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authorYamaArashi <shadow962@live.com>2014-09-13 00:50:56 -0700
committerYamaArashi <shadow962@live.com>2014-09-13 00:50:56 -0700
commit0c916aea3353ed1bf2750be403b0da9ea0b922d4 (patch)
tree4e50d805a37f06fabac6086a7ad6ed1d4f4526c4 /scripts/ceruleancity2.asm
parent91793015e53dbed09576f825d39e71bc59bf90a5 (diff)
Commented more sprite and map code
Diffstat (limited to 'scripts/ceruleancity2.asm')
-rwxr-xr-xscripts/ceruleancity2.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/ceruleancity2.asm b/scripts/ceruleancity2.asm
index 57c9ea4a..e65ef2c5 100755
--- a/scripts/ceruleancity2.asm
+++ b/scripts/ceruleancity2.asm
@@ -2,7 +2,7 @@ Func_74872: ; 74872 (1d:4872)
; code similar to this appears in a lot of banks; this particular
; one is called after you beat the Rocket that gives you TM28 DIG.
; the screen then fades out, he disappears, and fades back in
- call GBFadeIn1
+ call GBFadeOutToBlack
ld a, $07
ld [wcc4d], a
predef ShowObject
@@ -12,5 +12,5 @@ Func_74872: ; 74872 (1d:4872)
ld a, $06
ld [wcc4d], a
predef HideObject
- call GBFadeOut1
+ call GBFadeInFromBlack
ret