diff options
Diffstat (limited to 'engine/overworld/push_boulder.asm')
-rw-r--r-- | engine/overworld/push_boulder.asm | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/engine/overworld/push_boulder.asm b/engine/overworld/push_boulder.asm new file mode 100644 index 00000000..c91605a8 --- /dev/null +++ b/engine/overworld/push_boulder.asm @@ -0,0 +1,105 @@ +TryPushingBoulder: + ld a, [wd728] + bit 0, a ; using Strength? + ret z + ld a, [wFlags_0xcd60] + bit 1, a ; has boulder dust animation from previous push played yet? + ret nz + xor a + ld [hSpriteIndexOrTextID], a + call IsSpriteInFrontOfPlayer + ld a, [hSpriteIndexOrTextID] + ld [wBoulderSpriteIndex], a + and a + jp z, ResetBoulderPushFlags + ld hl, wSpriteStateData1 + 1 + ld d, $0 + ld a, [hSpriteIndexOrTextID] + swap a + ld e, a + add hl, de + res 7, [hl] + call GetSpriteMovementByte2Pointer + ld a, [hl] + cp BOULDER_MOVEMENT_BYTE_2 + jp nz, ResetBoulderPushFlags + ld hl, wFlags_0xcd60 + bit 6, [hl] + set 6, [hl] ; indicate that the player has tried pushing + ret z ; the player must try pushing twice before the boulder will move + ld a, [hJoyHeld] + and D_RIGHT | D_LEFT | D_UP | D_DOWN + ret z + predef CheckForCollisionWhenPushingBoulder + ld a, [wTileInFrontOfBoulderAndBoulderCollisionResult] + and a ; was there a collision? + jp nz, ResetBoulderPushFlags + ld a, [hJoyHeld] + ld b, a + ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + cp SPRITE_FACING_UP + jr z, .pushBoulderUp + cp SPRITE_FACING_LEFT + jr z, .pushBoulderLeft + cp SPRITE_FACING_RIGHT + jr z, .pushBoulderRight +.pushBoulderDown + bit 7, b + ret z + ld de, PushBoulderDownMovementData + jr .done +.pushBoulderUp + bit 6, b + ret z + ld de, PushBoulderUpMovementData + jr .done +.pushBoulderLeft + bit 5, b + ret z + ld de, PushBoulderLeftMovementData + jr .done +.pushBoulderRight + bit 4, b + ret z + ld de, PushBoulderRightMovementData +.done + call MoveSprite + ld a, SFX_PUSH_BOULDER + call PlaySound + ld hl, wFlags_0xcd60 + set 1, [hl] + ret + +PushBoulderUpMovementData: + db NPC_MOVEMENT_UP,$FF + +PushBoulderDownMovementData: + db NPC_MOVEMENT_DOWN,$FF + +PushBoulderLeftMovementData: + db NPC_MOVEMENT_LEFT,$FF + +PushBoulderRightMovementData: + db NPC_MOVEMENT_RIGHT,$FF + +DoBoulderDustAnimation: + ld a, [wd730] + bit 0, a + ret nz + callab AnimateBoulderDust + call DiscardButtonPresses + ld [wJoyIgnore], a + call ResetBoulderPushFlags + set 7, [hl] + ld a, [wBoulderSpriteIndex] + ld [H_SPRITEINDEX], a + call GetSpriteMovementByte2Pointer + ld [hl], $10 + ld a, SFX_CUT + jp PlaySound + +ResetBoulderPushFlags: + ld hl, wFlags_0xcd60 + res 1, [hl] + res 6, [hl] + ret |