a, HS_SEAFOAM_ISLANDS_B1F_BOULDER_1
ld [wObjectToHide], a
ld a, HS_SEAFOAM_ISLANDS_B2F_BOULDER_1
ld [wObjectToShow], a
jr .asm_4634c
.asm_46340
SetEventAfterBranchReuseHL EVENT_SEAFOAM2_BOULDER2_DOWN_HOLE, EVENT_SEAFOAM2_BOULDER1_DOWN_HOLE
ld a, HS_SEAFOAM_ISLANDS_B1F_BOULDER_2
ld [wObjectToHide], a
ld a, HS_SEAFOAM_ISLANDS_B2F_BOULDER_2
ld [wObjectToShow], a
.asm_4634c
ld a, [wObjectToHide]
ld [wMissableObjectIndex], a
predef HideObject
ld a, [wObjectToShow]
ld [wMissableObjectIndex], a
predef_jump ShowObject
.asm_46362
ld a, SEAFOAM_ISLANDS_B2F
ld [wDungeonWarpDestinationMap], a
ld hl, Seafoam2HolesCoords
jp IsPlayerOnDungeonWarp
Seafoam2HolesCoords:
dbmapcoord 18, 6
dbmapcoord 23, 6
db -1 ; end
SeafoamIslandsB1F_TextPointers:
dw BoulderText
dw BoulderText
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