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authoreinstein95 <einstein95@users.noreply.github.com>2017-09-30 21:55:14 +1300
committereinstein95 <einstein95@users.noreply.github.com>2017-09-30 21:55:14 +1300
commit9d864ede0e89cd95c9d2ff090a218bd64611fdee (patch)
treed4b18f8eb867228fc6e81356bceadf3be188cc2f /engine/battle
parent66e9f2288377f697bd8a63b9fe7dbe4a314ff200 (diff)
parent5c2419383118280465a89657fed34ed6562f2981 (diff)
Update for rgbds 0.3.3HEADmaster
Diffstat (limited to 'engine/battle')
-rwxr-xr-xengine/battle/animations.asm8
-rw-r--r--engine/battle/battle_transitions.asm2
-rwxr-xr-xengine/battle/core.asm6
-rw-r--r--engine/battle/trainer_ai.asm4
4 files changed, 10 insertions, 10 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index 4964b2cf..1e400aa5 100755
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -213,7 +213,7 @@ PlayAnimation:
ld h,a
ld de,.nextAnimationCommand
push de
- jp [hl] ; jump to special effect function
+ jp hl ; jump to special effect function
.playSubanimation
ld c,a
and a,%00111111
@@ -457,7 +457,7 @@ PlayApplyingAttackAnimation:
ld a,[hli]
ld h,[hl]
ld l,a
- jp [hl]
+ jp hl
AnimationTypePointerTable:
dw ShakeScreenVertically ; enemy mon has used a damaging move without a side effect
@@ -642,7 +642,7 @@ DoSpecialEffectByAnimationId:
ld l,a
ld de,.done
push de
- jp [hl]
+ jp hl
.done
pop bc
pop de
@@ -1080,7 +1080,7 @@ CallWithTurnFlipped:
ld [H_WHOSETURN],a
ld de,.returnAddress
push de
- jp [hl]
+ jp hl
.returnAddress
pop af
ld [H_WHOSETURN],a
diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm
index 9e02c56f..985a1eb2 100644
--- a/engine/battle/battle_transitions.asm
+++ b/engine/battle/battle_transitions.asm
@@ -62,7 +62,7 @@ BattleTransition:
ld a, [hli]
ld h, [hl]
ld l, a
- jp [hl]
+ jp hl
; the three GetBattleTransitionID functions set the first
; three bits of c, which determines what transition animation
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index a60fe4a1..6ec9930c 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -3151,7 +3151,7 @@ ExecutePlayerMove:
jp z, ExecutePlayerMoveDone
call CheckPlayerStatusConditions
jr nz, .playerHasNoSpecialCondition
- jp [hl]
+ jp hl
.playerHasNoSpecialCondition
call GetCurrentMove
ld hl, wPlayerBattleStatus1
@@ -5691,7 +5691,7 @@ ExecuteEnemyMove:
ld [wDamageMultipliers], a
call CheckEnemyStatusConditions
jr nz, .enemyHasNoSpecialConditions
- jp [hl]
+ jp hl
.enemyHasNoSpecialConditions
ld hl, wEnemyBattleStatus1
bit ChargingUp, [hl] ; is the enemy charging up for attack?
@@ -7144,7 +7144,7 @@ _JumpMoveEffect:
ld a, [hli]
ld h, [hl]
ld l, a
- jp [hl] ; jump to special effect handler
+ jp hl ; jump to special effect handler
MoveEffectPointerTable:
dw SleepEffect ; unused effect
diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm
index cabd4334..fff064fa 100644
--- a/engine/battle/trainer_ai.asm
+++ b/engine/battle/trainer_ai.asm
@@ -51,7 +51,7 @@ AIEnemyTrainerChooseMoves:
ld l, a
ld de, .nextMoveChoiceModification ; set return address
push de
- jp [hl] ; execute modification function
+ jp hl ; execute modification function
.loopFindMinimumEntries ; all entries will be decremented sequentially until one of them is zero
ld hl, wBuffer ; temp move selection array
ld de, wEnemyMonMoves ; enemy moves
@@ -366,7 +366,7 @@ TrainerAI:
ld h,[hl]
ld l,a
call Random
- jp [hl]
+ jp hl
TrainerAIPointers:
; one entry per trainer class