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-rw-r--r--audio.asm16
1 files changed, 8 insertions, 8 deletions
diff --git a/audio.asm b/audio.asm
index 6df4cfbc..0a344ae7 100644
--- a/audio.asm
+++ b/audio.asm
@@ -162,7 +162,7 @@ INCLUDE "audio/sfx/ball_poof.asm"
INCLUDE "audio/sfx/faint_thud.asm"
INCLUDE "audio/sfx/run.asm"
INCLUDE "audio/sfx/dex_page_added.asm"
-INCLUDE "audio/sfx/pokeflute_ch3.asm"
+INCLUDE "audio/sfx/pokeflute_ch6.asm"
INCLUDE "audio/sfx/peck.asm"
INCLUDE "audio/sfx/faint_fall.asm"
INCLUDE "audio/sfx/battle_09.asm"
@@ -477,7 +477,7 @@ Music_DoLowHealthAlarm::
.asm_2138a
ld a, $86
- ld [wChannelSoundIDs + CH4], a ;disable sound channel?
+ ld [wChannelSoundIDs + Ch4], a ;disable sound channel?
ld a, [wLowHealthAlarm]
and $7f ;decrement alarm timer.
dec a
@@ -491,7 +491,7 @@ Music_DoLowHealthAlarm::
.disableAlarm
xor a
ld [wLowHealthAlarm], a ;disable alarm
- ld [wChannelSoundIDs + CH4], a ;re-enable sound channel?
+ ld [wChannelSoundIDs + Ch4], a ;re-enable sound channel?
ld de, .toneDataSilence
jr .playTone
@@ -542,12 +542,12 @@ Music_PokeFluteInBattle::
ld a, SFX_CAUGHT_MON
call PlaySoundWaitForCurrent
; then immediately overwrtie the channel pointers
- ld hl, wChannelCommandPointers + CH4 * 2
- ld de, SFX_08_PokeFlute_Ch1
+ ld hl, wChannelCommandPointers + Ch4 * 2
+ ld de, SFX_08_PokeFlute_Ch4
call Audio2_OverwriteChannelPointer
- ld de, SFX_08_PokeFlute_Ch2
+ ld de, SFX_08_PokeFlute_Ch5
call Audio2_OverwriteChannelPointer
- ld de, SFX_08_PokeFlute_Ch3
+ ld de, SFX_08_PokeFlute_Ch6
Audio2_OverwriteChannelPointer:
ld a, e
@@ -632,7 +632,7 @@ INCLUDE "audio/music/pokecenter.asm"
SECTION "Music 2", ROMX, BANK[AUDIO_2]
-INCLUDE "audio/sfx/pokeflute_ch1_ch2.asm"
+INCLUDE "audio/sfx/pokeflute_ch4_ch5.asm"
INCLUDE "audio/sfx/unused2_2.asm"
INCLUDE "audio/music/gymleaderbattle.asm"
INCLUDE "audio/music/trainerbattle.asm"