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-rw-r--r--text.asm404
1 files changed, 209 insertions, 195 deletions
diff --git a/text.asm b/text.asm
index 4c52e197..999038c6 100644
--- a/text.asm
+++ b/text.asm
@@ -1323,7 +1323,7 @@ _InsteadText::
text "instead,"
cont "@@"
-_CF4BText::
+_CF50Text::
TX_RAM wcf50
text "@"
@@ -1832,7 +1832,7 @@ _MonWasReleasedText::
line "released outside."
cont "Bye @"
-_CF4BExclamationText::
+_CF50ExclamationText::
TX_RAM wcf50
text "!"
prompt
@@ -2666,106 +2666,109 @@ _CableClubNPCLinkClosedBecauseOfInactivityText::
SECTION "Text 10", ROMX, BANK[TEXT_10]
_CableClubNPCPleaseComeAgainText::
- text "Please come again!"
+ text "A bientôt!"
done
_CableClubNPCMakingPreparationsText::
- text "We're making"
- line "preparations."
- cont "Please wait."
+ text "Nous préparons"
+ line "le lien."
+ cont "Patience s.v.p.!"
done
_UsedStrengthText::
TX_RAM wcd6d
- text " used"
- line "STRENGTH.@@"
+ text ""
+ line "utilise FORCE.@@"
_CanMoveBouldersText::
TX_RAM wcd6d
- text " can"
- line "move boulders."
+ text ""
+ line "peut bouger"
+ cont "les rochers."
prompt
_CurrentTooFastText::
- text "The current is"
- line "much too fast!"
+ text "Le courant est"
+ line "trop rapide!"
prompt
_CyclingIsFunText::
- text "Cycling is fun!"
- line "Forget SURFing!"
+ text "Le vélo,"
+ line "c'est cool!"
+ cont "Oublie le SURF!"
prompt
_FlashLightsAreaText::
- text "A blinding FLASH"
- line "lights the area!"
+ text "Un FLASH éclaire"
+ line "les environs!"
prompt
_WarpToLastPokemonCenterText::
- text "Warp to the last"
- line "#MON CENTER."
+ text "Téléportation au"
+ line "dernier CENTRE"
+ cont "#MON visité."
done
_CannotUseTeleportNowText::
TX_RAM wcd6d
- text " can't"
- line "use TELEPORT now."
+ text " ne"
+ line "peut utiliser la"
+ cont "TELEPORTATION."
prompt
_CannotFlyHereText::
TX_RAM wcd6d
- text " can't"
- line "FLY here."
+ text " ne"
+ line "peut VOLER ici."
prompt
_NotHealthyEnoughText::
- text "Not healthy"
- line "enough."
+ text "Points de vie"
+ line "insuffisants."
prompt
_NewBadgeRequiredText::
- text "No! A new BADGE"
- line "is required."
+ text "Non! Un nouveau"
+ line "BADGE est requis."
prompt
_CannotUseItemsHereText::
- text "You can't use items"
- line "here."
+ text "Pas d'objets ici!"
prompt
_CannotGetOffHereText::
- text "You can't get off"
- line "here."
+ text "Impossible de"
+ line "descendre ici!"
prompt
_GotMonText::
- text $52, " got"
+ text $52, " obtient:"
line "@"
TX_RAM wcd6d
text "!@@"
_SetToBoxText::
- text "There's no more"
- line "room for #MON!"
+ text "Plus de place"
+ line "pour un #MON!"
cont "@"
TX_RAM wBoxMonNicks
- text " was"
- cont "sent to #MON"
- cont "BOX @"
+ text " est"
+ cont "transféré à la"
+ cont "BOITE @"
TX_RAM wcf50
- text " on PC!"
+ text " du PC!"
done
_BoxIsFullText::
- text "There's no more"
- line "room for #MON!"
+ text "Plus de place"
+ line "pour un #MON!"
- para "The #MON BOX"
- line "is full and can't"
- cont "accept any more!"
+ para "La BOITE #MON"
+ line "est pleine!"
- para "Change the BOX at"
- line "a #MON CENTER!"
+ para "Changez de BOITE"
+ line "dans un CENTRE"
+ cont "#MON!"
done
INCLUDE "text/maps/pallet_town.asm"
@@ -2780,239 +2783,248 @@ INCLUDE "text/maps/cinnabar_island.asm"
INCLUDE "text/maps/saffron_city.asm"
_ItemUseBallText00::
- text "It dodged the"
- line "thrown BALL!"
+ text "Il évite la BALL!"
- para "This #MON"
- line "can't be caught!"
+ para "Capture"
+ line "impossible!"
prompt
_ItemUseBallText01::
- text "You missed the"
+ text "Vous manquez le"
line "#MON!"
prompt
_ItemUseBallText02::
- text "Darn! The #MON"
- line "broke free!"
+ text "Zut de flûte! Il"
+ line "s'est libéré!"
prompt
_ItemUseBallText03::
- text "Aww! It appeared"
- line "to be caught! "
+ text "Méga-mince..."
+ line "Presque!"
prompt
_ItemUseBallText04::
- text "Shoot! It was so"
- line "close too!"
+ text "Pas d'bol, hein?"
prompt
_ItemUseBallText05::
- text "All right!"
+ text "Top cool!"
line "@"
TX_RAM wEnemyMonNick
- text " was"
- cont "caught!@@"
+ text " est"
+ cont "capturé!@@"
_ItemUseBallText07::
TX_RAM wBoxMonNicks
- text " was"
- line "transferred to"
- cont "BILL's PC!"
+ text " est"
+ line "transféré au PC"
+ cont "de LEO!"
prompt
_ItemUseBallText08::
TX_RAM wBoxMonNicks
- text " was"
- line "transferred to"
- cont "someone's PC!"
+ text " est"
+ line "transféré au PC"
+ cont "inconnu!"
prompt
_ItemUseBallText06::
- text "New #DEX data"
- line "will be added for"
- cont "@"
+ text "Le profil de"
+ line "@"
TX_RAM wEnemyMonNick
- text "!@@"
+ text " est"
+ cont "transféré sur le"
+ cont "#DEX!@@"
_SurfingGotOnText::
- text $52, " got on"
+ text $52, " monte sur"
line "@"
TX_RAM wcd6d
text "!"
prompt
_SurfingNoPlaceToGetOffText::
- text "There's no place"
- line "to get off!"
+ text "Impossible de"
+ line "descendre!"
prompt
_VitaminStatRoseText::
- TX_RAM wcd6d
- text "'s"
- line "@"
TX_RAM wcf50
- text " rose."
+ text " de"
+ line "@"
+ TX_RAM wcd6d
+ text ""
+ cont "augmente."
prompt
_VitaminNoEffectText::
- text "It won't have any"
- line "effect."
+ text "Ca ne marche pas."
prompt
_ThrewBaitText::
- text $52, " threw"
- line "some BAIT."
+ text $52, " lance"
+ line "un APPAT."
done
_ThrewRockText::
- text $52, " threw a"
- line "ROCK."
+ text $52, " lance"
+ line "un CAILLOU."
done
_PlayedFluteNoEffectText::
- text "Played the #"
- line "FLUTE."
+ text "Vous jouez de la"
+ line "#FLUTE."
- para "Now, that's a"
- line "catchy tune!"
+ para "Super!!! Ca c'est"
+ line "d'la zique!"
prompt
_FluteWokeUpText::
- text "All sleeping"
- line "#MON woke up."
+ text "Tous les #MON"
+ line "endormis se"
+ cont "réveillent."
prompt
_PlayedFluteHadEffectText::
- text $52, " played the"
- line "# FLUTE.@@"
+ text $52, " joue de"
+ line "la #FLUTE.@@"
_CoinCaseNumCoinsText::
- text "Coins"
+ text "Jetons"
line "@"
TX_BCD wPlayerCoins, $c2
text " "
prompt
_ItemfinderFoundItemText::
- text "Yes! ITEMFINDER"
- line "indicates there's"
- cont "an item nearby."
+ text "Ouais!!!!"
+ line "Le CHERCH'OBJET"
+ cont "signale un objet"
+ cont "dans l'coin!"
prompt
_ItemfinderFoundNothingText::
- text "Nope! ITEMFINDER"
- line "isn't responding."
+ text "Non..."
+ line "Le CHERCH'OBJET"
+ cont "ne signale rien."
prompt
_RaisePPWhichTechniqueText::
- text "Raise PP of which"
- line "technique?"
+ text "Monter les PP de"
+ line "quelle attaque?"
done
_RestorePPWhichTechniqueText::
- text "Restore PP of"
- line "which technique?"
+ text "Remplir les PP de"
+ line "quelle attaque?"
done
_PPMaxedOutText::
+ text "PP de @"
TX_RAM wcf50
- text "'s PP"
- line "is maxed out."
+ text ""
+ line "sont au max."
prompt
_PPIncreasedText::
+ text "PP de @"
TX_RAM wcf50
- text "'s PP"
- line "increased."
+ text ""
+ line "augmentés."
prompt
_PPRestoredText::
- text "PP was restored."
+ text "PP restaurés."
prompt
_BootedUpTMText::
- text "Booted up a TM!"
+ text "CT enclenchée!"
prompt
_BootedUpHMText::
- text "Booted up an HM!"
+ text "CS enclenchée!"
prompt
_TeachMachineMoveText::
- text "It contained"
+ text "Elle contient:"
line "@"
TX_RAM wcf50
+
text "!"
- para "Teach @"
+ para "Apprendre"
+ line "@"
TX_RAM wcf50
- db $0
- line "to a #MON?"
+
+ text " à"
+ cont "un #MON?"
done
_MonCannotLearnMachineMoveText::
- TX_RAM wcd6d
- text " is not"
- line "compatible with"
- cont "@"
TX_RAM wcf50
+ text " est"
+ line "incompatible avec"
+ cont "@"
+ TX_RAM wcd6d
+
text "."
- para "It can't learn"
+ para "Instruction de"
line "@"
TX_RAM wcf50
- text "."
+
+ text ""
+ cont "impossible."
prompt
_ItemUseNotTimeText::
- text "OAK: ", $52, "!"
- line "This isn't the"
- cont "time to use that! "
+ text "CHEN: Allô?"
+ line $52, "? C'est"
+ cont "pas l'moment de"
+ cont "faire ça!"
prompt
_ItemUseNotYoursToUseText::
- text "This isn't yours"
- line "to use!"
+ text "C'est pas à toi!"
prompt
_ItemUseNoEffectText::
- text "It won't have any"
- line "effect."
+ text "Sans effet."
prompt
_ThrowBallAtTrainerMonText1::
- text "The trainer"
- line "blocked the BALL!"
+ text "Le dresseur dévie"
+ line "la BALL!"
prompt
_ThrowBallAtTrainerMonText2::
- text "Don't be a thief!"
+ text "Voler, c'est mal!"
prompt
_NoCyclingAllowedHereText::
- text "No cycling"
- next "allowed here."
+ text "Interdit de"
+ next "pédaler ici!!!"
prompt
_NoSurfingHereText::
- text "No SURFing on"
+ text "Pas de SURF sur"
line "@"
TX_RAM wcd6d
- text " here!"
+ text " ici!"
prompt
_BoxFullCannotThrowBallText::
- text "The #MON BOX"
- line "is full! Can't"
- cont "use that item!"
+ text "La BOITE #MON"
+ line "est pleine! Objet"
+ cont "inutilisable!"
prompt
SECTION "Text 11", ROMX, BANK[TEXT_11]
_ItemUseText001::
- text $52," used@@"
+ text $52," utilise:@@"
_ItemUseText002::
TX_RAM wcf50
@@ -3020,7 +3032,7 @@ _ItemUseText002::
done
_GotOnBicycleText1::
- text $52, " got on the@@"
+ text $52, " monte sur@@"
_GotOnBicycleText2::
TX_RAM wcf50
@@ -3028,184 +3040,186 @@ _GotOnBicycleText2::
prompt
_GotOffBicycleText1::
- text $52, " got off@@"
+ text $52, " range@@"
_GotOffBicycleText2::
- text "the @"
+ text "la @"
TX_RAM wcf50
text "."
prompt
_ThrewAwayItemText::
- text "Threw away"
+ text "Adieu,"
line "@"
TX_RAM wcd6d
- text "."
+ text "!"
prompt
_IsItOKToTossItemText::
- text "Is it OK to toss"
+ text "Jeter:"
line "@"
TX_RAM wcf50
- text "?"
+ text ", OK?"
prompt
_TooImportantToTossText::
- text "That's too impor-"
- line "tant to toss!"
+ text "T'es pas bien!"
+ line "C'est beaucoup"
+ cont "trop important!"
prompt
_AlreadyKnowsText::
TX_RAM wcd6d
- text " knows"
- line "@"
+ text ""
+ line "connaît déjà"
+ cont "@"
TX_RAM wcf50
text "!"
prompt
_ConnectCableText::
- text "Okay, connect the"
- line "cable like so!"
+ text "OK! Branche le"
+ line "câble comme ça!"
prompt
_TradedForText::
- text $52, " traded"
+ text $52, " échange"
line "@"
TX_RAM wInGameTradeGiveMonName
- text " for"
+ text " contre"
cont "@"
TX_RAM wInGameTradeReceiveMonName
text "!@@"
_WannaTrade1Text::
- text "I'm looking for"
+ text "Je cherche un"
line "@"
TX_RAM wInGameTradeGiveMonName
- text "! Wanna"
+ text ""
- para "trade one for"
+ para "contre un"
line "@"
TX_RAM wInGameTradeReceiveMonName
- text "? "
+ text ", OK?"
done
_NoTrade1Text::
- text "Awww!"
- line "Oh well..."
+ text "Bon...."
+ line "Tant pis..."
done
_WrongMon1Text::
- text "What? That's not"
+ text "Mais c'est pas un"
line "@"
TX_RAM wInGameTradeGiveMonName
text "!"
- para "If you get one,"
- line "come back here!"
+ para "Reviens m'en"
+ line "apporter un!"
done
_Thanks1Text::
- text "Hey thanks!"
+ text "Merciiii!"
done
_AfterTrade1Text::
- text "Isn't my old"
+ text "Il est cool mon"
line "@"
TX_RAM wInGameTradeReceiveMonName
- text " great?"
+ text ", hein?"
done
_WannaTrade2Text::
- text "Hello there! Do"
- line "you want to trade"
+ text "Bien le bonjour!"
+ line "Veux-tu échanger:"
- para "your @"
+ para "@"
TX_RAM wInGameTradeGiveMonName
- db $0
- line "for @"
+ text " contre"
+ line "@"
TX_RAM wInGameTradeReceiveMonName
- text "?"
+ text ", OK?"
done
_NoTrade2Text::
- text "Well, if you"
- line "don't want to..."
+ text "Mmmm..."
+ line "Pas glop..."
done
_WrongMon2Text::
- text "Hmmm? This isn't"
+ text "Heu? C'est pas un"
line "@"
TX_RAM wInGameTradeGiveMonName
text "."
- para "Think of me when"
- line "you get one."
+ para "Essaie pas de"
+ line "m'arnaquer."
done
_Thanks2Text::
- text "Thanks!"
+ text "Merci merci!"
done
_AfterTrade2Text::
- text "The @"
+ text "Ton @"
TX_RAM wInGameTradeGiveMonName
- text " you"
- line "traded to me"
+ text ""
+ line "a évolué pendant"
- para "went and evolved!"
+ para "l'échange!"
done
_WannaTrade3Text::
- text "Hi! Do you have"
+ text "Salut! T'as un"
line "@"
TX_RAM wInGameTradeGiveMonName
text "?"
- para "Want to trade it"
- line "for @"
+ para "Contre un joli"
+ line "@"
TX_RAM wInGameTradeReceiveMonName
- text "?"
+ text ", OK?"
done
_NoTrade3Text::
- text "That's too bad."
+ text "Dommage."
done
_WrongMon3Text::
- text "...This is no"
+ text "...C'est pas un"
line "@"
TX_RAM wInGameTradeGiveMonName
text "."
- para "If you get one,"
- line "trade it with me!"
+ para "Reviens me voir"
+ line "avec un vrai!"
done
_Thanks3Text::
- text "Thanks pal!"
+ text "Merci l'ami!"
done
_AfterTrade3Text::
- text "How is my old"
+ text "Il est bien mon"
line "@"
TX_RAM wInGameTradeReceiveMonName
- text "?"
+ text ", hein?"
- para "My @"
+ para "Mon @"
TX_RAM wInGameTradeGiveMonName
- text " is"
- line "doing great!"
+ text ""
+ line "est terrible!"
done
_NothingToCutText::
- text "There isn't"
- line "anything to CUT!"
+ text "Il n'y a rien à"
+ line "COUPER!"
prompt
_UsedCutText::
TX_RAM wcd6d
- text " hacked"
- line "away with CUT!"
+ text " a tout"
+ line "coupé! Trop fort!"
prompt