diff options
author | dannye <corrnondacqb@yahoo.com> | 2016-01-12 18:45:02 -0600 |
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committer | dannye <corrnondacqb@yahoo.com> | 2016-01-12 18:45:02 -0600 |
commit | 5914540ba780d7936fd6624d6fde2d67a9f7a773 (patch) | |
tree | a1ce27018f39d98f49d89468df426d0291e18560 /engine/items/items.asm | |
parent | ccf4fe54a8e444aaf966fac7b38bc9452c494222 (diff) | |
parent | 8a5a7d8e68538b727e0c166488265f395603366e (diff) |
Merge branch 'master' of https://github.com/pret/pokered into rgbgfxrgbgfx
Diffstat (limited to 'engine/items/items.asm')
-rwxr-xr-x | engine/items/items.asm | 635 |
1 files changed, 381 insertions, 254 deletions
diff --git a/engine/items/items.asm b/engine/items/items.asm index 364570da..55dcb53e 100755 --- a/engine/items/items.asm +++ b/engine/items/items.asm @@ -70,7 +70,7 @@ ItemUsePtrTable: ; d5e1 (3:55e1) dw ItemUseMedicine ; FULL_HEAL dw ItemUseMedicine ; REVIVE dw ItemUseMedicine ; MAX_REVIVE - dw ItemUseGuardSpec ; GUARD_SPEC_ + dw ItemUseGuardSpec ; GUARD_SPEC dw ItemUseSuperRepel ; SUPER_REPL dw ItemUseMaxRepel ; MAX_REPEL dw ItemUseDireHit ; DIRE_HIT @@ -78,7 +78,7 @@ ItemUsePtrTable: ; d5e1 (3:55e1) dw ItemUseMedicine ; FRESH_WATER dw ItemUseMedicine ; SODA_POP dw ItemUseMedicine ; LEMONADE - dw UnusableItem ; S_S__TICKET + dw UnusableItem ; S_S_TICKET dw UnusableItem ; GOLD_TEETH dw ItemUseXStat ; X_ATTACK dw ItemUseXStat ; X_DEFEND @@ -90,7 +90,7 @@ ItemUsePtrTable: ; d5e1 (3:55e1) dw UnusableItem ; SILPH_SCOPE dw ItemUsePokeflute ; POKE_FLUTE dw UnusableItem ; LIFT_KEY - dw UnusableItem ; EXP__ALL + dw UnusableItem ; EXP_ALL dw ItemUseOldRod ; OLD_ROD dw ItemUseGoodRod ; GOOD_ROD dw ItemUseSuperRod ; SUPER_ROD @@ -101,97 +101,143 @@ ItemUsePtrTable: ; d5e1 (3:55e1) dw ItemUsePPRestore ; MAX_ELIXER ItemUseBall: ; d687 (3:5687) - ld a,[W_ISINBATTLE] + +; Balls can't be used out of battle. + ld a,[wIsInBattle] and a - jp z,ItemUseNotTime ; not in battle + jp z,ItemUseNotTime + +; Balls can't catch trainers' Pokémon. dec a jp nz,ThrowBallAtTrainerMon - ld a,[W_BATTLETYPE] + +; If this is for the old man battle, skip checking if the party & box are full. + ld a,[wBattleType] dec a - jr z,.UseBall - ld a,[wPartyCount] ;is Party full? + jr z,.canUseBall + + ld a,[wPartyCount] ; is party full? cp a,PARTY_LENGTH - jr nz,.UseBall - ld a,[W_NUMINBOX] ;is Box full? + jr nz,.canUseBall + ld a,[wNumInBox] ; is box full? cp a,MONS_PER_BOX jp z,BoxFullCannotThrowBall -.UseBall -;ok, you can use a ball + +.canUseBall xor a ld [wCapturedMonSpecies],a - ld a,[W_BATTLETYPE] - cp a,2 ;SafariBattle + + ld a,[wBattleType] + cp a,BATTLE_TYPE_SAFARI jr nz,.skipSafariZoneCode + .safariZone - ; remove a Safari Ball from inventory - ld hl,W_NUMSAFARIBALLS - dec [hl] + ld hl,wNumSafariBalls + dec [hl] ; remove a Safari Ball + .skipSafariZoneCode - call GoPAL_SET_CF1C - ld a,$43 - ld [wd11e],a - call LoadScreenTilesFromBuffer1 ;restore screenBuffer from Backup + call RunDefaultPaletteCommand + + ld a,$43 ; successful capture value + ld [wPokeBallAnimData],a + + call LoadScreenTilesFromBuffer1 ld hl,ItemUseText00 call PrintText + +; If the player is fighting an unidentified ghost, set the value that indicates +; the Pokémon can't be caught and skip the capture calculations. callab IsGhostBattle - ld b,$10 - jp z,.next12 - ld a,[W_BATTLETYPE] + ld b,$10 ; can't be caught value + jp z,.setAnimData + + ld a,[wBattleType] dec a jr nz,.notOldManBattle + .oldManBattle - ld hl,W_GRASSRATE + ld hl,wGrassRate ld de,wPlayerName - ld bc,11 - call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno glitch) - jp .BallSuccess + ld bc,NAME_LENGTH + call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno. glitch) + jp .captured + .notOldManBattle - ld a,[W_CURMAP] +; If the player is fighting the ghost Marowak, set the value that indicates the +; Pokémon can't be caught and skip the capture calculations. + ld a,[wCurMap] cp a,POKEMONTOWER_6 jr nz,.loop ld a,[wEnemyMonSpecies2] cp a,MAROWAK - ld b,$10 - jp z,.next12 -; if not fighting ghost Marowak, loop until a random number in the current -; pokeball's allowed range is found + ld b,$10 ; can't be caught value + jp z,.setAnimData + +; Get the first random number. Let it be called Rand1. +; Rand1 must be within a certain range according the kind of ball being thrown. +; The ranges are as follows. +; Poké Ball: [0, 255] +; Great Ball: [0, 200] +; Ultra/Safari Ball: [0, 150] +; Loop until an acceptable number is found. + .loop call Random ld b,a + +; Get the item ID. ld hl,wcf91 ld a,[hl] + +; The Master Ball always succeeds. cp a,MASTER_BALL - jp z,.BallSuccess + jp z,.captured + +; Anything will do for the basic Poké Ball. cp a,POKE_BALL jr z,.checkForAilments + +; If it's a Great/Ultra/Safari Ball and Rand1 is greater than 200, try again. ld a,200 cp b - jr c,.loop ;get only numbers <= 200 for Great Ball + jr c,.loop + +; Less than or equal to 200 is good enough for a Great Ball. ld a,[hl] cp a,GREAT_BALL jr z,.checkForAilments - ld a,150 ;get only numbers <= 150 for Ultra Ball + +; If it's an Ultra/Safari Ball and Rand1 is greater than 150, try again. + ld a,150 cp b jr c,.loop + .checkForAilments -; pokemon can be caught more easily with any (primary) status ailment -; Frozen/Asleep pokemon are relatively even easier to catch -; for Frozen/Asleep pokemon, any random number from 0-24 ensures a catch. -; for the others, a random number from 0-11 ensures a catch. - ld a,[wEnemyMonStatus] ;status ailments +; Pokémon can be caught more easily with a status ailment. +; Depending on the status ailment, a certain value will be subtracted from +; Rand1. Let this value be called Status. +; The larger Status is, the more easily the Pokémon can be caught. +; no status ailment: Status = 0 +; Burn/Paralysis/Poison: Status = 12 +; Freeze/Sleep: Status = 25 +; If Status is greater than Rand1, the Pokémon will be caught for sure. + ld a,[wEnemyMonStatus] and a - jr z,.noAilments - and a, 1 << FRZ | SLP ;is frozen and/or asleep? + jr z,.skipAilmentValueSubtraction ; no ailments + and a, 1 << FRZ | SLP ld c,12 jr z,.notFrozenOrAsleep ld c,25 .notFrozenOrAsleep ld a,b sub c - jp c,.BallSuccess + jp c,.captured ld b,a -.noAilments - push bc ;save RANDOM number + +.skipAilmentValueSubtraction + push bc ; save (Rand1 - Status) + +; Calculate MaxHP * 255. xor a ld [H_MULTIPLICAND],a ld hl,wEnemyMonMaxHP @@ -201,123 +247,180 @@ ItemUseBall: ; d687 (3:5687) ld [H_MULTIPLICAND + 2],a ld a,255 ld [H_MULTIPLIER],a - call Multiply ; MaxHP * 255 + call Multiply + +; Determine BallFactor. It's 8 for Great Balls and 12 for the others. ld a,[wcf91] cp a,GREAT_BALL - ld a,12 ;any other BallFactor - jr nz,.next7 + ld a,12 + jr nz,.skip1 ld a,8 -.next7 + +.skip1 +; Note that the results of all division operations are floored. + +; Calculate (MaxHP * 255) / BallFactor. ld [H_DIVISOR],a - ld b,4 ; number of bytes in dividend + ld b,4 ; number of bytes in dividend call Divide + +; Divide the enemy's current HP by 4. HP is not supposed to exceed 999 so +; the result should fit in a. If the division results in a quotient of 0, +; change it to 1. ld hl,wEnemyMonHP ld a,[hli] ld b,a ld a,[hl] - -; explanation: we have a 16-bit value equal to [b << 8 | a]. -; This number is divided by 4. The result is 8 bit (reg. a). -; Always bigger than zero. srl b rr a srl b - rr a ; a = current HP / 4 + rr a and a - jr nz,.next8 + jr nz,.skip2 inc a -.next8 + +.skip2 +; Let W = ((MaxHP * 255) / BallFactor) / max(HP / 4, 1). Calculate W. ld [H_DIVISOR],a ld b,4 - call Divide ; ((MaxHP * 255) / BallFactor) / (CurHP / 4) + call Divide + +; If W > 255, store 255 in [H_QUOTIENT + 3]. +; Let X = min(W, 255) = [H_QUOTIENT + 3]. ld a,[H_QUOTIENT + 2] and a - jr z,.next9 + jr z,.skip3 ld a,255 ld [H_QUOTIENT + 3],a -.next9 - pop bc - ld a,[wEnemyMonCatchRate] ;enemy: Catch Rate + +.skip3 + pop bc ; b = Rand1 - Status + +; If Rand1 - Status > CatchRate, the ball fails to capture the Pokémon. + ld a,[wEnemyMonCatchRate] cp b - jr c,.next10 + jr c,.failedToCapture + +; If W > 255, the ball captures the Pokémon. ld a,[H_QUOTIENT + 2] and a - jr nz,.BallSuccess ; if ((MaxHP * 255) / BallFactor) / (CurHP / 4) > 0x255, automatic success - call Random + jr nz,.captured + + call Random ; Let this random number be called Rand2. + +; If Rand2 > X, the ball fails to capture the Pokémon. ld b,a ld a,[H_QUOTIENT + 3] cp b - jr c,.next10 -.BallSuccess - jr .BallSuccess2 -.next10 + jr c,.failedToCapture + +.captured + jr .skipShakeCalculations + +.failedToCapture ld a,[H_QUOTIENT + 3] - ld [wd11e],a + ld [wPokeBallCaptureCalcTemp],a ; Save X. + +; Calculate CatchRate * 100. xor a ld [H_MULTIPLICAND],a ld [H_MULTIPLICAND + 1],a - ld a,[wEnemyMonCatchRate] ;enemy: Catch Rate + ld a,[wEnemyMonCatchRate] ld [H_MULTIPLICAND + 2],a ld a,100 ld [H_MULTIPLIER],a - call Multiply ; CatchRate * 100 + call Multiply + +; Determine BallFactor2. +; Poké Ball: BallFactor2 = 255 +; Great Ball: BallFactor2 = 200 +; Ultra/Safari Ball: BallFactor2 = 150 ld a,[wcf91] ld b,255 cp a,POKE_BALL - jr z,.next11 + jr z,.skip4 ld b,200 cp a,GREAT_BALL - jr z,.next11 + jr z,.skip4 ld b,150 cp a,ULTRA_BALL - jr z,.next11 -.next11 + jr z,.skip4 + +.skip4 +; Let Y = (CatchRate * 100) / BallFactor2. Calculate Y. ld a,b ld [H_DIVISOR],a ld b,4 call Divide + +; If Y > 255, there are 3 shakes. +; Note that this shouldn't be possible. +; The maximum value of Y is (255 * 100) / 150 = 170. ld a,[H_QUOTIENT + 2] and a - ld b,$63 - jr nz,.next12 - ld a,[wd11e] + ld b,$63 ; 3 shakes + jr nz,.setAnimData + +; Calculate X * Y. + ld a,[wPokeBallCaptureCalcTemp] ld [H_MULTIPLIER],a call Multiply + +; Calculate (X * Y) / 255. ld a,255 ld [H_DIVISOR],a ld b,4 call Divide - ld a,[wEnemyMonStatus] ;status ailments + +; Determine Status2. +; no status ailment: Status2 = 0 +; Burn/Paralysis/Poison: Status2 = 5 +; Freeze/Sleep: Status2 = 10 + ld a,[wEnemyMonStatus] and a - jr z,.next13 + jr z,.skip5 and a, 1 << FRZ | SLP ld b,5 - jr z,.next14 + jr z,.addAilmentValue ld b,10 -.next14 + +.addAilmentValue +; If the Pokémon has a status ailment, add Status2. ld a,[H_QUOTIENT + 3] add b ld [H_QUOTIENT + 3],a -.next13 + +.skip5 +; Finally determine the number of shakes. +; Let Z = ((X * Y) / 255) + Status2 = [H_QUOTIENT + 3]. +; The number of shakes depend on the range Z is in. +; 0 ≤ Z < 10: 0 shakes (the ball misses) +; 10 ≤ Z < 30: 1 shake +; 30 ≤ Z < 70: 2 shakes +; 70 ≤ Z: 3 shakes ld a,[H_QUOTIENT + 3] cp a,10 ld b,$20 - jr c,.next12 + jr c,.setAnimData cp a,30 ld b,$61 - jr c,.next12 + jr c,.setAnimData cp a,70 ld b,$62 - jr c,.next12 + jr c,.setAnimData ld b,$63 -.next12 + +.setAnimData ld a,b - ld [wd11e],a -.BallSuccess2 + ld [wPokeBallAnimData],a + +.skipShakeCalculations ld c,20 call DelayFrames + +; Do the animation. ld a,TOSS_ANIM - ld [W_ANIMATIONID],a + ld [wAnimationID],a xor a ld [H_WHOSETURN],a ld [wAnimationType],a @@ -331,51 +434,67 @@ ItemUseBall: ; d687 (3:5687) ld [wcf91],a pop af ld [wWhichPokemon],a - ld a,[wd11e] + +; Determine the message to display from the animation. + ld a,[wPokeBallAnimData] cp a,$10 ld hl,ItemUseBallText00 - jp z,.printText0 + jp z,.printMessage cp a,$20 ld hl,ItemUseBallText01 - jp z,.printText0 + jp z,.printMessage cp a,$61 ld hl,ItemUseBallText02 - jp z,.printText0 + jp z,.printMessage cp a,$62 ld hl,ItemUseBallText03 - jp z,.printText0 + jp z,.printMessage cp a,$63 ld hl,ItemUseBallText04 - jp z,.printText0 - ld hl,wEnemyMonHP ;current HP + jp z,.printMessage + +; Save current HP. + ld hl,wEnemyMonHP ld a,[hli] push af ld a,[hli] - push af ;backup currentHP... + push af + +; Save status ailment. inc hl ld a,[hl] - push af ;...and status ailments + push af + push hl - ld hl,W_ENEMYBATTSTATUS3 + +; If the Pokémon is transformed, the Pokémon is assumed to be a Ditto. +; This is a bug because a wild Pokémon could have used Transform via +; Mirror Move even though the only wild Pokémon that knows Transform is Ditto. + ld hl,wEnemyBattleStatus3 bit Transformed,[hl] - jr z,.next15 - ld a,$4c + jr z,.notTransformed + ld a,DITTO ld [wEnemyMonSpecies2],a - jr .next16 -.next15 + jr .skip6 + +.notTransformed +; If the Pokémon is not transformed, set the transformed bit and copy the +; DVs to wTransformedEnemyMonOriginalDVs so that LoadEnemyMonData won't generate +; new DVs. set Transformed,[hl] - ld hl,wcceb + ld hl,wTransformedEnemyMonOriginalDVs ld a,[wEnemyMonDVs] ld [hli],a ld a,[wEnemyMonDVs + 1] ld [hl],a -.next16 + +.skip6 ld a,[wcf91] push af ld a,[wEnemyMonSpecies2] ld [wcf91],a ld a,[wEnemyMonLevel] - ld [W_CURENEMYLVL],a + ld [wCurEnemyLVL],a callab LoadEnemyMonData pop af ld [wcf91],a @@ -387,15 +506,18 @@ ItemUseBall: ; d687 (3:5687) ld [hld],a pop af ld [hl],a - ld a,[wEnemyMonSpecies] ;enemy + ld a,[wEnemyMonSpecies] ld [wCapturedMonSpecies],a ld [wcf91],a ld [wd11e],a - ld a,[W_BATTLETYPE] - dec a - jr z,.printText1 + ld a,[wBattleType] + dec a ; is this the old man battle? + jr z,.oldManCaughtMon ; if so, don't give the player the caught Pokémon + ld hl,ItemUseBallText05 call PrintText + +; Add the caught Pokémon to the Pokédex. predef IndexToPokedex ld a,[wd11e] dec a @@ -411,46 +533,56 @@ ItemUseBall: ; d687 (3:5687) ld b,FLAG_SET predef FlagActionPredef pop af - and a - jr nz,.checkParty + + and a ; was the Pokémon already in the Pokédex? + jr nz,.skipShowingPokedexData ; if so, don't show the Pokédex data + ld hl,ItemUseBallText06 call PrintText call ClearSprites - ld a,[wEnemyMonSpecies] ;caught mon_ID + ld a,[wEnemyMonSpecies] ld [wd11e],a predef ShowPokedexData -.checkParty + +.skipShowingPokedexData ld a,[wPartyCount] - cp a,PARTY_LENGTH ;is party full? + cp a,PARTY_LENGTH ; is party full? jr z,.sendToBox xor a ; PLAYER_PARTY_DATA ld [wMonDataLocation],a call ClearSprites - call AddPartyMon ;add mon to Party - jr .End + call AddPartyMon + jr .done + .sendToBox call ClearSprites call SendNewMonToBox ld hl,ItemUseBallText07 CheckEvent EVENT_MET_BILL - jr nz,.sendToBox2 + jr nz,.printTransferredToPCText ld hl,ItemUseBallText08 -.sendToBox2 +.printTransferredToPCText call PrintText - jr .End -.printText1 + jr .done + +.oldManCaughtMon ld hl,ItemUseBallText05 -.printText0 + +.printMessage call PrintText call ClearSprites -.End - ld a,[W_BATTLETYPE] - and a - ret nz + +.done + ld a,[wBattleType] + and a ; is this the old man battle? + ret nz ; if so, don't remove a ball from the bag + +; Remove a ball from the bag. ld hl,wNumBagItems inc a ld [wItemQuantity],a jp RemoveItemFromInventory + ItemUseBallText00: ; d937 (3:5937) ;"It dodged the thrown ball!" ;"This pokemon can't be caught" @@ -495,13 +627,13 @@ ItemUseBallText06: ; d961 (3:5961) db "@" ItemUseTownMap: ; d968 (3:5968) - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jp nz,ItemUseNotTime jpba DisplayTownMap ItemUseBicycle: ; d977 (3:5977) - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jp nz,ItemUseNotTime ld a,[wWalkBikeSurfState] @@ -563,7 +695,7 @@ ItemUseSurfboard: ; d9b4 (3:59b4) ld hl,TilePairCollisionsWater call CheckForTilePairCollisions jr c,.cannotStopSurfing - ld hl,W_TILESETCOLLISIONPTR ; pointer to list of passable tiles + ld hl,wTileSetCollisionPtr ; pointer to list of passable tiles ld a,[hli] ld h,[hl] ld l,a ; hl now points to passable tiles @@ -622,7 +754,7 @@ ItemUsePokedex: ; da56 (3:5a56) predef_jump ShowPokedexMenu ItemUseEvoStone: ; da5b (3:5a5b) - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jp nz,ItemUseNotTime ld a,[wWhichPokemon] @@ -663,7 +795,7 @@ ItemUseEvoStone: ; da5b (3:5a5b) ret ItemUseVitamin: ; dab4 (3:5ab4) - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jp nz,ItemUseNotTime @@ -766,13 +898,13 @@ ItemUseMedicine: ; dabb (3:5abb) xor a ld [wBattleMonStatus],a ; remove the status ailment in the in-battle pokemon data push hl - ld hl,W_PLAYERBATTSTATUS3 + ld hl,wPlayerBattleStatus3 res BadlyPoisoned,[hl] ; heal Toxic status pop hl - ld bc,30 + ld bc,wPartyMon1Stats - wPartyMon1Status add hl,bc ; hl now points to party stats - ld de,wBattleMonMaxHP - ld bc,10 + ld de,wBattleMonStats + ld bc,NUM_STATS * 2 call CopyData ; copy party stats to in-battle stat data predef DoubleOrHalveSelectedStats jp .doneHealing @@ -794,7 +926,7 @@ ItemUseMedicine: ; dabb (3:5abb) jr z,.updateInBattleFaintedData jp .healingItemNoEffect .updateInBattleFaintedData - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jr z,.compareCurrentHPToMaxHP push hl @@ -827,7 +959,7 @@ ItemUseMedicine: ; dabb (3:5abb) .compareCurrentHPToMaxHP push hl push bc - ld bc,32 + ld bc,wPartyMon1MaxHP - (wPartyMon1HP + 1) add hl,bc ; hl now points to max HP pop bc ld a,[hli] @@ -856,10 +988,10 @@ ItemUseMedicine: ; dabb (3:5abb) .notFullHP ; if the pokemon's current HP doesn't equal its max HP xor a ld [wLowHealthAlarm],a ;disable low health alarm - ld [wc02a],a + ld [wChannelSoundIDs + CH4],a push hl push de - ld bc,32 + ld bc,wPartyMon1MaxHP - (wPartyMon1HP + 1) add hl,bc ; hl now points to max HP ld a,[hli] ld [wHPBarMaxHP+1],a @@ -892,7 +1024,7 @@ ItemUseMedicine: ; dabb (3:5abb) ld [H_DIVISOR],a ld b,2 ; number of bytes call Divide ; get 1/5 of max HP of pokemon that used Softboiled - ld bc,wPartyMon1HP - wPartyMon1MaxHP + ld bc,(wPartyMon1HP + 1) - (wPartyMon1MaxHP + 1) add hl,bc ; hl now points to LSB of current HP of pokemon that used Softboiled ; subtract 1/5 of max HP from current HP of pokemon that used Softboiled ld a,[H_QUOTIENT + 3] @@ -912,7 +1044,7 @@ ItemUseMedicine: ; dabb (3:5abb) ld [wHPBarNewHP+1],a coord hl, 4, 1 ld a,[wWhichPokemon] - ld bc,2 * 20 + ld bc,2 * SCREEN_WIDTH call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled ld a,SFX_HEAL_HP call PlaySoundWaitForCurrent @@ -971,7 +1103,7 @@ ItemUseMedicine: ; dabb (3:5abb) inc hl ld d,h ld e,l ; de now points to current HP - ld hl,33 + ld hl,(wPartyMon1MaxHP + 1) - (wPartyMon1HP + 1) add hl,de ; hl now points to max HP ld a,[wcf91] cp a,REVIVE @@ -1018,7 +1150,7 @@ ItemUseMedicine: ; dabb (3:5abb) ld a,[wcf91] cp a,FULL_RESTORE jr nz,.updateInBattleData - ld bc,-31 + ld bc,wPartyMon1Status - (wPartyMon1MaxHP + 1) add hl,bc xor a ld [hl],a ; remove the status ailment in the party data @@ -1041,7 +1173,7 @@ ItemUseMedicine: ; dabb (3:5abb) ld [wBattleMonStatus],a ; remove the status ailment in the in-battle pokemon data .calculateHPBarCoords ld hl,wOAMBuffer + $90 - ld bc,2 * 20 + ld bc,2 * SCREEN_WIDTH inc d .calculateHPBarCoordsLoop add hl,bc @@ -1111,8 +1243,8 @@ ItemUseMedicine: ; dabb (3:5abb) and a ; using Softboiled? ret nz ; if so, return call GBPalWhiteOut - call z,GoPAL_SET_CF1C - ld a,[W_ISINBATTLE] + call z,RunDefaultPaletteCommand + ld a,[wIsInBattle] and a ret nz jp ReloadMapData @@ -1121,10 +1253,10 @@ ItemUseMedicine: ; dabb (3:5abb) ld a,[hl] ld [wd0b5],a ld [wd11e],a - ld bc,33 + ld bc,wPartyMon1Level - wPartyMon1 add hl,bc ; hl now points to level ld a,[hl] ; a = level - ld [W_CURENEMYLVL],a ; store level + ld [wCurEnemyLVL],a ; store level call GetMonHeader push de ld a,d @@ -1138,7 +1270,7 @@ ItemUseMedicine: ; dabb (3:5abb) push hl sub a,HP_UP add a - ld bc,17 + ld bc,wPartyMon1HPExp - wPartyMon1 add hl,bc add l ld l,a @@ -1186,32 +1318,32 @@ ItemUseMedicine: ; dabb (3:5abb) call PrintText jp GBPalWhiteOut .recalculateStats - ld bc,34 + ld bc,wPartyMon1Stats - wPartyMon1 add hl,bc ld d,h ld e,l ; de now points to stats - ld bc,-18 - add hl,bc ; hl now points to byte 3 of experience + ld bc,(wPartyMon1Exp + 2) - wPartyMon1Stats + add hl,bc ; hl now points to LSB of experience ld b,1 jp CalcStats ; recalculate stats .useRareCandy push hl - ld bc,33 + ld bc,wPartyMon1Level - wPartyMon1 add hl,bc ; hl now points to level ld a,[hl] ; a = level cp a, MAX_LEVEL jr z,.vitaminNoEffect ; can't raise level above 100 inc a ld [hl],a ; store incremented level - ld [W_CURENEMYLVL],a + ld [wCurEnemyLVL],a push hl push de ld d,a callab CalcExperience ; calculate experience for next level and store it at $ff96 pop de pop hl - ld bc,-19 - add hl,bc ; hl now points to experience + ld bc,wPartyMon1Exp - wPartyMon1Level + add hl,bc ; hl now points to MSB of experience ; update experience to minimum for new level ld a,[hExperience] ld [hli],a @@ -1226,7 +1358,7 @@ ItemUseMedicine: ; dabb (3:5abb) push af push de push hl - ld bc,34 + ld bc,wPartyMon1MaxHP - wPartyMon1 add hl,bc ; hl now points to MSB of max HP ld a,[hli] ld b,a @@ -1236,8 +1368,8 @@ ItemUseMedicine: ; dabb (3:5abb) push hl call .recalculateStats pop hl - ld bc,35 ; hl now points to LSB of max HP - add hl,bc + ld bc,(wPartyMon1MaxHP + 1) - wPartyMon1 + add hl,bc ; hl now points to LSB of max HP pop bc ld a,[hld] sub c @@ -1246,8 +1378,8 @@ ItemUseMedicine: ; dabb (3:5abb) sbc b ld b,a ; bc = the amount of max HP gained from leveling up ; add the amount gained to the current HP - ld de,-32 - add hl,de ; hl now points to MSB of current HP + ld de,(wPartyMon1HP + 1) - wPartyMon1MaxHP + add hl,de ; hl now points to LSB of current HP ld a,[hl] add c ld [hld],a @@ -1322,9 +1454,9 @@ ItemUseRock: ; df67 (3:5f67) ld de,wSafariBaitFactor ; bait factor BaitRockCommon: ; df7f (3:5f7f) - ld [W_ANIMATIONID],a + ld [wAnimationID],a xor a - ld [wcc5b],a + ld [wAnimationType],a ld [H_WHOSETURN],a ld [de],a ; zero escape factor (for bait), zero bait factor (for rock) .randomLoop ; loop until a random number less than 5 is generated @@ -1354,13 +1486,13 @@ ThrewRockText: ; dfaa (3:5faa) ; also used for Dig out-of-battle effect ItemUseEscapeRope: ; dfaf (3:5faf) - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jr nz,.notUsable - ld a,[W_CURMAP] + ld a,[wCurMap] cp a,AGATHAS_ROOM jr z,.notUsable - ld a,[W_CURMAPTILESET] + ld a,[wCurMapTileset] ld b,a ld hl,EscapeRopeTilesets .loop @@ -1376,8 +1508,8 @@ ItemUseEscapeRope: ; dfaf (3:5faf) res 4,[hl] ResetEvent EVENT_IN_SAFARI_ZONE xor a - ld [W_NUMSAFARIBALLS],a - ld [W_SAFARIZONEENTRANCECURSCRIPT],a + ld [wNumSafariBalls],a + ld [wSafariZoneEntranceCurScript],a inc a ld [wEscapedFromBattle],a ld [wActionResultOrTookBattleTurn],a ; item used @@ -1399,7 +1531,7 @@ ItemUseRepel: ; e003 (3:6003) ld b,100 ItemUseRepelCommon: ; e005 (3:6005) - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jp nz,ItemUseNotTime ld a,b @@ -1408,10 +1540,10 @@ ItemUseRepelCommon: ; e005 (3:6005) ; handles X Accuracy item ItemUseXAccuracy: ; e013 (3:6013) - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jp z,ItemUseNotTime - ld hl,W_PLAYERBATTSTATUS2 + ld hl,wPlayerBattleStatus2 set UsingXAccuracy,[hl] ; X Accuracy bit jp PrintItemUseTextAndRemoveItem @@ -1421,7 +1553,7 @@ ItemUseCardKey: ; e022 (3:6022) xor a ld [wUnusedD71F],a call GetTileAndCoordsInFrontOfPlayer - ld a,[GetTileAndCoordsInFrontOfPlayer] ; $4586 + ld a,[GetTileAndCoordsInFrontOfPlayer] cp a,$18 jr nz,.next0 ld hl,CardKeyTable1 @@ -1436,7 +1568,7 @@ ItemUseCardKey: ; e022 (3:6022) jp nz,ItemUseNotTime ld hl,CardKeyTable3 .next1 - ld a,[W_CURMAP] + ld a,[wCurMap] ld b,a .loop ld a,[hli] @@ -1509,7 +1641,7 @@ CardKeyTable3: ; e0c4 (3:60c4) db $ff ItemUsePokedoll: ; e0cd (3:60cd) - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] dec a jp nz,ItemUseNotTime ld a,$01 @@ -1517,10 +1649,10 @@ ItemUsePokedoll: ; e0cd (3:60cd) jp PrintItemUseTextAndRemoveItem ItemUseGuardSpec: ; e0dc (3:60dc) - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jp z,ItemUseNotTime - ld hl,W_PLAYERBATTSTATUS2 + ld hl,wPlayerBattleStatus2 set ProtectedByMist,[hl] ; Mist bit jp PrintItemUseTextAndRemoveItem @@ -1533,15 +1665,15 @@ ItemUseMaxRepel: ; e0f0 (3:60f0) jp ItemUseRepelCommon ItemUseDireHit: ; e0f5 (3:60f5) - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jp z,ItemUseNotTime - ld hl,W_PLAYERBATTSTATUS2 + ld hl,wPlayerBattleStatus2 set GettingPumped,[hl] ; Focus Energy bit jp PrintItemUseTextAndRemoveItem ItemUseXStat: ; e104 (3:6104) - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jr nz,.inBattle call ItemUseNotTime @@ -1549,18 +1681,18 @@ ItemUseXStat: ; e104 (3:6104) ld [wActionResultOrTookBattleTurn],a ; item not used ret .inBattle - ld hl,W_PLAYERMOVENUM + ld hl,wPlayerMoveNum ld a,[hli] - push af ; save [W_PLAYERMOVENUM] + push af ; save [wPlayerMoveNum] ld a,[hl] - push af ; save [W_PLAYERMOVEEFFECT] + push af ; save [wPlayerMoveEffect] push hl ld a,[wcf91] sub a,X_ATTACK - ATTACK_UP1_EFFECT ld [hl],a ; store player move effect call PrintItemUseTextAndRemoveItem ld a,XSTATITEM_ANIM ; X stat item animation ID - ld [W_PLAYERMOVENUM],a + ld [wPlayerMoveNum],a call LoadScreenTilesFromBuffer1 ; restore saved screen call Delay3 xor a @@ -1568,18 +1700,18 @@ ItemUseXStat: ; e104 (3:6104) callba StatModifierUpEffect ; do stat increase move pop hl pop af - ld [hld],a ; restore [W_PLAYERMOVEEFFECT] + ld [hld],a ; restore [wPlayerMoveEffect] pop af - ld [hl],a ; restore [W_PLAYERMOVENUM] + ld [hl],a ; restore [wPlayerMoveNum] ret ItemUsePokeflute: ; e140 (3:6140) - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jr nz,.inBattle ; if not in battle call ItemUseReloadOverworldData - ld a,[W_CURMAP] + ld a,[wCurMap] cp a,ROUTE_12 jr nz,.notRoute12 CheckEvent EVENT_BEAT_ROUTE12_SNORLAX @@ -1614,7 +1746,7 @@ ItemUsePokeflute: ; e140 (3:6140) ld b,~SLP & $ff ld hl,wPartyMon1Status call WakeUpEntireParty - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] dec a ; is it a trainer battle? jr z,.skipWakingUpEnemyParty ; if it's a trainer battle @@ -1643,7 +1775,7 @@ ItemUsePokeflute: ; e140 (3:6140) call WaitForSoundToFinish ; wait for sound to end callba Music_PokeFluteInBattle ; play in-battle pokeflute music .musicWaitLoop ; wait for music to finish playing - ld a,[wc02c] + ld a,[wChannelSoundIDs + CH6] and a ; music off? jr nz,.musicWaitLoop .skipMusic @@ -1706,7 +1838,7 @@ PlayedFluteHadEffectText: ; e215 (3:6215) TX_FAR _PlayedFluteHadEffectText db $06 TX_ASM - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jr nz,.done ; play out-of-battle pokeflute music @@ -1716,15 +1848,15 @@ PlayedFluteHadEffectText: ; e215 (3:6215) ld c, BANK(SFX_Pokeflute) call PlayMusic .musicWaitLoop ; wait for music to finish playing - ld a,[wc028] - cp a,$b8 + ld a,[wChannelSoundIDs + CH2] + cp a, SFX_POKEFLUE jr z,.musicWaitLoop call PlayDefaultMusic ; start playing normal music again .done jp TextScriptEnd ; end text ItemUseCoinCase: ; e23a (3:623a) - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jp nz,ItemUseNotTime ld hl,CoinCaseNumCoinsText @@ -1781,11 +1913,11 @@ RodResponse: ; e28d (3:628d) jr nz, .next ; if yes, store level and species data ld a, 1 - ld [W_MOVEMISSED], a + ld [wMoveMissed], a ld a, b ; level - ld [W_CURENEMYLVL], a + ld [wCurEnemyLVL], a ld a, c ; species - ld [W_CUROPPONENT], a + ld [wCurOpponent], a .next ld hl, wWalkBikeSurfState @@ -1802,7 +1934,7 @@ RodResponse: ; e28d (3:628d) ; checks if fishing is possible and if so, runs initialization code common to all rods ; unsets carry if fishing is possible, sets carry if not FishingInit: ; e2b4 (3:62b4) - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jr z,.notInBattle scf ; can't fish during battle @@ -1830,7 +1962,7 @@ ItemUseOaksParcel: ; e2de (3:62de) jp ItemUseNotYoursToUse ItemUseItemfinder: ; e2e1 (3:62e1) - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jp nz,ItemUseNotTime call ItemUseReloadOverworldData @@ -1858,7 +1990,7 @@ ItemfinderFoundNothingText: ; e312 (3:6312) db "@" ItemUsePPUp: ; e317 (3:6317) - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jp nz,ItemUseNotTime @@ -1895,7 +2027,7 @@ ItemUsePPRestore: ; e31e (3:631e) ld [wPlayerMoveListIndex],a jr nz,.chooseMon ld hl,wPartyMon1Moves - ld bc,44 + ld bc, wPartyMon2 - wPartyMon1 call GetSelectedMoveOffset push hl ld a,[hl] @@ -1928,7 +2060,7 @@ ItemUsePPRestore: ; e31e (3:631e) pop af ld [wWhichPokemon],a call GBPalWhiteOut - call GoPAL_SET_CF1C + call RunDefaultPaletteCommand jp RemoveUsedItem .afterRestoringPP ; after using a (Max) Ether/Elixir ld a,[wWhichPokemon] @@ -1937,7 +2069,7 @@ ItemUsePPRestore: ; e31e (3:631e) cp b ; is the pokemon whose PP was restored active in battle? jr nz,.skipUpdatingInBattleData ld hl,wPartyMon1PP - ld bc,44 + ld bc, wPartyMon2 - wPartyMon1 call AddNTimes ld de,wBattleMonPP ld bc,4 @@ -1959,12 +2091,12 @@ ItemUsePPRestore: ; e31e (3:631e) ld [wMonDataLocation],a call GetMaxPP ld hl,wPartyMon1Moves - ld bc,44 + ld bc, wPartyMon2 - wPartyMon1 call GetSelectedMoveOffset - ld bc,21 + ld bc, wPartyMon1PP - wPartyMon1Moves add hl,bc ; hl now points to move's PP - ld a,[wd11e] - ld b,a ; b = max PP + ld a,[wMaxPP] + ld b,a ld a,[wPPRestoreItem] cp a,MAX_ETHER jr z,.fullyRestorePP @@ -2009,7 +2141,7 @@ ItemUsePPRestore: ; e31e (3:631e) .elixirLoop push bc ld hl,wPartyMon1Moves - ld bc,44 + ld bc, wPartyMon2 - wPartyMon1 call GetSelectedMoveOffset ld a,[hl] and a ; does the current slot have a move? @@ -2032,7 +2164,7 @@ ItemUsePPRestore: ; e31e (3:631e) call ItemUseNoEffect .itemNotUsed call GBPalWhiteOut - call GoPAL_SET_CF1C + call RunDefaultPaletteCommand pop af xor a ld [wActionResultOrTookBattleTurn],a ; item use failed @@ -2063,7 +2195,7 @@ UnusableItem: ; e476 (3:6476) jp ItemUseNotTime ItemUseTMHM: ; e479 (3:6479) - ld a,[W_ISINBATTLE] + ld a,[wIsInBattle] and a jp nz,ItemUseNotTime ld a,[wcf91] @@ -2105,16 +2237,16 @@ ItemUseTMHM: ; e479 (3:6479) push af .chooseMon ld hl,wcf4b - ld de,wd036 + ld de,wTempMoveNameBuffer ld bc,14 - call CopyData + call CopyData ; save the move name because DisplayPartyMenu will overwrite it ld a,$ff ld [wUpdateSpritesEnabled],a ld a,TMHM_PARTY_MENU ld [wPartyMenuTypeOrMessageID],a call DisplayPartyMenu push af - ld hl,wd036 + ld hl,wTempMoveNameBuffer ld de,wcf4b ld bc,14 call CopyData @@ -2125,7 +2257,7 @@ ItemUseTMHM: ; e479 (3:6479) pop af call GBPalWhiteOutWithDelay3 call ClearSprites - call GoPAL_SET_CF1C + call RunDefaultPaletteCommand jp LoadScreenTilesFromBuffer1 ; restore saved screen .checkIfAbleToLearnMove predef CanLearnTM ; check if the pokemon can learn the move @@ -2201,11 +2333,11 @@ ItemUseNotYoursToUse: ; e586 (3:6586) jr ItemUseFailed ThrowBallAtTrainerMon: ; e58b (3:658b) - call GoPAL_SET_CF1C + call RunDefaultPaletteCommand call LoadScreenTilesFromBuffer1 ; restore saved screen call Delay3 ld a,TOSS_ANIM - ld [W_ANIMATIONID],a + ld [wAnimationID],a predef MoveAnimation ; do animation ld hl,ThrowBallAtTrainerMonText1 call PrintText @@ -2283,20 +2415,17 @@ GotOffBicycleText: ; e5fc (3:65fc) ; also, when a PP Up is used, it increases the current PP by one PP Up bonus ; INPUT: ; [wWhichPokemon] = index of pokemon in party -; [wd11e] = mode -; 0: Pokemon Center healing -; 1: using a PP Up ; [wCurrentMenuItem] = index of move (when using a PP Up) RestoreBonusPP: ; e606 (3:6606) ld hl,wPartyMon1Moves - ld bc,44 + ld bc, wPartyMon2 - wPartyMon1 ld a,[wWhichPokemon] call AddNTimes push hl ld de,wNormalMaxPPList - 1 predef LoadMovePPs ; loads the normal max PP of each of the pokemon's moves to wNormalMaxPPList pop hl - ld c,21 + ld c, wPartyMon1PP - wPartyMon1Moves ld b,0 add hl,bc ; hl now points to move 1 PP ld de,wNormalMaxPPList @@ -2307,7 +2436,7 @@ RestoreBonusPP: ; e606 (3:6606) ld a,b cp a,5 ; reached the end of the pokemon's moves? ret z ; if so, return - ld a,[wd11e] + ld a,[wUsingPPUp] dec a ; using a PP Up? jr nz,.skipMenuItemIDCheck ; if using a PP Up, check if this is the move it's being used on @@ -2329,8 +2458,6 @@ RestoreBonusPP: ; e606 (3:6606) ; INPUT: ; [de] = normal max PP ; [hl] = move PP -; [wd11e] = max number of times to add bonus -; set to 1 when using a PP Up, set to 255 otherwise AddBonusPP: ; e642 (3:6642) push bc ld a,[de] ; normal max PP of move @@ -2358,9 +2485,9 @@ AddBonusPP: ; e642 (3:6642) .addAmount add b ld b,a - ld a,[wd11e] - dec a - jr z,.done + ld a,[wUsingPPUp] + dec a ; is the player using a PP Up right now? + jr z,.done ; if so, only add the bonus once dec c jr nz,.loop .done @@ -2379,7 +2506,7 @@ AddBonusPP: ; e642 (3:6642) ; 04: player's in-battle pokemon ; [wCurrentMenuItem] = move index ; OUTPUT: -; [wd11e] = max PP +; [wMaxPP] = max PP GetMaxPP: ; e677 (3:6677) ld a,[wMonDataLocation] and a @@ -2407,7 +2534,7 @@ GetMaxPP: ; e677 (3:6677) dec a push hl ld hl,Moves - ld bc,6 + ld bc,MoveEnd - Moves call AddNTimes ld de,wcd6d ld a,BANK(Moves) @@ -2432,12 +2559,12 @@ GetMaxPP: ; e677 (3:6677) ld l,e inc hl ; hl = wcd73 ld [hl],a - xor a - ld [wd11e],a ; no limit on PP Up amount + xor a ; add the bonus for the existing PP Up count + ld [wUsingPPUp],a call AddBonusPP ; add bonus PP from PP Ups ld a,[hl] and a,%00111111 ; mask out the PP Up count - ld [wd11e],a ; store max PP + ld [wMaxPP],a ; store max PP ret GetSelectedMoveOffset: ; e6e3 (3:66e3) @@ -2560,7 +2687,7 @@ IsKeyItem_: ; e764 (3:6764) INCLUDE "data/key_items.asm" SendNewMonToBox: ; e7a4 (3:67a4) - ld de, W_NUMINBOX + ld de, wNumInBox ld a, [de] inc a ld [de], a @@ -2578,30 +2705,30 @@ SendNewMonToBox: ; e7a4 (3:67a4) jr nz, .asm_e7b1 call GetMonHeader ld hl, wBoxMonOT - ld bc, 11 - ld a, [W_NUMINBOX] + ld bc, NAME_LENGTH + ld a, [wNumInBox] dec a jr z, .asm_e7ee dec a call AddNTimes push hl - ld bc, 11 + ld bc, NAME_LENGTH add hl, bc ld d, h ld e, l pop hl - ld a, [W_NUMINBOX] + ld a, [wNumInBox] dec a ld b, a .asm_e7db push bc push hl - ld bc, 11 + ld bc, NAME_LENGTH call CopyData pop hl ld d, h ld e, l - ld bc, -$b + ld bc, -NAME_LENGTH add hl, bc pop bc dec b @@ -2609,33 +2736,33 @@ SendNewMonToBox: ; e7a4 (3:67a4) .asm_e7ee ld hl, wPlayerName ld de, wBoxMonOT - ld bc, 11 + ld bc, NAME_LENGTH call CopyData - ld a, [W_NUMINBOX] + ld a, [wNumInBox] dec a jr z, .asm_e82a ld hl, wBoxMonNicks - ld bc, 11 + ld bc, NAME_LENGTH dec a call AddNTimes push hl - ld bc, 11 + ld bc, NAME_LENGTH add hl, bc ld d, h ld e, l pop hl - ld a, [W_NUMINBOX] + ld a, [wNumInBox] dec a ld b, a .asm_e817 push bc push hl - ld bc, 11 + ld bc, NAME_LENGTH call CopyData pop hl ld d, h ld e, l - ld bc, -$b + ld bc, -NAME_LENGTH add hl, bc pop bc dec b @@ -2645,7 +2772,7 @@ SendNewMonToBox: ; e7a4 (3:67a4) ld a, NAME_MON_SCREEN ld [wNamingScreenType], a predef AskName - ld a, [W_NUMINBOX] + ld a, [wNumInBox] dec a jr z, .asm_e867 ld hl, wBoxMons @@ -2658,7 +2785,7 @@ SendNewMonToBox: ; e7a4 (3:67a4) ld d, h ld e, l pop hl - ld a, [W_NUMINBOX] + ld a, [wNumInBox] dec a ld b, a .asm_e854 @@ -2689,7 +2816,7 @@ SendNewMonToBox: ; e7a4 (3:67a4) ld [de], a inc de push de - ld a, [W_CURENEMYLVL] + ld a, [wCurEnemyLVL] ld d, a callab CalcExperience pop de @@ -2729,12 +2856,12 @@ SendNewMonToBox: ; e7a4 (3:67a4) ; used for surfing and fishing ; unsets carry if it is, sets carry if not IsNextTileShoreOrWater: ; e8b8 (3:68b8) - ld a, [W_CURMAPTILESET] + ld a, [wCurMapTileset] ld hl, WaterTilesets ld de,1 call IsInArray jr nc, .notShoreOrWater - ld a, [W_CURMAPTILESET] + ld a, [wCurMapTileset] cp SHIP_PORT ; Vermilion Dock tileset ld a, [wTileInFrontOfPlayer] ; tile in front of player jr z, .skipShoreTiles ; if it's the Vermilion Dock tileset @@ -2761,7 +2888,7 @@ ReadSuperRodData: ; e8ea (3:68ea) ; return e = 2 if no fish on this map ; return e = 1 if a bite, bc = level,species ; return e = 0 if no bite - ld a, [W_CURMAP] + ld a, [wCurMap] ld de, 3 ; each fishing group is three bytes wide ld hl, SuperRodData call IsInArray |