diff options
Diffstat (limited to 'text.asm')
-rw-r--r-- | text.asm | 404 |
1 files changed, 209 insertions, 195 deletions
@@ -1323,7 +1323,7 @@ _InsteadText:: text "instead," cont "@@" -_CF4BText:: +_CF50Text:: TX_RAM wcf50 text "@" @@ -1832,7 +1832,7 @@ _MonWasReleasedText:: line "released outside." cont "Bye @" -_CF4BExclamationText:: +_CF50ExclamationText:: TX_RAM wcf50 text "!" prompt @@ -2666,106 +2666,109 @@ _CableClubNPCLinkClosedBecauseOfInactivityText:: SECTION "Text 10", ROMX, BANK[TEXT_10] _CableClubNPCPleaseComeAgainText:: - text "Please come again!" + text "A bientôt!" done _CableClubNPCMakingPreparationsText:: - text "We're making" - line "preparations." - cont "Please wait." + text "Nous préparons" + line "le lien." + cont "Patience s.v.p.!" done _UsedStrengthText:: TX_RAM wcd6d - text " used" - line "STRENGTH.@@" + text "" + line "utilise FORCE.@@" _CanMoveBouldersText:: TX_RAM wcd6d - text " can" - line "move boulders." + text "" + line "peut bouger" + cont "les rochers." prompt _CurrentTooFastText:: - text "The current is" - line "much too fast!" + text "Le courant est" + line "trop rapide!" prompt _CyclingIsFunText:: - text "Cycling is fun!" - line "Forget SURFing!" + text "Le vélo," + line "c'est cool!" + cont "Oublie le SURF!" prompt _FlashLightsAreaText:: - text "A blinding FLASH" - line "lights the area!" + text "Un FLASH éclaire" + line "les environs!" prompt _WarpToLastPokemonCenterText:: - text "Warp to the last" - line "#MON CENTER." + text "Téléportation au" + line "dernier CENTRE" + cont "#MON visité." done _CannotUseTeleportNowText:: TX_RAM wcd6d - text " can't" - line "use TELEPORT now." + text " ne" + line "peut utiliser la" + cont "TELEPORTATION." prompt _CannotFlyHereText:: TX_RAM wcd6d - text " can't" - line "FLY here." + text " ne" + line "peut VOLER ici." prompt _NotHealthyEnoughText:: - text "Not healthy" - line "enough." + text "Points de vie" + line "insuffisants." prompt _NewBadgeRequiredText:: - text "No! A new BADGE" - line "is required." + text "Non! Un nouveau" + line "BADGE est requis." prompt _CannotUseItemsHereText:: - text "You can't use items" - line "here." + text "Pas d'objets ici!" prompt _CannotGetOffHereText:: - text "You can't get off" - line "here." + text "Impossible de" + line "descendre ici!" prompt _GotMonText:: - text $52, " got" + text $52, " obtient:" line "@" TX_RAM wcd6d text "!@@" _SetToBoxText:: - text "There's no more" - line "room for #MON!" + text "Plus de place" + line "pour un #MON!" cont "@" TX_RAM wBoxMonNicks - text " was" - cont "sent to #MON" - cont "BOX @" + text " est" + cont "transféré à la" + cont "BOITE @" TX_RAM wcf50 - text " on PC!" + text " du PC!" done _BoxIsFullText:: - text "There's no more" - line "room for #MON!" + text "Plus de place" + line "pour un #MON!" - para "The #MON BOX" - line "is full and can't" - cont "accept any more!" + para "La BOITE #MON" + line "est pleine!" - para "Change the BOX at" - line "a #MON CENTER!" + para "Changez de BOITE" + line "dans un CENTRE" + cont "#MON!" done INCLUDE "text/maps/pallet_town.asm" @@ -2780,239 +2783,248 @@ INCLUDE "text/maps/cinnabar_island.asm" INCLUDE "text/maps/saffron_city.asm" _ItemUseBallText00:: - text "It dodged the" - line "thrown BALL!" + text "Il évite la BALL!" - para "This #MON" - line "can't be caught!" + para "Capture" + line "impossible!" prompt _ItemUseBallText01:: - text "You missed the" + text "Vous manquez le" line "#MON!" prompt _ItemUseBallText02:: - text "Darn! The #MON" - line "broke free!" + text "Zut de flûte! Il" + line "s'est libéré!" prompt _ItemUseBallText03:: - text "Aww! It appeared" - line "to be caught! " + text "Méga-mince..." + line "Presque!" prompt _ItemUseBallText04:: - text "Shoot! It was so" - line "close too!" + text "Pas d'bol, hein?" prompt _ItemUseBallText05:: - text "All right!" + text "Top cool!" line "@" TX_RAM wEnemyMonNick - text " was" - cont "caught!@@" + text " est" + cont "capturé!@@" _ItemUseBallText07:: TX_RAM wBoxMonNicks - text " was" - line "transferred to" - cont "BILL's PC!" + text " est" + line "transféré au PC" + cont "de LEO!" prompt _ItemUseBallText08:: TX_RAM wBoxMonNicks - text " was" - line "transferred to" - cont "someone's PC!" + text " est" + line "transféré au PC" + cont "inconnu!" prompt _ItemUseBallText06:: - text "New #DEX data" - line "will be added for" - cont "@" + text "Le profil de" + line "@" TX_RAM wEnemyMonNick - text "!@@" + text " est" + cont "transféré sur le" + cont "#DEX!@@" _SurfingGotOnText:: - text $52, " got on" + text $52, " monte sur" line "@" TX_RAM wcd6d text "!" prompt _SurfingNoPlaceToGetOffText:: - text "There's no place" - line "to get off!" + text "Impossible de" + line "descendre!" prompt _VitaminStatRoseText:: - TX_RAM wcd6d - text "'s" - line "@" TX_RAM wcf50 - text " rose." + text " de" + line "@" + TX_RAM wcd6d + text "" + cont "augmente." prompt _VitaminNoEffectText:: - text "It won't have any" - line "effect." + text "Ca ne marche pas." prompt _ThrewBaitText:: - text $52, " threw" - line "some BAIT." + text $52, " lance" + line "un APPAT." done _ThrewRockText:: - text $52, " threw a" - line "ROCK." + text $52, " lance" + line "un CAILLOU." done _PlayedFluteNoEffectText:: - text "Played the #" - line "FLUTE." + text "Vous jouez de la" + line "#FLUTE." - para "Now, that's a" - line "catchy tune!" + para "Super!!! Ca c'est" + line "d'la zique!" prompt _FluteWokeUpText:: - text "All sleeping" - line "#MON woke up." + text "Tous les #MON" + line "endormis se" + cont "réveillent." prompt _PlayedFluteHadEffectText:: - text $52, " played the" - line "# FLUTE.@@" + text $52, " joue de" + line "la #FLUTE.@@" _CoinCaseNumCoinsText:: - text "Coins" + text "Jetons" line "@" TX_BCD wPlayerCoins, $c2 text " " prompt _ItemfinderFoundItemText:: - text "Yes! ITEMFINDER" - line "indicates there's" - cont "an item nearby." + text "Ouais!!!!" + line "Le CHERCH'OBJET" + cont "signale un objet" + cont "dans l'coin!" prompt _ItemfinderFoundNothingText:: - text "Nope! ITEMFINDER" - line "isn't responding." + text "Non..." + line "Le CHERCH'OBJET" + cont "ne signale rien." prompt _RaisePPWhichTechniqueText:: - text "Raise PP of which" - line "technique?" + text "Monter les PP de" + line "quelle attaque?" done _RestorePPWhichTechniqueText:: - text "Restore PP of" - line "which technique?" + text "Remplir les PP de" + line "quelle attaque?" done _PPMaxedOutText:: + text "PP de @" TX_RAM wcf50 - text "'s PP" - line "is maxed out." + text "" + line "sont au max." prompt _PPIncreasedText:: + text "PP de @" TX_RAM wcf50 - text "'s PP" - line "increased." + text "" + line "augmentés." prompt _PPRestoredText:: - text "PP was restored." + text "PP restaurés." prompt _BootedUpTMText:: - text "Booted up a TM!" + text "CT enclenchée!" prompt _BootedUpHMText:: - text "Booted up an HM!" + text "CS enclenchée!" prompt _TeachMachineMoveText:: - text "It contained" + text "Elle contient:" line "@" TX_RAM wcf50 + text "!" - para "Teach @" + para "Apprendre" + line "@" TX_RAM wcf50 - db $0 - line "to a #MON?" + + text " à" + cont "un #MON?" done _MonCannotLearnMachineMoveText:: - TX_RAM wcd6d - text " is not" - line "compatible with" - cont "@" TX_RAM wcf50 + text " est" + line "incompatible avec" + cont "@" + TX_RAM wcd6d + text "." - para "It can't learn" + para "Instruction de" line "@" TX_RAM wcf50 - text "." + + text "" + cont "impossible." prompt _ItemUseNotTimeText:: - text "OAK: ", $52, "!" - line "This isn't the" - cont "time to use that! " + text "CHEN: Allô?" + line $52, "? C'est" + cont "pas l'moment de" + cont "faire ça!" prompt _ItemUseNotYoursToUseText:: - text "This isn't yours" - line "to use!" + text "C'est pas à toi!" prompt _ItemUseNoEffectText:: - text "It won't have any" - line "effect." + text "Sans effet." prompt _ThrowBallAtTrainerMonText1:: - text "The trainer" - line "blocked the BALL!" + text "Le dresseur dévie" + line "la BALL!" prompt _ThrowBallAtTrainerMonText2:: - text "Don't be a thief!" + text "Voler, c'est mal!" prompt _NoCyclingAllowedHereText:: - text "No cycling" - next "allowed here." + text "Interdit de" + next "pédaler ici!!!" prompt _NoSurfingHereText:: - text "No SURFing on" + text "Pas de SURF sur" line "@" TX_RAM wcd6d - text " here!" + text " ici!" prompt _BoxFullCannotThrowBallText:: - text "The #MON BOX" - line "is full! Can't" - cont "use that item!" + text "La BOITE #MON" + line "est pleine! Objet" + cont "inutilisable!" prompt SECTION "Text 11", ROMX, BANK[TEXT_11] _ItemUseText001:: - text $52," used@@" + text $52," utilise:@@" _ItemUseText002:: TX_RAM wcf50 @@ -3020,7 +3032,7 @@ _ItemUseText002:: done _GotOnBicycleText1:: - text $52, " got on the@@" + text $52, " monte sur@@" _GotOnBicycleText2:: TX_RAM wcf50 @@ -3028,184 +3040,186 @@ _GotOnBicycleText2:: prompt _GotOffBicycleText1:: - text $52, " got off@@" + text $52, " range@@" _GotOffBicycleText2:: - text "the @" + text "la @" TX_RAM wcf50 text "." prompt _ThrewAwayItemText:: - text "Threw away" + text "Adieu," line "@" TX_RAM wcd6d - text "." + text "!" prompt _IsItOKToTossItemText:: - text "Is it OK to toss" + text "Jeter:" line "@" TX_RAM wcf50 - text "?" + text ", OK?" prompt _TooImportantToTossText:: - text "That's too impor-" - line "tant to toss!" + text "T'es pas bien!" + line "C'est beaucoup" + cont "trop important!" prompt _AlreadyKnowsText:: TX_RAM wcd6d - text " knows" - line "@" + text "" + line "connaît déjà" + cont "@" TX_RAM wcf50 text "!" prompt _ConnectCableText:: - text "Okay, connect the" - line "cable like so!" + text "OK! Branche le" + line "câble comme ça!" prompt _TradedForText:: - text $52, " traded" + text $52, " échange" line "@" TX_RAM wInGameTradeGiveMonName - text " for" + text " contre" cont "@" TX_RAM wInGameTradeReceiveMonName text "!@@" _WannaTrade1Text:: - text "I'm looking for" + text "Je cherche un" line "@" TX_RAM wInGameTradeGiveMonName - text "! Wanna" + text "" - para "trade one for" + para "contre un" line "@" TX_RAM wInGameTradeReceiveMonName - text "? " + text ", OK?" done _NoTrade1Text:: - text "Awww!" - line "Oh well..." + text "Bon...." + line "Tant pis..." done _WrongMon1Text:: - text "What? That's not" + text "Mais c'est pas un" line "@" TX_RAM wInGameTradeGiveMonName text "!" - para "If you get one," - line "come back here!" + para "Reviens m'en" + line "apporter un!" done _Thanks1Text:: - text "Hey thanks!" + text "Merciiii!" done _AfterTrade1Text:: - text "Isn't my old" + text "Il est cool mon" line "@" TX_RAM wInGameTradeReceiveMonName - text " great?" + text ", hein?" done _WannaTrade2Text:: - text "Hello there! Do" - line "you want to trade" + text "Bien le bonjour!" + line "Veux-tu échanger:" - para "your @" + para "@" TX_RAM wInGameTradeGiveMonName - db $0 - line "for @" + text " contre" + line "@" TX_RAM wInGameTradeReceiveMonName - text "?" + text ", OK?" done _NoTrade2Text:: - text "Well, if you" - line "don't want to..." + text "Mmmm..." + line "Pas glop..." done _WrongMon2Text:: - text "Hmmm? This isn't" + text "Heu? C'est pas un" line "@" TX_RAM wInGameTradeGiveMonName text "." - para "Think of me when" - line "you get one." + para "Essaie pas de" + line "m'arnaquer." done _Thanks2Text:: - text "Thanks!" + text "Merci merci!" done _AfterTrade2Text:: - text "The @" + text "Ton @" TX_RAM wInGameTradeGiveMonName - text " you" - line "traded to me" + text "" + line "a évolué pendant" - para "went and evolved!" + para "l'échange!" done _WannaTrade3Text:: - text "Hi! Do you have" + text "Salut! T'as un" line "@" TX_RAM wInGameTradeGiveMonName text "?" - para "Want to trade it" - line "for @" + para "Contre un joli" + line "@" TX_RAM wInGameTradeReceiveMonName - text "?" + text ", OK?" done _NoTrade3Text:: - text "That's too bad." + text "Dommage." done _WrongMon3Text:: - text "...This is no" + text "...C'est pas un" line "@" TX_RAM wInGameTradeGiveMonName text "." - para "If you get one," - line "trade it with me!" + para "Reviens me voir" + line "avec un vrai!" done _Thanks3Text:: - text "Thanks pal!" + text "Merci l'ami!" done _AfterTrade3Text:: - text "How is my old" + text "Il est bien mon" line "@" TX_RAM wInGameTradeReceiveMonName - text "?" + text ", hein?" - para "My @" + para "Mon @" TX_RAM wInGameTradeGiveMonName - text " is" - line "doing great!" + text "" + line "est terrible!" done _NothingToCutText:: - text "There isn't" - line "anything to CUT!" + text "Il n'y a rien à" + line "COUPER!" prompt _UsedCutText:: TX_RAM wcd6d - text " hacked" - line "away with CUT!" + text " a tout" + line "coupé! Trop fort!" prompt |