1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
|
SilphCo6F_Script:
call SilphCo6Script_1a1bf
call EnableAutoTextBoxDrawing
ld hl, SilphCo6TrainerHeader0
ld de, SilphCo6F_ScriptPointers
ld a, [wSilphCo6FCurScript]
call ExecuteCurMapScriptInTable
ld [wSilphCo6FCurScript], a
ret
SilphCo6Script_1a1bf:
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
ret z
ld hl, SilphCo6GateCoords
call SilphCo4Script_19d5d
call SilphCo6Script_1a1e6
CheckEvent EVENT_SILPH_CO_6_UNLOCKED_DOOR
ret nz
ld a, $5f
ld [wNewTileBlockID], a
lb bc, 6, 2
predef_jump ReplaceTileBlock
SilphCo6GateCoords:
dbmapcoord 2, 6
db -1 ; end
SilphCo6Script_1a1e6:
ldh a, [hUnlockedSilphCoDoors]
and a
ret z
SetEvent EVENT_SILPH_CO_6_UNLOCKED_DOOR
ret
SilphCo6F_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
SilphCo6F_TextPointers:
dw SilphCo6Text1
dw SilphCo6Text2
dw SilphCo6Text3
dw SilphCo6Text4
dw SilphCo6Text5
dw SilphCo6Text6
dw SilphCo6Text7
dw SilphCo6Text8
dw PickUpItemText
dw PickUpItemText
SilphCo6TrainerHeader0:
trainer EVENT_BEAT_SILPH_CO_6F_TRAINER_0, 2, SilphCo6BattleText2, SilphCo6EndBattleText2, SilphCo6AfterBattleText2
SilphCo6TrainerHeader1:
trainer EVENT_BEAT_SILPH_CO_6F_TRAINER_1, 3, SilphCo6BattleText3, SilphCo6EndBattleText3, SilphCo6AfterBattleText3
SilphCo6TrainerHeader2:
trainer EVENT_BEAT_SILPH_CO_6F_TRAINER_2, 1, 2, SilphCo6BattleText4, SilphCo6EndBattleText4, SilphCo6AfterBattleText4
db -1 ; end
SilphCo6Script_1a22f:
CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI
jr nz, .asm_1a238
jr .asm_1a23a
.asm_1a238
ld h, d
ld l, e
.asm_1a23a
jp PrintText
SilphCo6Text1:
text_asm
ld hl, SilphCo6Text_1a24a
ld de, SilphCo6Text_1a24f
call SilphCo6Script_1a22f
jp TextScriptEnd
SilphCo6Text_1a24a:
text_far _SilphCo6Text_1a24a
text_end
SilphCo6Text_1a24f:
text_far _SilphCo6Text_1a24f
text_end
SilphCo6Text2:
text_asm
ld hl, SilphCo6Text_1a261
ld de, SilphCo6Text_1a266
call SilphCo6Script_1a22f
jp TextScriptEnd
SilphCo6Text_1a261:
text_far _SilphCo6Text_1a261
text_end
SilphCo6Text_1a266:
text_far _SilphCo6Text_1a266
text_end
SilphCo6Text3:
text_asm
ld hl, SilphCo6Text_1a278
ld de, SilphCo6Text_1a27d
call SilphCo6Script_1a22f
jp TextScriptEnd
SilphCo6Text_1a278:
text_far _SilphCo6Text_1a278
text_end
SilphCo6Text_1a27d:
text_far _SilphCo6Text_1a27d
text_end
SilphCo6Text4:
text_asm
ld hl, SilphCo6Text_1a28f
ld de, SilphCo6Text_1a294
call SilphCo6Script_1a22f
jp TextScriptEnd
SilphCo6Text_1a28f:
text_far _SilphCo6Text_1a28f
text_end
SilphCo6Text_1a294:
text_far _SilphCo6Text_1a294
text_end
SilphCo6Text5:
text_asm
ld hl, SilphCo6Text_1a2a6
ld de, SilphCo6Text_1a2ab
call SilphCo6Script_1a22f
jp TextScriptEnd
SilphCo6Text_1a2a6:
text_far _SilphCo6Text_1a2a6
text_end
SilphCo6Text_1a2ab:
text_far _SilphCo6Text_1a2ab
text_end
SilphCo6Text6:
text_asm
ld hl, SilphCo6TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo6BattleText2:
text_far _SilphCo6BattleText2
text_end
SilphCo6EndBattleText2:
text_far _SilphCo6EndBattleText2
text_end
SilphCo6AfterBattleText2:
text_far _SilphCo6AfterBattleText2
text_end
SilphCo6Text7:
text_asm
ld hl, SilphCo6TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphCo6BattleText3:
text_far _SilphCo6BattleText3
text_end
SilphCo6EndBattleText3:
text_far _SilphCo6EndBattleText3
text_end
SilphCo6AfterBattleText3:
text_far _SilphCo6AfterBattleText3
text_end
SilphCo6Text8:
text_asm
ld hl, SilphCo6TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphCo6BattleText4:
text_far _SilphCo6BattleText4
text_end
SilphCo6EndBattleText4:
text_far _SilphCo6EndBattleText4
text_end
SilphCo6AfterBattleText4:
text_far _SilphCo6AfterBattleText4
text_end
|