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authordannye <corrnondacqb@yahoo.com>2015-07-21 20:58:19 -0500
committerdannye <corrnondacqb@yahoo.com>2015-07-21 21:04:21 -0500
commit4d88812f40c4165e4b893a0631fa658e72d17874 (patch)
treeaeb2841a1a0ab15ee9ecadcb44d337875f90b9e8 /engine/battle/animations.asm
parent13e28b0ece7c7888cba792cc6f7219b384213427 (diff)
Name some battle sound effects
Diffstat (limited to 'engine/battle/animations.asm')
-rwxr-xr-xengine/battle/animations.asm346
1 files changed, 173 insertions, 173 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index d9406257..73d152b8 100755
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -741,7 +741,7 @@ DoBallTossSpecialEffects: ; 78f3e (1e:4f3e)
cp a,11 ; is it the beginning of the subanimation?
jr nz,.skipPlayingSound
; if it is the beginning of the subanimation, play a sound
- ld a,SFX_BATTLE_01
+ ld a,SFX_BALL_TOSS
call PlaySound
.skipPlayingSound
ld a,[W_ISINBATTLE]
@@ -820,7 +820,7 @@ DoPoofSpecialEffects: ; 78fce (1e:4fce)
ld a,[W_SUBANIMCOUNTER]
cp a,5
ret nz
- ld a,SFX_BATTLE_02
+ ld a,SFX_BALL_POOF
jp PlaySound
DoRockSlideSpecialEffects: ; 78fd9 (1e:4fd9)
@@ -2274,7 +2274,7 @@ GetMoveSoundB: ; 79869 (1e:5869)
ld b, a
ret
-; get the sound of the move id in a
+; get the sound of the (move id - 1) in a
GetMoveSound: ; 7986f (1e:586f)
ld hl,MoveSoundTable
ld e,a
@@ -2329,172 +2329,172 @@ IsCryMove: ; 798ad (1e:58ad)
ret
MoveSoundTable: ; 798bc (1e:58bc)
- db SFX_BATTLE_0A,$00,$80
- db SFX_BATTLE_0C,$10,$80
- db SFX_BATTLE_1D,$00,$80
- db SFX_BATTLE_0B,$01,$80
- db SFX_BATTLE_0D,$00,$40
- db SFX_BATTLE_37,$00,$ff
- db SFX_BATTLE_0D,$10,$60
- db SFX_BATTLE_0D,$20,$80
- db SFX_BATTLE_0D,$00,$a0
- db SFX_BATTLE_10,$00,$80
- db SFX_BATTLE_0F,$20,$40
- db SFX_BATTLE_0F,$00,$80
- db SFX_BATTLE_0E,$00,$a0
- db SFX_BATTLE_11,$10,$c0
- db SFX_BATTLE_11,$00,$a0
- db SFX_BATTLE_12,$00,$c0
- db SFX_BATTLE_12,$10,$a0
- db SFX_BATTLE_13,$00,$e0
- db SFX_BATTLE_11,$20,$c0
- db SFX_BATTLE_14,$00,$80
- db SFX_BATTLE_22,$00,$80
- db SFX_BATTLE_15,$01,$80
- db SFX_BATTLE_20,$00,$80
- db SFX_BATTLE_17,$f0,$40
- db SFX_BATTLE_1A,$00,$80
- db SFX_BATTLE_17,$00,$80
- db SFX_BATTLE_21,$10,$80
- db SFX_BATTLE_1B,$01,$a0
- db SFX_BATTLE_18,$00,$80
- db SFX_BATTLE_1E,$00,$60
- db SFX_BATTLE_1E,$01,$40
- db SFX_BATTLE_1F,$00,$a0
- db SFX_BATTLE_1A,$10,$a0
- db SFX_BATTLE_20,$00,$c0
- db SFX_BATTLE_14,$10,$60
- db SFX_BATTLE_1A,$00,$a0
- db SFX_BATTLE_22,$11,$c0
- db SFX_BATTLE_1A,$20,$c0
- db SFX_BATTLE_21,$00,$80
- db SFX_BATTLE_1B,$00,$80
- db SFX_BATTLE_1B,$20,$c0
- db SFX_BATTLE_19,$00,$80
- db SFX_BATTLE_31,$ff,$40
- db SFX_BATTLE_1E,$00,$80
- db SFX_BATTLE_0B,$00,$c0
- db SFX_BATTLE_0B,$00,$40
- db SFX_BATTLE_35,$00,$80
- db SFX_BATTLE_27,$40,$60
- db SFX_BATTLE_27,$00,$80
- db SFX_BATTLE_27,$ff,$40
- db SFX_BATTLE_2A,$80,$c0
- db SFX_BATTLE_19,$10,$a0
- db SFX_BATTLE_19,$21,$e0
- db SFX_BATTLE_29,$00,$80
- db SFX_BATTLE_24,$20,$60
- db SFX_BATTLE_2A,$00,$80
- db SFX_BATTLE_2C,$00,$80
- db SFX_BATTLE_28,$40,$80
- db SFX_BATTLE_29,$f0,$e0
- db SFX_BATTLE_2D,$00,$80
- db SFX_BATTLE_2A,$f0,$60
- db SFX_BATTLE_28,$00,$80
- db SFX_BATTLE_36,$00,$80
- db SFX_BATTLE_07,$01,$a0
- db SFX_BATTLE_13,$f0,$20
- db SFX_BATTLE_23,$01,$c0
- db SFX_BATTLE_23,$00,$80
- db SFX_BATTLE_1A,$00,$e0
- db SFX_BATTLE_26,$01,$60
- db SFX_BATTLE_26,$20,$40
- db SFX_BATTLE_24,$00,$80
- db SFX_BATTLE_24,$40,$c0
- db SFX_BATTLE_1B,$03,$60
- db SFX_BATTLE_25,$11,$e0
- db SFX_BATTLE_12,$20,$e0
- db SFX_BATTLE_2E,$00,$80
- db SFX_BATTLE_1C,$00,$80
- db SFX_BATTLE_1C,$11,$a0
- db SFX_BATTLE_1C,$01,$c0
- db SFX_BATTLE_13,$14,$c0
- db SFX_BATTLE_1B,$02,$a0
- db SFX_BATTLE_29,$f0,$80
- db SFX_BATTLE_29,$20,$c0
- db SFX_BATTLE_2F,$00,$20
- db SFX_BATTLE_2F,$20,$80
- db SFX_BATTLE_2E,$12,$60
- db SFX_BATTLE_26,$00,$80
- db SFX_BATTLE_14,$01,$e0
- db SFX_BATTLE_29,$0f,$e0
- db SFX_BATTLE_29,$11,$20
- db SFX_BATTLE_10,$10,$40
- db SFX_BATTLE_0F,$10,$c0
- db SFX_BATTLE_14,$00,$20
- db SFX_BATTLE_30,$00,$80
- db SFX_BATTLE_35,$11,$18
- db SFX_BATTLE_09,$20,$c0
- db SFX_BATTLE_08,$20,$c0
- db SFX_BATTLE_25,$00,$10
- db SFX_BATTLE_26,$f0,$20
- db SFX_BATTLE_33,$f0,$c0
- db SFX_BATTLE_11,$f0,$e0
- db SFX_BATTLE_09,$f0,$40
- db SFX_BATTLE_31,$00,$80
- db SFX_BATTLE_33,$80,$40
- db SFX_BATTLE_33,$00,$80
- db SFX_BATTLE_14,$11,$20
- db SFX_BATTLE_14,$22,$10
- db SFX_BATTLE_1B,$f1,$ff
- db SFX_BATTLE_13,$f1,$ff
- db SFX_BATTLE_14,$33,$30
- db SFX_BATTLE_32,$40,$c0
- db SFX_BATTLE_0E,$20,$20
- db SFX_BATTLE_0E,$f0,$10
- db SFX_BATTLE_0F,$f8,$10
- db SFX_BATTLE_11,$f0,$10
- db SFX_BATTLE_25,$00,$80
- db SFX_BATTLE_18,$00,$c0
- db SFX_BATTLE_32,$c0,$ff
- db SFX_BATTLE_09,$f2,$20
- db SFX_BATTLE_34,$00,$80
- db SFX_BATTLE_34,$00,$40
- db SFX_BATTLE_09,$00,$40
- db SFX_BATTLE_11,$10,$ff
- db SFX_BATTLE_2A,$20,$20
- db SFX_BATTLE_32,$00,$80
- db SFX_BATTLE_29,$1f,$20
- db SFX_BATTLE_25,$2f,$80
- db SFX_BATTLE_0F,$1f,$ff
- db SFX_BATTLE_2B,$1f,$60
- db SFX_BATTLE_26,$1e,$20
- db SFX_BATTLE_26,$1f,$18
- db SFX_BATTLE_14,$0f,$80
- db SFX_BATTLE_09,$f8,$10
- db SFX_BATTLE_08,$18,$20
- db SFX_BATTLE_32,$08,$40
- db SFX_BATTLE_17,$01,$e0
- db SFX_BATTLE_11,$09,$ff
- db SFX_BATTLE_35,$42,$01
- db SFX_BATTLE_1C,$00,$ff
- db SFX_BATTLE_32,$08,$e0
- db SFX_BATTLE_24,$00,$80
- db SFX_BATTLE_09,$88,$10
- db SFX_BATTLE_25,$48,$ff
- db SFX_BATTLE_08,$ff,$ff
- db SFX_BATTLE_24,$ff,$10
- db SFX_BATTLE_08,$ff,$04
- db SFX_BATTLE_1C,$01,$ff
- db SFX_BATTLE_13,$f8,$ff
- db SFX_BATTLE_0C,$f0,$f0
- db SFX_BATTLE_0F,$08,$10
- db SFX_BATTLE_0D,$f0,$ff
- db SFX_BATTLE_1A,$f0,$ff
- db SFX_BATTLE_34,$10,$ff
- db SFX_BATTLE_0E,$f0,$20
- db SFX_BATTLE_2B,$f0,$60
- db SFX_BATTLE_21,$12,$10
- db SFX_BATTLE_36,$f0,$20
- db SFX_BATTLE_1E,$12,$ff
- db SFX_BATTLE_31,$80,$04
- db SFX_BATTLE_33,$f0,$10
- db SFX_BATTLE_29,$f8,$ff
- db SFX_BATTLE_26,$f0,$ff
- db SFX_BATTLE_11,$01,$ff
- db SFX_BATTLE_2C,$d8,$04
- db SFX_BATTLE_0B,$00,$80
- db SFX_BATTLE_0B,$00,$80
+ db SFX_POUND, $00,$80 ; POUND
+ db SFX_BATTLE_0C, $10,$80 ; KARATE_CHOP
+ db SFX_DOUBLESLAP, $00,$80 ; DOUBLESLAP
+ db SFX_BATTLE_0B, $01,$80 ; COMET_PUNCH
+ db SFX_BATTLE_0D, $00,$40 ; MEGA_PUNCH
+ db SFX_SILPH_SCOPE, $00,$ff ; PAY_DAY
+ db SFX_BATTLE_0D, $10,$60 ; FIRE_PUNCH
+ db SFX_BATTLE_0D, $20,$80 ; ICE_PUNCH
+ db SFX_BATTLE_0D, $00,$a0 ; THUNDERPUNCH
+ db SFX_DAMAGE, $00,$80 ; SCRATCH
+ db SFX_BATTLE_0F, $20,$40 ; VICEGRIP
+ db SFX_BATTLE_0F, $00,$80 ; GUILLOTINE
+ db SFX_BATTLE_0E, $00,$a0 ; RAZOR_WIND
+ db SFX_NOT_VERY_EFFECTIVE,$10,$c0 ; SWORDS_DANCE
+ db SFX_NOT_VERY_EFFECTIVE,$00,$a0 ; CUT
+ db SFX_BATTLE_12, $00,$c0 ; GUST
+ db SFX_BATTLE_12, $10,$a0 ; WING_ATTACK
+ db SFX_BATTLE_13, $00,$e0 ; WHIRLWIND
+ db SFX_NOT_VERY_EFFECTIVE,$20,$c0 ; FLY
+ db SFX_BATTLE_14, $00,$80 ; BIND
+ db SFX_BATTLE_22, $00,$80 ; SLAM
+ db SFX_VINE_WHIP, $01,$80 ; VINE_WHIP
+ db SFX_BATTLE_20, $00,$80 ; STOMP
+ db SFX_BATTLE_17, $f0,$40 ; DOUBLE_KICK
+ db SFX_SUPER_EFFECTIVE, $00,$80 ; MEGA_KICK
+ db SFX_BATTLE_17, $00,$80 ; JUMP_KICK
+ db SFX_BATTLE_21, $10,$80 ; ROLLING_KICK
+ db SFX_BATTLE_1B, $01,$a0 ; SAND_ATTACK
+ db SFX_BATTLE_18, $00,$80 ; HEADBUTT
+ db SFX_BATTLE_1E, $00,$60 ; HORN_ATTACK
+ db SFX_BATTLE_1E, $01,$40 ; FURY_ATTACK
+ db SFX_HORN_DRILL, $00,$a0 ; HORN_DRILL
+ db SFX_SUPER_EFFECTIVE, $10,$a0 ; TACKLE
+ db SFX_BATTLE_20, $00,$c0 ; BODY_SLAM
+ db SFX_BATTLE_14, $10,$60 ; WRAP
+ db SFX_SUPER_EFFECTIVE, $00,$a0 ; TAKE_DOWN
+ db SFX_BATTLE_22, $11,$c0 ; THRASH
+ db SFX_SUPER_EFFECTIVE, $20,$c0 ; DOUBLE_EDGE
+ db SFX_BATTLE_21, $00,$80 ; TAIL_WHIP
+ db SFX_BATTLE_1B, $00,$80 ; POISON_STING
+ db SFX_BATTLE_1B, $20,$c0 ; TWINEEDLE
+ db SFX_BATTLE_19, $00,$80 ; PIN_MISSILE
+ db SFX_BATTLE_31, $ff,$40 ; LEER
+ db SFX_BATTLE_1E, $00,$80 ; BITE
+ db SFX_BATTLE_0B, $00,$c0 ; GROWL
+ db SFX_BATTLE_0B, $00,$40 ; ROAR
+ db SFX_BATTLE_35, $00,$80 ; SING
+ db SFX_BATTLE_27, $40,$60 ; SUPERSONIC
+ db SFX_BATTLE_27, $00,$80 ; SONICBOOM
+ db SFX_BATTLE_27, $ff,$40 ; DISABLE
+ db SFX_BATTLE_2A, $80,$c0 ; ACID
+ db SFX_BATTLE_19, $10,$a0 ; EMBER
+ db SFX_BATTLE_19, $21,$e0 ; FLAMETHROWER
+ db SFX_BATTLE_29, $00,$80 ; MIST
+ db SFX_BATTLE_24, $20,$60 ; WATER_GUN
+ db SFX_BATTLE_2A, $00,$80 ; HYDRO_PUMP
+ db SFX_BATTLE_2C, $00,$80 ; SURF
+ db SFX_BATTLE_28, $40,$80 ; ICE_BEAM
+ db SFX_BATTLE_29, $f0,$e0 ; BLIZZARD
+ db SFX_PSYBEAM, $00,$80 ; PSYBEAM
+ db SFX_BATTLE_2A, $f0,$60 ; BUBBLEBEAM
+ db SFX_BATTLE_28, $00,$80 ; AURORA_BEAM
+ db SFX_BATTLE_36, $00,$80 ; HYPER_BEAM
+ db SFX_PECK,$01, $a0 ; PECK
+ db SFX_BATTLE_13, $f0,$20 ; DRILL_PECK
+ db SFX_BATTLE_23, $01,$c0 ; SUBMISSION
+ db SFX_BATTLE_23, $00,$80 ; LOW_KICK
+ db SFX_SUPER_EFFECTIVE, $00,$e0 ; COUNTER
+ db SFX_BATTLE_26, $01,$60 ; SEISMIC_TOSS
+ db SFX_BATTLE_26, $20,$40 ; STRENGTH
+ db SFX_BATTLE_24, $00,$80 ; ABSORB
+ db SFX_BATTLE_24, $40,$c0 ; MEGA_DRAIN
+ db SFX_BATTLE_1B, $03,$60 ; LEECH_SEED
+ db SFX_BATTLE_25, $11,$e0 ; GROWTH
+ db SFX_BATTLE_12, $20,$e0 ; RAZOR_LEAF
+ db SFX_BATTLE_2E, $00,$80 ; SOLARBEAM
+ db SFX_BATTLE_1C, $00,$80 ; POISONPOWDER
+ db SFX_BATTLE_1C, $11,$a0 ; STUN_SPORE
+ db SFX_BATTLE_1C, $01,$c0 ; SLEEP_POWDER
+ db SFX_BATTLE_13, $14,$c0 ; PETAL_DANCE
+ db SFX_BATTLE_1B, $02,$a0 ; STRING_SHOT
+ db SFX_BATTLE_29, $f0,$80 ; DRAGON_RAGE
+ db SFX_BATTLE_29, $20,$c0 ; FIRE_SPIN
+ db SFX_BATTLE_2F, $00,$20 ; THUNDERSHOCK
+ db SFX_BATTLE_2F, $20,$80 ; THUNDERBOLT
+ db SFX_BATTLE_2E, $12,$60 ; THUNDER_WAVE
+ db SFX_BATTLE_26, $00,$80 ; THUNDER
+ db SFX_BATTLE_14, $01,$e0 ; ROCK_THROW
+ db SFX_BATTLE_29, $0f,$e0 ; EARTHQUAKE
+ db SFX_BATTLE_29, $11,$20 ; FISSURE
+ db SFX_DAMAGE, $10,$40 ; DIG
+ db SFX_BATTLE_0F, $10,$c0 ; TOXIC
+ db SFX_BATTLE_14, $00,$20 ; CONFUSION
+ db SFX_PSYCHIC_M, $00,$80 ; PSYCHIC_M
+ db SFX_BATTLE_35, $11,$18 ; HYPNOSIS
+ db SFX_BATTLE_09, $20,$c0 ; MEDITATE
+ db SFX_FAINT_FALL, $20,$c0 ; AGILITY
+ db SFX_BATTLE_25, $00,$10 ; QUICK_ATTACK
+ db SFX_BATTLE_26, $f0,$20 ; RAGE
+ db SFX_BATTLE_33, $f0,$c0 ; TELEPORT
+ db SFX_NOT_VERY_EFFECTIVE,$f0,$e0 ; NIGHT_SHADE
+ db SFX_BATTLE_09, $f0,$40 ; MIMIC
+ db SFX_BATTLE_31, $00,$80 ; SCREECH
+ db SFX_BATTLE_33, $80,$40 ; DOUBLE_TEAM
+ db SFX_BATTLE_33, $00,$80 ; RECOVER
+ db SFX_BATTLE_14, $11,$20 ; HARDEN
+ db SFX_BATTLE_14, $22,$10 ; MINIMIZE
+ db SFX_BATTLE_1B, $f1,$ff ; SMOKESCREEN
+ db SFX_BATTLE_13, $f1,$ff ; CONFUSE_RAY
+ db SFX_BATTLE_14, $33,$30 ; WITHDRAW
+ db SFX_BATTLE_32, $40,$c0 ; DEFENSE_CURL
+ db SFX_BATTLE_0E, $20,$20 ; BARRIER
+ db SFX_BATTLE_0E, $f0,$10 ; LIGHT_SCREEN
+ db SFX_BATTLE_0F, $f8,$10 ; HAZE
+ db SFX_NOT_VERY_EFFECTIVE,$f0,$10 ; REFLECT
+ db SFX_BATTLE_25, $00,$80 ; FOCUS_ENERGY
+ db SFX_BATTLE_18, $00,$c0 ; BIDE
+ db SFX_BATTLE_32, $c0,$ff ; METRONOME
+ db SFX_BATTLE_09, $f2,$20 ; MIRROR_MOVE
+ db SFX_BATTLE_34, $00,$80 ; SELFDESTRUCT
+ db SFX_BATTLE_34, $00,$40 ; EGG_BOMB
+ db SFX_BATTLE_09, $00,$40 ; LICK
+ db SFX_NOT_VERY_EFFECTIVE,$10,$ff ; SMOG
+ db SFX_BATTLE_2A, $20,$20 ; SLUDGE
+ db SFX_BATTLE_32, $00,$80 ; BONE_CLUB
+ db SFX_BATTLE_29, $1f,$20 ; FIRE_BLAST
+ db SFX_BATTLE_25, $2f,$80 ; WATERFALL
+ db SFX_BATTLE_0F, $1f,$ff ; CLAMP
+ db SFX_BATTLE_2B, $1f,$60 ; SWIFT
+ db SFX_BATTLE_26, $1e,$20 ; SKULL_BASH
+ db SFX_BATTLE_26, $1f,$18 ; SPIKE_CANNON
+ db SFX_BATTLE_14, $0f,$80 ; CONSTRICT
+ db SFX_BATTLE_09, $f8,$10 ; AMNESIA
+ db SFX_FAINT_FALL, $18,$20 ; KINESIS
+ db SFX_BATTLE_32, $08,$40 ; SOFTBOILED
+ db SFX_BATTLE_17, $01,$e0 ; HI_JUMP_KICK
+ db SFX_NOT_VERY_EFFECTIVE,$09,$ff ; GLARE
+ db SFX_BATTLE_35, $42,$01 ; DREAM_EATER
+ db SFX_BATTLE_1C, $00,$ff ; POISON_GAS
+ db SFX_BATTLE_32, $08,$e0 ; BARRAGE
+ db SFX_BATTLE_24, $00,$80 ; LEECH_LIFE
+ db SFX_BATTLE_09, $88,$10 ; LOVELY_KISS
+ db SFX_BATTLE_25, $48,$ff ; SKY_ATTACK
+ db SFX_FAINT_FALL, $ff,$ff ; TRANSFORM
+ db SFX_BATTLE_24, $ff,$10 ; BUBBLE
+ db SFX_FAINT_FALL, $ff,$04 ; DIZZY_PUNCH
+ db SFX_BATTLE_1C, $01,$ff ; SPORE
+ db SFX_BATTLE_13, $f8,$ff ; FLASH
+ db SFX_BATTLE_0C, $f0,$f0 ; PSYWAVE
+ db SFX_BATTLE_0F, $08,$10 ; SPLASH
+ db SFX_BATTLE_0D, $f0,$ff ; ACID_ARMOR
+ db SFX_SUPER_EFFECTIVE, $f0,$ff ; CRABHAMMER
+ db SFX_BATTLE_34, $10,$ff ; EXPLOSION
+ db SFX_BATTLE_0E, $f0,$20 ; FURY_SWIPES
+ db SFX_BATTLE_2B, $f0,$60 ; BONEMERANG
+ db SFX_BATTLE_21, $12,$10 ; REST
+ db SFX_BATTLE_36, $f0,$20 ; ROCK_SLIDE
+ db SFX_BATTLE_1E, $12,$ff ; HYPER_FANG
+ db SFX_BATTLE_31, $80,$04 ; SHARPEN
+ db SFX_BATTLE_33, $f0,$10 ; CONVERSION
+ db SFX_BATTLE_29, $f8,$ff ; TRI_ATTACK
+ db SFX_BATTLE_26, $f0,$ff ; SUPER_FANG
+ db SFX_NOT_VERY_EFFECTIVE,$01,$ff ; SLASH
+ db SFX_BATTLE_2C, $d8,$04 ; SUBSTITUTE
+ db SFX_BATTLE_0B, $00,$80 ; STRUGGLE
+ db SFX_BATTLE_0B, $00,$80
CopyPicTiles: ; 79aae (1e:5aae)
ld a, [H_WHOSETURN]
@@ -2929,7 +2929,7 @@ TossBallAnimation: ; 79e16 (1e:5e16)
ld a,TOSS_ANIM
ld [W_ANIMATIONID],a
call PlayAnimation
- ld a,SFX_BATTLE_03
+ ld a,SFX_FAINT_THUD
call PlaySound
ld a,BLOCKBALL_ANIM
ld [W_ANIMATIONID],a
@@ -2945,15 +2945,15 @@ PlayApplyingAttackSound: ; 79e6a (1e:5e6a)
cp $a
ld a, $20
ld b, $30
- ld c, SFX_BATTLE_10
+ ld c, SFX_DAMAGE
jr z, .asm_79e8b
ld a, $e0
ld b, $ff
- ld c, SFX_BATTLE_1A
+ ld c, SFX_SUPER_EFFECTIVE
jr nc, .asm_79e8b
ld a, $50
ld b, $1
- ld c, SFX_BATTLE_11
+ ld c, SFX_NOT_VERY_EFFECTIVE
.asm_79e8b
ld [wc0f1], a
ld a, b